Tag: Disc 101

Best Races for Priests in Cataclysm

Cataclysm is here, and we’re asking the same questions: what new alt should I roll?

If you’re rolling a new disc priest and need to know how racial bonuses will benefit you, look no further!

(Racial Traits from Wowpedia.org; thanks as always, guys!)


  • Blood Elf
    • Racial Traits
      • Arcane Affinity : 10 point skill bonus to Enchanting (note, this also raises the cap by 10 at each level of enchanting).
      • Magic Resistance : Reduces the chance you will be hit by spells by 2%.
    • Assessment
      • Excellent. Arcane Torrent serves as an additional mana return ability, to be used in rotation with Shadowfiend, Hymn of Hope, and mana potions. to me, that’s a game-changing racial, and the best in the game for disc priests. Enchanting is a great choice of profession for priests as well, so go us.
  • Forsaken (aka Undead)
    • Racial Traits
      • Will of the Forsaken : Removes any CharmFear and Sleep effect. 2 minute cooldown.
      • Cannibalize : When activated, regenerates 7% of total health and mana every 2 seconds for 10 seconds. Only works on Humanoid or Undead corpses within 5 yards. Any movement, action, or damage taken while Cannibalizing will cancel the effect. (Mana aspect added in Cataclysm)
      • Underwater Breathing : Underwater breath lasts 233% longer than normal.
      • Shadow Resistance : Reduces the chance you will be hit by Shadow spells by 2%
    • Assessment
      • Good. Mana regen through Cannibalize is nice, but requires an actual humanoid corpse, which will be awkward in high-level instances. Will of the Forsaken is great if you’re going to PvP with your Disc Priest, but isn’t as important for the raider/leveler.
  • Goblin
    • Racial Traits
      • Rocket Jump : Activates your rocket belt to jump forward. 2 minute cooldown, shared with Rocket Barrage.
      • Rocket Barrage : Launches your belt rockets at an enemy, dealing X-Y fire damage. (24-30 at level 1; 1654-2020 at level 80). 2 min. cooldown shared with Rocket Jump.
      • Time is Money : Cash in on a 1% increase to attack and casting speed.
      • Best Deals Anywhere : Always receive the best discount regardless of faction standing.
      • Pack Hobgoblin : Calls in your friend, Gobber, allowing you bank access for 1 min. 30 minute cooldown.
      • Better Living Through Chemistry : Alchemy skill increased by 15.
    • Assessment
      • Mediocre. Time Is Money is a decent haste bonus, and Best Deals Anywhere is nice for everyone! The bonus to Alchemy is solid, but only if you’re taking the Alchemy/Herbalist route for professions (a solid priest choice). Overall the bonus to haste is not that big of a game-changer, and the other talents are too non-priest-specific to make it our recommendation pro-goblin. On the other hand, a goblin priest would look fantastic in Tier 10 gear and their hair choices are fabulous.
  • Tauren
    • Racial Traits
      • War Stomp : Activate to stun opponents – Stuns up to 5 enemies within 8 yards for 2 seconds. 2 minute cooldown.
      • Endurance : Base health increased by 5%.
      • Cultivation : Adds a 15 point skill bonus to Herbalism as well as increases the speed you can gather herbs. (Note, this also raises the cap by 15 at each level of herbalism). Faster gathering speed added in Cataclysm.
      • Nature Resistance : Reduces the chance you will be hit by Nature spells by 2%.
    • Assessment
      • Poor. The only marginally useful trait would be the Herbalism bonus for an Alchemy/Herbalism-trained priest; the rest are not useful to priests in the least.
  • Troll
    • Racial Traits
      • Berserking : Activate to increase attack and casting speed by 20% for 10 seconds. 3 minute cooldown.
      • Regeneration : Increase health regeneration bonus by 10%. Also allows 10% of normal health regen during combat.
      • Da Voodoo Shuffle : Reduces the duration of all movement impairing effects by 15%. Trolls be flippin’ out mon!
    • Assessment
      • Mediocre. In theory, you won’t need health regeneration as you’ll be protected from direct hits by your friendly local tank, but if mana management is as restrictive as promised, a small personal health regen bonus may be welcome. Berserking offers haste increase similar to goblins’ Time Is Money, but the other bonuses are not priest-specific.


  • Draenei
    • Racial Traits
      • Gift of the Naaru : Heals the target of X damage over 15sec. The amount healed is increased based on the caster’s Spell Power or Attack Power, whichever is higher. 3 minute cooldown.
      • Heroic Presence : Increases chance to hit with all spells and attacks by 1%. No longer affects nearby allies as of Cataclysm.
      • Gemcutting : 10 point skill bonus to Jewelcrafting (note, this also raises the cap by 10 at each level of jewelcrafting).
      • Shadow Resistance : Reduces the chance you will be hit by Shadow spells by 2%.
    • Assessment
      • Poor. Gift of the Naaru is a decent self-healing spell when the mana chips are down, but really- Binding Heal would be even better. Heroic Presence doesn’t help you, as healing spells on friendly targets always hit. But you already knew that, right? And you don’t have any hit on your gear, RIGHT?
  • Dwarf
    • Racial Trait
      • Stoneform : Activate to remove poison, disease, and bleed effects; +10% Armor; Lasts 8 seconds. 2 minute cooldown.
      • Gun Specialization : increases chance to critically hit with Guns by 1%.
      • Mace Specialization : Increases expertise with maces and two-handed maces by 3.
      • Frost Resistance : Reduces the chance you will be hit by Frost spells by 2%.
      • Explorer : You find additional fragments when looting archaeological finds and you can survey faster than normal archaeologists. Cataclysm
    • Assessment
      • Mediocre. None of these are useful to disc priests. But dwarf priests! Will wonders never cease? Hard lobbying by the pro-dwarf community made me rethink my original ‘Poor’ rating of dwarves; the high mana cost of Remove Disease and other cleansing abilities in Cataclysm renders their Stoneform pretty valuable (even if they can’t cast it on others). I think that’s worth a bump up to the next level. Now stop biting my kneecaps.
  • Gnome
    • Racial Traits
      • Escape Artist : Escape the effects of any immobilization or movement speed reduction effect. Instant cast. 1.45 min cooldown.
      • Expansive Mind : Increase mana pool by 5%. Change to mana pool from Intellect occurred with Cataclysm.
      • Arcane Resistance : Reduces the chance you will be hit by Arcane spells by 2%.
      • Engineering Specialist : 15 point skill bonus to Engineering (note, this also raises the cap by 15 at each level of Engineering).
      • Shortblade Specialization : Expertise with Daggers and One-Handed Swords increased by 3. Cataclysm
    • Assessment
      • Mediocre. The only thing we care about here is the mana pool increase by 5%. It’s a nice little bonus, and- while not being the best in the game- is certainly nothing to sneeze at.
  • Human
    • Racial Traits
      • Every Man for Himself : Removes all movement impairing effects and all effects which cause loss of control of your character. This effect shares a cooldown with other similar effects, 3 minute cooldown.
      • Diplomacy : Reputation gains increased by 10%.
      • The Human Spirit : Increase spirit by 3%.
    • Assessment
      • Good. The Human Spirit is the only real bonus we get here, but the extreme emphasis on mana regen in Cataclysm bumps the human race from Mediocre to Good in my book.
  • Night Elf
    • Racial Traits
      • Shadowmeld : Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threatis restored versus enemies still in combat upon cancellation of this effect, 2 minute cooldown.
      • Quickness : Reduces the chance that melee and ranged attackers will hit you by 2%.
      • Wisp Spirit : Transform into a wisp upon death, increasing speed by 75%.
      • Elusivesness: Reduces the chance enemies have to detect you while Shadowmelded and increases your speed while stealthed by 5%. Faster stealthed speed added in Cataclysm
      • Nature Resistance : Reduces the chance you will be hit by Nature spells by 2%.
    • Assessment
      • Mediocre. I play a nelf priest myself, despite the lack of decent racials. The one bonus of nelf priestness is the excellent Shadowmeld, with which you can (with luck) hide in the shadows during a group wipe and rez everyone without the run.
  • Worgen
    • Racial Traits
      • Darkflight : Activates your true form, increasing movement speed by 40% for 10 sec. 3 minute cooldown.
      • Viciousness : Increases critical strike chance by 1%.
      • Aberration : Increases your resistance to harmful Nature and Shadow effects by 1.
      • Flayer : Skinning skill increased by 15 and allows you to skin 0.5 seconds faster.
      • Two Forms : Turn into your currently inactive form. 1.5 sec cooldown.
      • Running Wild : Drop to all fours to run as fast as a wild animal. Serves as the worgen “mount”.
    • Assessment
      • Mediocre. The only thing that salvages worgen from poor priest racials is the small increase in Critical Strike… Bbut you know that’s not going to stop us from rolling the baddest priest on the shape-shifting block.

Disciplinary Action on the Twisted Nether Blogcast

This Saturday (…aturday …rday) Disciplinary Action will be taking on the Twisted Nether Blogcast in a live evening show!

Tune in at 8pm PST / 11pm EST for all the action with Liala and Fimlys and much talk about the comic, disco priesting, and the state of Azeroth as we poise on the brink of a sea change.

A live chat room will be simultaneously rolling for any and all to pose questions (but not that one. OR that one. Ew, or that one, sick!).

See you then!

Disc Priest Cataclysm Gear: Levels 70-80


Northrend will likely dominate your 70’s, offering the best gear for your effort. Solo-able Isle of Quel’Danas rewards, high-level tailoring gear, and Hyjal vendor gear will give instance and raid drops a run for their money in these levels.

No level 80-required gear is included in this list. Level 70-required gear is shockingly useful at this point, and picking them up early can carry you through all ten levels with ease.

We’re still maximizing:
Spirit > Intellect > Critical > Haste > Stamina

Check out our Disc Priest Leveling Guide: Levels 70 – 80 (incoming!).

Heirloom gear is not included in this list, but is dicussed here.


An exhaustive list of enchantments would be too exhausting to contemplate, so for each piece I simply recommend one enchantment that I think gets the job done and will serve you well for most of your ten levels. Re-enchanting leveling gear is, I think, neither time nor cost effective given the relatively small benefit you’ll enjoy.



Best In Show: Inquisition Robes

Alternative 1: Sunfire Robe BEST BUY!
Alternative 2: Robes of Ghostly Hatred
Alternative 3: Fel Conquerer Raiments
Alternative 4: Robe of Eternal Light

Enchantment: [Enchant Chest – Greater Stats] or [Enchant Chest – Major Mana]


Best In Show: Leggings of Calamity

Alternative 1: Pantaloons of Growing Strife
Alternative 2: Pantaloons of Calming Strife
Alternative 3: Leggings of Channeled Elements

Enchantment: [None until Level 50]


Best In Show: Slippers of the Seacaller

Alternative 1: Boots of the Divine Light
Alternative 2: Soul-Strider Boots
Alternative 3: Frozen Shadoweave Boots BEST BUY!

Enchantment: [Enchant Boots – Minor Speed] or [Heavy Armor Kit]


Best In Show: Kyrstel Mantle

Alternative 1: Amice of the Convoker
Alternative 2: Shawl of Wonderment
Alternative 3: Shoulderpads of Knowledge’s Pursuit

Enchantment: [None until Level 60]


Best In Show: Cuffs of Absolution

Alternative 1: Bracers of Absolution
Alternative 2: Verdisa’s Cuffs of Dreaming

Enchantment: Enchant Bracer – Mana Regeneration or Enchant Bracer – Greater Intellect


Best In Show: Maggotproof Gloves

Alternative 1: Gloves of Tyri’s Power
Alternative 2: Handguards of Defiled Worlds

Enchantment: [Enchant Gloves – Minor Haste]


Best In Show: Aurelian Mitre

Alternative 1: Cowl of the Grand Engineer
Alternative 2: Hood of Hexing

Enchantment: [None until Level 50]


Best In Show: Beauty’s Silken Ribbon

Alternative 1: Belt of Blasting BEST BUY!
Alternative 2: Anetheron’s Noose
Alternative 3: Spellfire Belt BEST BUY!

Enchantment: [None until Level 70]


Best In Show: Periwinkle Cloak

Alternative 1: Eagle Ray Cloak
Alternative 2: Burned Gatherings
Alternative 3: Tattered Cape of Antonidas
Alternative 4: Twitching Shadows

Enchantment: [Enchant Cloak – Greater Resistance] or [Enchant Cloak – Greater Defense]


Best In Show: Pipefish Cord

Alternative 1: Acanthia’s Lost Pendant
Alternative 2: Hyjal Savior’s Pendant
Alternative 3: Pendant of Sunfire BEST BUY!


Best In Show: Kibble

Alternative 1: Anthia’s Ring
Alternative 2: Ring of the Great Whale
Alternative 3: Signet of Transformation
Alternative 4: Shadowmight Ring BEST BUY!

Enchantment: [None until Level 70 and then enchanters only]


Best In Show: Witching Hourglass

Alternative 1: Figurine – Sapphire Owl BEST BUY!
Alternative 2: Mercurial Alchemist Stone (Requires Alchemy)
Alternative 3: Frenzyheart Insignia of Fury

WEAPON (Staves Only)

Best In Show: Cerith Spire Staff

Alternative 1: Angerfang Staff BEST BUY!
Alternative 2: Steelspark Staff BEST BUY!
Alternative 3: Razorwind Staff BEST BUY!

Enchantment: [Enchant 2H Weapon – Major Intellect] or [Enchant 2H Weapon – Major Spirit] (or Lesser versions of either)

Disc Priest Cataclysm Gear: Levels 10-20

Disc Priest Leveling Gear, Levels 10-20
But Wait'll You See It On An Orc!


The first ten levels truly do breeze past; it feels like only five minutes ago you were running errands for the blue space goats on your crashed outlier ship- and it was. But times change, and with them we must venture out beyond the structured and harmless world of our priestly infancy and into the Great Big World, where creatures attack you on sight.

As you move through levels ten through twenty, gear becomes more critical. The turning point truly is at 15, when you become eligible for dungeons, have a few talent points to assign, and can .

At this point, you’ll be challenged to find anything with decent Crit on it, and most gear will have less Spirit than you’ll want, but don’t fret. Maximize Intellect, grab Crit wherever you find it, don’t fear Spirit gear (you’ll get that stuff with less of a fight from the mages), and throw in a little Stamina to increase your survivability.

At this point, we want:
Spirit > Intellect > Critical > Stamina

Check out our Discultimate Leveling Guide: 0 – 20 In Six Seconds


Particularly for the first forty or so levels, the fastest way to gear up will be through the Auction House. If you’re playing the well-funded priest alt of a high roller, all well and good. If this is your only character, you are, as the British say, for it.

I’ve tried to include gear that comes from a variety of sources that may not be the absolute top stat gear to provide the non-high-rollers with a selection of gear that allows for some variation in following quest lines, and just plain personal preference (I refuse to set foot in Silithus, for example, no matter what Discipline Robe Of Shazaam might be there).  And for those of you with a Daddy Warbucks alt suppling you with a steady stream of allowance packets, or far-reaching hopes, there’s a ‘Best In Show’ category as well.

Heirloom gear is not included in this list, but is dicussed here.


An exhaustive list of enchantments would be too exhausting to contemplate, so for each piece I simply recommend one enchantment that I think gets the job done and will serve you well for most of your ten levels. Re-enchanting leveling gear is, I think, neither time nor cost effective given the relatively small benefit you’ll enjoy.

SECRET TIP O’ THE DAY: I always carry two extra pairs of gloves with me at lower levels. I buy the cheapest gloves I can find and then enchant one with [Enchant Gloves – Herbalism] and one with [Enchant Gloves – Mining] (my two professions), then make a macro to slip them on quickly. When I hit that “just a little too high!” herb or mine, I’ve got them in the bag and ready to go.



Best In Show: Tree Bark Jacket

Alternative 1: Corsair’s Overshirt
Alternative 2: Robe of the Moccasin
Alternative 3:  Grey Woolen Robe BEST BUY!
Alternative 4: Robes of Arugal (20+)

Enchantment: [Enchant Chest – Greater Stats] or [Enchant Chest – Major Mana]


Best In Show: Darkweave Breeches

Alternative 1: Shimmering Trousers
Alternative 2: Buccaneer’s Pants
Alternative 3: Colorful Kilt BEST BUY!

Enchantment: [None until Level 50]


Best In Show: Spidersilk Boots

Alternative 1: Bright Boots
Alternative 2: Sanguine Sandals
Alternative 3: Woolen Boots BEST BUY!

Enchantment: [Enchant Boots – Minor Speed] or [Medium Armor Kit]


Best In Show: Ghostly Mantle

Alternative 1: Slime-encrusted Pads (20+)
Alternative 2: Rose Mantle
Alternative 3: Reinforced Woolen Shoulders BEST BUY!

Enchantment: [None until Level 60]


Best In Show: Bright Bracers

Alternative 1: Mindthrust Bracers (non-PvP only)
Alternative 2: Greenweave Bracers of Healing/ Eagle/ Owl
Alternative 3: Ivycloth Bracelets of Healing/ Eagle /Owl (20+)

Enchantment: Enchant Bracer – Mana Regeneration or Enchant Bracer – Greater Intellect


Best In Show: Bright Gloves

Alternative 1: Serpent Gloves
Alternative 2: Gold-flecked Gloves
Alternative 3: Gnoll Casting Gloves

Enchantment: [Enchant Gloves – Minor Haste]


Best In Show: Tumultuous Cloak of the Sorcerer (from Satchel of Helpful Goods)

Alternative 1: … of the Elder
Alternative 2: … of the Moon
Alternative 3: Pearl-Clasped Cloak BEST BUY!

Enchantment: [Enchant Cloak – Greater Resistance] or [Enchant Cloak – Greater Defense]


Best In Show: Lucky Fishing Hat

For engineers…
Alternative 1: Shadow Goggles
Alternative 2: Green Tinted Goggles

Enchantment: [None until Level 50]


Best In Show: Brilliant Necklace

Alternative 1: Ornate Tigerseye Necklace
Alternative 2: Thick Bronze Necklace


Best In Show: Ring of Iron Will (A) / Totemic Clan Ring (H)

Alternative 1: Black Widow Band (non-PvP only)
Alternative 2: Deep Fathom Ring (20+)
Alternative 3: Lavishly Jeweled Ring
Alternative 4: Ring of Defense

Enchantment: [None until Level 70 and then enchanters only]


Best In Show: Minor Recombobulator (Requires Eng 140)

Alternative 1: Rune of Perfection (20+)


Best In Show: Emberstone Staff

Alternative 1: Twisted Chanter’s Staff
Alternative 2: Crescent Staff
Alternative 3: Icicle Rod (20+)

Enchantment: [Enchant 2H Weapon – Major Intellect] or [Enchant 2H Weapon – Major Spirit] (or Lesser versions of either)

Disc Priest Cataclysm Gear: Heirlooms

Get Used To The View


If you’ve decided to create a new Discipline Priest as a secondary character, on a server and faction you already possess an 85, the world of heirlooms will open its joyous arms to you. You will do a little wiggle dance, amaze those you PUG with, and level like a speeding bullet.

It’s fast, it’s easy, and it’s the ultimate in leveling or twink gear.


You can acquire your gear any order you choose, but remember: shoulders, legs, and chest heirlooms add 10% each to your leveling speed, and the cloak and ring add 5%each , so you’ll probably want to get those first.


Heirlooms can only be enchanted with enchants that will not make them Bind on Character. This limits the pool of available enchantments severely, but you’ll be able to pick up at least a few enchants to make your new awesome gear even more awesomer…er.


CHEST: Tattered Dreadmist Robe
ENCHANT: Enchant Chest: Greater Stats

SHOULDERS: Tattered Dreadmist Mantle
ENCHANT: Master’s Inscription of the Storm Requires Inscription 400.

LEGS: Tattered Dreadmist Leggings
ENCHANT: Spellthreads are not useable on Heirloom leggings. Sorry!

WEAPON: Dignified Headmaster’s Charge
ENCHANT: Enchant Weapon: Spellpower

TRINKET 1: Discerning Eye of the Beast

TRINKET 2: Inherited Insignia of the Alliance (or another Discerning Eye of the Beast)

RING 1: Dread Pirate Ring
RING 2: Gleaming Seal of the Archmagus

CLOAK: Ancient Bloodmoon Cloakguild level 10

HEAD: Tattered Dreadmist Mask, guild level 20

Reforging And Gems for Discipline Priests in 4.0

Be sure to check out our Discipline Priest Builds for 4.0

The 4.0.1 pre-Cataclysm patch introduces us to the wonderful world of reforging. Blizzard describes it thusly:

Originally a magic brought to the citizens of Azeroth by the Highborne, reforging will provide a new means for players to customize their gear in World of Warcraft: Cataclysm. NPCs offering reforging services will be located in all major cities, ready to assist in customizing items by altering the stats they provide. Players can use reforging to modify an item’s stat values, or to undo any previous changes and allow different customization choices.

So, how do you get all your gear in top working order as a discipline priest? By using this handy guide, of course!


Intellect > Spirit > Mastery > Haste (to 25%) > Crit
If you’re running out of mana, use: Spirit > Intellect > Crit > Mastery > Haste (to 25%)

Temporary Edit: Don’t bother with Mastery right now in 4.0.1. The return on your investment is very, very low for the time being.

You Want…
Intellect: Size of your mana pool
Spirit: Regeneration rate of your mana pool
Critical Strike: The chance a spell will provide be critical (larger than normal)
Haste: The speed at which you cast spells
Mastery: A bonus to your talent tree specialization (mana regen, healing bonus, and PW:Shield bonus for us disc priests)

You Don’t Want…
Hit Rating


Good Gems:
Anything ‘Brilliant’ (+intellect)
‘Energized’ (+haste, +spirit)
‘Forceful’ (PvP only; +haste, +stamina)
‘Misty’ (+crit, +spirit)
‘Nightmare Tear’ (+all stats)
‘Potent’ (+intellect, +crit)
‘Purified’ (+intellect, +spirit)
‘Quick’ (+haste)
‘Reckless’ (+haste, +intellect)
‘Smooth’ (+crit)
‘Sparkling’ (+spirit)
‘Timeless’ (PvP only; +intellect, +stamina)
‘Turbid’ (PvP only; +spirit, +resilience)
‘Wilful’ (PvP only; +intellect, +resilience)

Bad Gems:
‘Accurate’          ‘Bold’                ‘Champion’
‘Deadly’             ‘Defender’        ‘Deft’
‘Delicate’           ‘Etched’            ‘Fierce’
‘Flashing’          ‘Glinting’           ‘Inscribed’
‘Jagged’             ‘Lightning’        ‘Lucent’
‘Mysterious’     ‘Nimble’            ‘Polished’
‘Precise’            ‘Radiant’           ‘Regal’
‘Resolute’         ‘Resplendent’   ‘Rigid’
‘Shifting’           ‘Solid’                ‘Sovereign’
‘Splendid’         ‘Stalwart’          ‘Steady’
‘Stormy’           ‘Subtle’             ‘Veiled’


You can’t change the four primary stats (Stamina, Intellect, Agility, and Strength), but you can modify the eight secondary stats (Spirit, Hit Rating, Expertise Rating, Critical Strike Rating, Haste Rating, Mastery Rating, Parry Rating, and Dodge Rating).

So far, there are no Mastery gems; if you want Mastery stats on your gear, reforging is currently the only way to get it.

You can find yourself on wowarmory.com and check out your stats- they’re under your feet. Look at your overall ratings and see where you need improvement, then reforge to pick up anywhere you have low ratings.

Reforgers are located in every capital city; just ask a guard with a map icon for directions.

You Want…                               You Don’t Want…
Spirit                                              Parry
Haste                                              Hit
Critical Strike                                Dodge
Mastery                                         Expertise