The Discultimate Leveling Guide: Levels 30 to 40 In Five Hours

Levels Thirty To Forty: Alterac Mountains? But I'm Squishy!

IT SEEMS LIKE just yesterday you were languishing for your mount, navigating the troublesome world of the Dungeon Finder for the first time, and exalting in your first Satchel of Helpful Goods. Now the feeling of excitement is waning, perhaps (Tumultuous Cloak of the Bandit AGAIN?), but the 30 to 40 grind actually has quite a bit to recommend it.

From levels 20 to 30, your Satchel of Helpful Goods contained back and waist items, so you could safely ignore spending money on those upgrades. From levels 30 to 40, however, your bag will give you items for your neck and hands. Whatever else you do, don’t bother getting that snazzy, expensive necklace upgrade right when you hit 30!

This stretch of leveling road is an absolutely excellent time to get serious about your trade skills, particularly cooking, which will pay off with real money in the long run, and fishing, which will make cooking even more profitable. Selling high-end buff foods before raid nights- Firecracker Salmons, Giant Feasts- will pad your pocket most comfortably.

At level 30, you’re high enough level to breeze through the primary gathering skill spots (you do have one gathering skill, right?) with ease.  This is the perfect time to visit them. You should also keep your hands on all the wool and silk you’re accumulating to turn in to capital city Quartermasters for increased faction reps.

QUICK FACTS

TALENTS

  • 30    1/1 Soul Warding
  • 31    1/5 Holy Specialization
  • 32    2/5 Holy Specialization
  • 33    3/5 Holy Specialization
  • 34    4/5 Holy Specialization
  • 35    5/5 Holy Specialization
  • 36    1/5 Mental Strength
  • 37    2/5 Mental Strength
  • 38    3/5 Mental Strength
  • 39    4/5 Mental Strength
  • 40    5/5 Mental Strength

ROTATION

  • Shield/Renew tank
  • Flash Heal small damage
  • Greater Heal big damage
  • Shield specific DPS/yourself if they’re consistently taking a lot of damage
  • Spam Fade if you’re taking a lot of aggro
  • Inner Focus at 25% of your base mana

QUEST AREAS

  • Arathi Highlands (30-40)
  • Desolace (30-40)
  • Thousand Needles (30+)
  • Stranglethorn Vale (30-45)
  • Hillsbrad Foothills (20-30)
  • Arathi Highlands (30-40)
  • Desolace (30-40)
  • Badlands (35-45)
  • Stranglethorn Vale (30-45)
  • Dustwallow Marsh (35-45)

LEVEL 30-40 SPELLS

30 – MIND CONTROL

Controls a humanoid mind up to level X, but increases the time between attacks by 25%. Lasts up to 1 min.

Feel like being a DPS for a hot minute? Healing failPUGs got you down? Why not mind control a nearby enemy and use him to bash the brains out of his companions! Fun for the whole family! … Except, you know, if you need to, say, heal someone. Absolutely a Shadow-only spell unless you’re just having a larf or solo leveling.

30 – PRAYER OF HEALING

A powerful prayer heals party members within 30 yards for X to Y.

Finally, something useful. When you hit 30, the long slog of no new spells you’ve endured since 20 is finally broken. PoH is worth waiting for. It’s pretty great in 5-man PUGs when all of your party members take damage at once from some AoE, but it really shines in raids. You can target any raid member and heal their entire party, wether or not you’re in it. Hit your ‘Inner Focus’ cooldown just before using PoH to obliterate its long-ass casting time and staggering 48% of base mana cost.

30 – SHADOW PROTECTION (Buff)

Increases the target’s resistance to Shadow spells by X for 10 min.

Until level 56 and 60, when you pick up Prayer of Shadow Protection and Prayer of Spirit, respectively (which buffs the entire party at once), you’ll have to individually cast this buff on every member of your party (including yourself, natch). But there’s a lot of shadow damage out there and SP comes in handy, as do all your buffs. Don’t skimp on buffing, as you’re the one who’ll pay the price for people taking more damage.

30 – DIVINE SPIRIT (Buff)

Holy power infuses the target, increasing their Spirit by X for 30 min.

See Shadow Protection.

32 – ABOLISH DISEASE

Attempts to cure 1 disease effect on the target, and 1 more disease effect every 3 seconds for 12 sec.

Pre-Cataclysm, casting Abolish Disease didn’t cost you mana unless there was actually a disease to dispel, meaning you could smack it down any time someone looked peakish (just in case). In Cataclysm, however, you pay the price for casting even if you have no diseases to dispel. Sadly, you’ll have to learn what icons stand for disease and what icons stand for poisons to make this an effective, mana efficient spell.

34 – LEVITATE

Allows the target to levitate, floating a few feet above the ground. While levitating, the target will fall at a reduced speed and travel over water. Any damage will cancel the effect. Lasts 2 min.

Though I thought of this as a ‘slow fall’ spell for years, its greater utility is actually the ability to travel over water. This can save you vast swathes of time while leveling through Outland, and with a minor glyph- Glyph of Levitate- you can eliminate the Light Feather it normally costs to cast. An under-appreciated but very useful little trick!

40 – GREATER HEAL

A slow casting spell that heals a single target for X to Y.

Slow and big. Big and slow. Though the name couldn’t be more boring, and it is a spell geared towards Holy priests, this is a handy spell to rely on when you know your tank is about to take a massive damage hit. Also useful for topping yourself up from near-zero after a particularly nasty solo leveling run-in.

LEVEL 30-40 TALENTS

SOUL WARDING

1 point: Reduces the cooldown of your Power Word: Shield ability by 4 sec. and reduces the mana cost of your Power Word: Shield by 15%.

Nothing says happiness to a disco priest like shielding more and harder. If you use this spell and Rapture, a later talent, together, you’ll be returning truly unseemly amounts of mana to yourself.

HOLY SPECIALIZATION

5 points: Increases the critical effect chance of your Holy spells by X%.

Yeah, yeah, yeah- we’re not Holy. I get it. But think about all the Holy spells you use that could benefit from going all the way into Holy Specialization: Lesser Heal, Smite, Heal, Flash Heal, Greater Heal, Binding Heal, Holy Fire, Prayer of Healing, Circle of Healing, and Holy Nova. So there.

MENTAL STRENGTH

2 out of 5 points: Increases your total intellect by X%.

Increasing your Intellect grows the power of your spells. I don’t go straight for this talent in all five points yet because having too much Intellect can make your spells so powerful that they drain your mana pool too quickly; give it until levels 41 and 42 to take the next two levels, when your mana catches up to your power.

LEVEL 30-40 TALENT TREE

By level 40, then, your talent tree will look like this:

Discipline Priest Talent Tree, Levels 30 to 40

4 comments

  1. I love using Mind Control on my 70-ish priest as emergency CC! Caster at the back that the tank was unable to pick up, who is wreaking havoc? A quick MC lets me grab him and run him into the tank’s Consecration/Death & Decay, at which point I release him into the tank’s waiting clutches.

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  2. I think you meant Wrath of the Lich King in the Abolish Disease section, and the minor glyph, Glyph of Slowfall, is for Mages, I made that same mistake leveling my priest, it’s Glyph of Levitate.

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