A number of exceedingly interesting posts this week talk quite a bit about potential changes in Cataclysm (I think this is all pretty spoiler-free, though the posts themselves are not):
”This [varying your main] is one of the reasons why Cataclysm will shake things up, even for people who don’t expect it. You may think you are in a tight knit raid guild right now, but how many of those raiders will decide that actually they’d rather focus on a different alt on a different server when the expansion hits?”
“6. The road gets approval.
7. The loot gets approval.
8. And that gets TOTAL approval. Now we’re angry about the last years of not having it.
9. And that.”
Big Red Kitty
“Blizzard has big plans for gnomes and trolls, with brand new starting areas and questing experiences available for those races when Cataclysm launches. But before that can happen, they need your help! There are some awful baddies that’ve been crashing on their couches, and they’ve been kickin’ around for far too long.”
Michael Sacco, WoW.com
All this speculation put me into a very curious state of wondering what things people (a) expected last time, but didn’t happen, and (b) didn’t expect at all that totally changed the way they play.
As a non-player when Lich King came out, no doubt there were huge, burning issues that became burnier or moot in the actual expansion that I know nothing about.
If you played pre- and post- Lich King (or Burning Crusade, for that matter), how would you answer the two questions above? (Assuming that I’d posed them as questions, natch, which I’m too lazy to go back and do.)