These builds are now active in patch 4.0.3. You can add onto them- without respeccing- in Cataclysm, when the level cap increases to 85 and you can pick up the last four talent points. Consider them a starting point for experimenting with all the fun new elements of the disc priest!
Check out DA’s main priest: Liala’s Current Build and Stats at WoW Armory
SAMPLE BUILD #1: The Standard Shielding Disc Priest (aka SHIELDSPEC)
This build includes many talents familiar to WotLK disc priests, including Improved PW:Shield, Grace, Rapture, and Divine Aegis, among others. I’ve also picked up a few new talents:
- Darkness: Improves spell Haste by 3% (Shadow)
- Power Word: Barrier: Summons a barrier in a certain location that shields any friendly target within it.
- Soul Warding: Reduces cooldown on PW:Shield by 2 seconds.
This build should feel very familiar to current Disc Priests. For variation, I’d recommend dropping 2 points of Veiled Shadows (Shadow; reduces cooldown on Fade and Shadowfiend) for two ranks of Inspiration (Holy; increases healing of Holy heal spells).
Prime: Glyph of Penance, Glyph of Power Word: Shield, Glyph of Power Word: Barrier
Major: Glyph of Mass Dispel … and the rest currently suck for us; try Dispel Magic and Holy Nova, just for giggles
Minor: Glyph of Shadowfiend, Glyph of Fortitude, Glyph of Shackle Undead (I’d switch this one out with Glyph of Levitate, but it’s a personal preference)
SAMPLE BUILD #2: The Smite/Shield Hybrid Disc Priest (aka SMITESPEC)
This build is highly experimental; Blizzard clearly wanted PvPing Disc priests to do more damage through the use of Smite, as you can see from the inclusion of a number of new talents (Evangelism, Archangel, and Atonement). This might also be a nice leveling build, enabling a dedicated Disc priest to heal through 5-man instances and solo quest without changing specs. New talents include:
- Evangelism: Increases the damage and decreases mana cost of Smite, Holy Fire, and Penance each time you cast Smite (or Mind Flay).
- Archangel: Consumes your Evangelism effect so that, rather than increasing the damage, etc., of your next Smite (see above), restores a percentage of mana and boosts your healing effects.
- Atonement: Heal a nearby target (or yourself) for 80% (40% for yourself) each time you Smite.
For a possible variation, I’d consider dropping 2 points in Darkness (haste increase) for two points in Veiled Shadows (Shadowfiend and Fade cooldown reduction).
Prime: Glyph of Penance, Glyph of Power Word: Shield, Glyph of Renew
Major: Glyph of Mass Dispel, Glyph of Divine Accuracy, Glyph of Smite
Minor: Glyph of Shadowfiend, Glyph of Fortitude, Glyph of Fading (all that Smite-ing’s going to be generating threat that you’ll have to control much more than the Shield build)
Don’t be afraid to play around with the new talents; good luck and have fun!