Tag Archives: Disc 101

Disc Priest Cataclysm Gear: Levels 10-20

Disc Priest Leveling Gear, Levels 10-20

But Wait'll You See It On An Orc!

ABOUT LEVELS 10-20

The first ten levels truly do breeze past; it feels like only five minutes ago you were running errands for the blue space goats on your crashed outlier ship- and it was. But times change, and with them we must venture out beyond the structured and harmless world of our priestly infancy and into the Great Big World, where creatures attack you on sight.

As you move through levels ten through twenty, gear becomes more critical. The turning point truly is at 15, when you become eligible for dungeons, have a few talent points to assign, and can .

At this point, you’ll be challenged to find anything with decent Crit on it, and most gear will have less Spirit than you’ll want, but don’t fret. Maximize Intellect, grab Crit wherever you find it, don’t fear Spirit gear (you’ll get that stuff with less of a fight from the mages), and throw in a little Stamina to increase your survivability.

At this point, we want:
Spirit > Intellect > Critical > Stamina

Check out our Discultimate Leveling Guide: 0 – 20 In Six Seconds

FINDING & PURCHASING GEAR

Particularly for the first forty or so levels, the fastest way to gear up will be through the Auction House. If you’re playing the well-funded priest alt of a high roller, all well and good. If this is your only character, you are, as the British say, for it.

I’ve tried to include gear that comes from a variety of sources that may not be the absolute top stat gear to provide the non-high-rollers with a selection of gear that allows for some variation in following quest lines, and just plain personal preference (I refuse to set foot in Silithus, for example, no matter what Discipline Robe Of Shazaam might be there).  And for those of you with a Daddy Warbucks alt suppling you with a steady stream of allowance packets, or far-reaching hopes, there’s a ‘Best In Show’ category as well.

Heirloom gear is not included in this list, but is dicussed here.

ENCHANTING LEVELING GEAR

An exhaustive list of enchantments would be too exhausting to contemplate, so for each piece I simply recommend one enchantment that I think gets the job done and will serve you well for most of your ten levels. Re-enchanting leveling gear is, I think, neither time nor cost effective given the relatively small benefit you’ll enjoy.

SECRET TIP O’ THE DAY: I always carry two extra pairs of gloves with me at lower levels. I buy the cheapest gloves I can find and then enchant one with [Enchant Gloves - Herbalism] and one with [Enchant Gloves - Mining] (my two professions), then make a macro to slip them on quickly. When I hit that “just a little too high!” herb or mine, I’ve got them in the bag and ready to go.

BEST DISCIPLINE PRIEST GEAR AND ENCHANTS: LVL 10-20

CHEST

Best In Show: Tree Bark Jacket

Alternative 1: Corsair’s Overshirt
Alternative 2: Robe of the Moccasin
Alternative 3:  Grey Woolen Robe BEST BUY!
Alternative 4: Robes of Arugal (20+)

Enchantment: [Enchant Chest - Greater Stats] or [Enchant Chest - Major Mana]

LEGS

Best In Show: Darkweave Breeches

Alternative 1: Shimmering Trousers
Alternative 2: Buccaneer’s Pants
Alternative 3: Colorful Kilt BEST BUY!

Enchantment: [None until Level 50]

FEET

Best In Show: Spidersilk Boots

Alternative 1: Bright Boots
Alternative 2: Sanguine Sandals
Alternative 3: Woolen Boots BEST BUY!

Enchantment: [Enchant Boots - Minor Speed] or [Medium Armor Kit]

SHOULDERS

Best In Show: Ghostly Mantle

Alternative 1: Slime-encrusted Pads (20+)
Alternative 2: Rose Mantle
Alternative 3: Reinforced Woolen Shoulders BEST BUY!

Enchantment: [None until Level 60]

WRIST

Best In Show: Bright Bracers

Alternative 1: Mindthrust Bracers (non-PvP only)
Alternative 2: Greenweave Bracers of Healing/ Eagle/ Owl
Alternative 3: Ivycloth Bracelets of Healing/ Eagle /Owl (20+)

Enchantment: Enchant Bracer – Mana Regeneration or Enchant Bracer – Greater Intellect

HANDS

Best In Show: Bright Gloves

Alternative 1: Serpent Gloves
Alternative 2: Gold-flecked Gloves
Alternative 3: Gnoll Casting Gloves

Enchantment: [Enchant Gloves - Minor Haste]

BACK

Best In Show: Tumultuous Cloak of the Sorcerer (from Satchel of Helpful Goods)

Alternative 1: … of the Elder
Alternative 2: … of the Moon
Alternative 3: Pearl-Clasped Cloak BEST BUY!

Enchantment: [Enchant Cloak - Greater Resistance] or [Enchant Cloak - Greater Defense]

HEAD

Best In Show: Lucky Fishing Hat

For engineers…
Alternative 1: Shadow Goggles
Alternative 2: Green Tinted Goggles

Enchantment: [None until Level 50]

NECK

Best In Show: Brilliant Necklace

Alternative 1: Ornate Tigerseye Necklace
Alternative 2: Thick Bronze Necklace

FINGERS

Best In Show: Ring of Iron Will (A) / Totemic Clan Ring (H)

Alternative 1: Black Widow Band (non-PvP only)
Alternative 2: Deep Fathom Ring (20+)
Alternative 3: Lavishly Jeweled Ring
Alternative 4: Ring of Defense

Enchantment: [None until Level 70 and then enchanters only]

TRINKETS

Best In Show: Minor Recombobulator (Requires Eng 140)

Alternative 1: Rune of Perfection (20+)

WEAPON

Best In Show: Emberstone Staff

Alternative 1: Twisted Chanter’s Staff
Alternative 2: Crescent Staff
Alternative 3: Icicle Rod (20+)

Enchantment: [Enchant 2H Weapon - Major Intellect] or [Enchant 2H Weapon - Major Spirit] (or Lesser versions of either)

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Disc Priest Cataclysm Gear: Levels 1- 10

Disc Priest Leveling Gear, Levels 0-10

PHEAR ME!

Either equip your heirlooms or just use what you find lying around, or get from quests. There’s no reason to be spending money at this point, nor any particular advantage (beyond using heirlooms) to so doing.

That’s all, folks!

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Disc Priest Cataclysm Gear: Heirlooms

Get Used To The View

ABOUT HEIRLOOMS

If you’ve decided to create a new Discipline Priest as a secondary character, on a server and faction you already possess an 85, the world of heirlooms will open its joyous arms to you. You will do a little wiggle dance, amaze those you PUG with, and level like a speeding bullet.

It’s fast, it’s easy, and it’s the ultimate in leveling or twink gear.

PURCHASING HEIRLOOMS

You can acquire your gear any order you choose, but remember: shoulders, legs, and chest heirlooms add 10% each to your leveling speed, and the cloak and ring add 5%each , so you’ll probably want to get those first.

ENCHANTING HEIRLOOMS

Heirlooms can only be enchanted with enchants that will not make them Bind on Character. This limits the pool of available enchantments severely, but you’ll be able to pick up at least a few enchants to make your new awesome gear even more awesomer…er.

BEST DISCIPLINE PRIEST HEIRLOOMS AND ENCHANTMENTS

CHEST: Tattered Dreadmist Robe
ENCHANT: Enchant Chest: Greater Stats

SHOULDERS: Tattered Dreadmist Mantle
ENCHANT: Master’s Inscription of the Storm Requires Inscription 400.

LEGS: Tattered Dreadmist Leggings
ENCHANT: Spellthreads are not useable on Heirloom leggings. Sorry!

WEAPON: Dignified Headmaster’s Charge
ENCHANT: Enchant Weapon: Spellpower

TRINKET 1: Discerning Eye of the Beast

TRINKET 2: Inherited Insignia of the Alliance (or another Discerning Eye of the Beast)

RING 1: Dread Pirate Ring
RING 2: Gleaming Seal of the Archmagus

CLOAK: Ancient Bloodmoon Cloakguild level 10

HEAD: Tattered Dreadmist Mask, guild level 20

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Reforging And Gems for Discipline Priests in 4.0

Be sure to check out our Discipline Priest Builds for 4.0

The 4.0.1 pre-Cataclysm patch introduces us to the wonderful world of reforging. Blizzard describes it thusly:

Originally a magic brought to the citizens of Azeroth by the Highborne, reforging will provide a new means for players to customize their gear in World of Warcraft: Cataclysm. NPCs offering reforging services will be located in all major cities, ready to assist in customizing items by altering the stats they provide. Players can use reforging to modify an item’s stat values, or to undo any previous changes and allow different customization choices.

So, how do you get all your gear in top working order as a discipline priest? By using this handy guide, of course!

GENERAL GUIDE TO STATS

Intellect > Spirit > Mastery > Haste (to 25%) > Crit
If you’re running out of mana, use: Spirit > Intellect > Crit > Mastery > Haste (to 25%)

Temporary Edit: Don’t bother with Mastery right now in 4.0.1. The return on your investment is very, very low for the time being.

You Want…
Intellect: Size of your mana pool
Spirit: Regeneration rate of your mana pool
Critical Strike: The chance a spell will provide be critical (larger than normal)
Haste: The speed at which you cast spells
Mastery: A bonus to your talent tree specialization (mana regen, healing bonus, and PW:Shield bonus for us disc priests)

You Don’t Want…
Agility
Strength
Dodge
Parry
Hit Rating
Expertise

GUIDE TO GEMS

Good Gems:
Anything ‘Brilliant’ (+intellect)
‘Energized’ (+haste, +spirit)
‘Forceful’ (PvP only; +haste, +stamina)
‘Misty’ (+crit, +spirit)
‘Nightmare Tear’ (+all stats)
‘Potent’ (+intellect, +crit)
‘Purified’ (+intellect, +spirit)
‘Quick’ (+haste)
‘Reckless’ (+haste, +intellect)
‘Smooth’ (+crit)
‘Sparkling’ (+spirit)
‘Timeless’ (PvP only; +intellect, +stamina)
‘Turbid’ (PvP only; +spirit, +resilience)
‘Wilful’ (PvP only; +intellect, +resilience)

Bad Gems:
‘Accurate’          ‘Bold’                ‘Champion’
‘Deadly’             ‘Defender’        ‘Deft’
‘Delicate’           ‘Etched’            ‘Fierce’
‘Flashing’          ‘Glinting’           ‘Inscribed’
‘Jagged’             ‘Lightning’        ‘Lucent’
‘Mysterious’     ‘Nimble’            ‘Polished’
‘Precise’            ‘Radiant’           ‘Regal’
‘Resolute’         ‘Resplendent’   ‘Rigid’
‘Shifting’           ‘Solid’                ‘Sovereign’
‘Splendid’         ‘Stalwart’          ‘Steady’
‘Stormy’           ‘Subtle’             ‘Veiled’

GUIDE TO REFORGING

You can’t change the four primary stats (Stamina, Intellect, Agility, and Strength), but you can modify the eight secondary stats (Spirit, Hit Rating, Expertise Rating, Critical Strike Rating, Haste Rating, Mastery Rating, Parry Rating, and Dodge Rating).

So far, there are no Mastery gems; if you want Mastery stats on your gear, reforging is currently the only way to get it.

You can find yourself on wowarmory.com and check out your stats- they’re under your feet. Look at your overall ratings and see where you need improvement, then reforge to pick up anywhere you have low ratings.

Reforgers are located in every capital city; just ask a guard with a map icon for directions.

You Want…                               You Don’t Want…
Spirit                                              Parry
Haste                                              Hit
Critical Strike                                Dodge
Mastery                                         Expertise

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Leveling Challenge: The Early Teens

In the interests of scientific inquiry, Liala rolled a brand new priest on a brand new server: Liala the Second was born on US-Drenden without a penny to her name. Without heirlooms, without alts, without money of any kind, Liala II is an experiment in leveling a priest in 3.3.5 using wits alone. Follow along, if you dare…

StatusSee Liala II’s progress on the Armory

Time To Level

  • 9 – 10: 23 minutes. At this point I’d pretty much had it with Eversong Woods, which bores me to tears, so I hit Silvermoon to pick up my new priest spells (Renew, Lesser Heal, Resurrection; Fade, Mind Blast, and Shadow Word: Pain). The Translocation Orb for Undercity just so happens to be right next to the Priest trainer, so I hopped on that, took a zeppelin to Ogrimmar, another to Thunder Bluff, and ended up in my favorite leveling zone- skipping the hated Ghostlands in their entirety. I had to ask a level 80 raiding priest for directions to the Thunder Bluff zeppelin, and she was perfectly charming about it (WTB flight points). I waited. And waited. And WAITED for that damned thing. Seriously, you can get to and from Northrend every three minutes, but two blocks down to Thunder Bluff takes ten?
  • 10 – 11: About three hours. I diddled around running to Mulgore (where I love to level), leveling a bit of fishing, cooking and first aid, visiting the Auction House, and generally pootling around. I also remembered very late in the process how much faster you level taking a whole slew of green quests rather than desperately hunting one or two orange ones. Without heirloom gear, this is the way to go.
  • 11-12: 1 hour, 20 minutes. When fighting alone, it’s important to remember that you can Shield yourself and drag the enemy you’re fighting out of the path of a potential, roving enemy. Better to take a few hits from one as you run than to pull two at a time- not a priestly strong point.
  • 12-13: 3 hours. At this point, I pretty much wanted to lay down and die. I couldn’t kill anything even remotely my level without taking a serious breather afterwards despite pressing danger, like a fat man on a fire escape. Ice Cold Milk. Ice Cold Milk! ICE COLD MILK! Things were not helped by logging onto my hunter and accidentally gaining two levels in 45 minutes. We still can’t use the LFD and self-leveling is, to be generous, extra-grim.
  • 13-14: At least four hours. Urge to kill… rising. No longer attempting to stifle screams of rage and tears of frustration. At some point I make a banker character, which does nothing to assist in the leveling process.
  • 14-15: At least five hours, including time spent clutching the Crossroads mailbox weeping copiously. I begin to see the background music. The Donner party’s actions now make complete sense to me. Loss of bowel control. Weeping continues uninterrupted. PvP is attempted and proves to provide even less XP than standard leveling practices. Seppuku seriously considered.

Rotation

Smite to get their attention. Mind Blast. Self-shield. Shadow Word: Pain. Smite. Smite. Smite. Whack with stick.

Statistics

Total Deaths: 16
Money earned: 17 gold, 46 silver
Alchemy: 39
Herbalism: 53
Ice Cold Milks Consumed: 87
Creatures killed: 432
Quests completed: 73
GearScore: 6

Conclusion

Nothing could ever, ever suck as much as this.

If you are actually starting a lone, boost-free priest, it’s insanely difficult to get through these first 15 levels.  If you want to heal in LFG dungeons, though, you won’t have the money to respec and so must start out as you wish to continue. The monotony and difficulty of these pre-LFG disc priest levels cannot be overestimated. Godspeed, noble Disco.

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Liala’s Priest Leveling Challenge

I get a lot of mail asking about alternatives to heirloom gear for people without sugar daddy 80’s. It’s one of the reasons that the Discultimate Gear Guide is dedicated to non-heirloom leveling gear.

A particular email struck me, though:

“So, I don’t have any level 80 characters, and I don’t have any heirlooms. How long has it been since you leveled your priest? Will it take me forever without them?”

I had to ask myself how long it had actually been since I leveled my priest- and… phew, it’s been a while. More than two years!

It feels like just yesterday, gentle readers, and I’ve been writing the leveling portions of the blog from the excellent memories of those days. But things change, and it’s been positive ages since I’ve tried to level all on my own.

No moneybags alts to keep me rolling in dough. No free enchanting mats, no maxed-out bags. No enchanter at the ready, no jeweler to cut on command. No solo-running low-level instances to pick up the best blue for your alt’s level and shipping it off to them.

When Cataclysm drops, lots of people will be playing WoW for the first time. Even now, we’re rolling alts on new servers to pass the time, or to lay the groundwork for multiple alts on a new server (I don’t know about you guys, but I hit my realm’s character max light years ago- and I NEED a goblin and Tauren drood, dammit!).

It’s time to revisit the leveling process for priests. I’ve decided to roll a brand-new priest on a brand-new server.

I chose Drenden-US, which is another server on my Battlegroup whose members I’ve always enjoyed PUGging with, and where I have no other alts. And because I did it Alliance last time, I’ve chosen to go with the Horde.

Say hello to my leetle friend...

Feel free to stop by any time to say hello. She’s taking her first steps tonight… Let the games begin!

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The Discultimate Leveling Guide: Levels 40 to 50 In Five Days

Level Forty To Fifty: Tanaris Is For Lovers!

BY LEVEL FORTY, you should have this whole healing thing well in hand. Whether you’ve taken up with a sympathetic tank and the two of you terrorize the countryside, or you’ve become a past master of the Looking For Dungeon Tool, this stretch of leveling road is an opportunity to truly hone your craft.

Your Satchel of Helpful Goods these days will contain items for your shoulders and fingers; with two fingers, you’ll likely make out with three free blues in this leveling section, rather than two. Don’t forget and accidentally purchase those expensive, uber-sexy shoulders right when you ding 40.

Acquiring higher-end (read: more expensive) crafting mats should drive much of your choices about where to level. Mats for items in the 200-300 level range can be more expensive than top-tier crafting mats, and buying them on the auction house is likely going to bankrupt you (unless that tank you found happens to double as your sugar daddy). To add insult to injury, much of what you’re crafting at these levels isn’t going to sell for much, if anything. Mageweave in particular is tough on the pocketbook at this point, but can be farmed successfully in Felwood at this level. Tanaris becomes particularly profitable for miners and skinners from these levels forward, and you can quest there to boot.

And don’t forget to pick up your Journeyman riding skill and a sweet new mount when you hit 40.

QUICK FACTS

TALENTS

  • 40    5/5 Mental Strength
  • 41    1/2 Focused Power
  • 42    2/2 Focused Power
  • 43    1/3 Enlightenment
  • 44    2/3 Enlightenment
  • 45    3/3 Enlightenment
  • 46    1/1 Power Infusion
  • 47   1/3 Improved Flash Heal
  • 48   1/3 Focused Will
  • 49   2/3 Focused Will
  • 50   3/3 Focused Will

ROTATION

  • Shield/Renew tank
  • Flash Heal small damage
  • Greater Heal big damage
  • Shield specific DPS/yourself if they’re consistently taking a lot of damage
  • Spam Fade if you’re taking a lot of aggro
  • Power Infusion on yourself at 25% of your mana level

QUEST AREAS

  • Feralas (40-50)
  • Tanaris Desert (40-50)
  • Badlands (35-45)
  • The Hinterlands (40-52)
  • Stranglethorn Vale/Searing Gorge (43-50)
  • Feralas (40-50)
  • Tanaris Desert (40-50)
  • The Hinterlands (40-52)
  • Searing Gorge (43-50)
  • Azshara (45-55)
  • The Blasted Lands (45-55)
  • Felwood (48-55)

LEVEL 40-50 SPELLS

40 – GREATER HEAL

A slow casting spell that heals a single target for X to Y.

Slow and big. Big and slow. Though the name couldn’t be more boring, and it is a spell geared towards Holy priests, this is a handy spell to rely on when you know your tank is about to take a massive damage hit. Also useful for topping yourself up from near-zero after a particularly nasty solo leveling run-in.

48 – PRAYER OF FORTITUDE

Power infuses all party and raid members, increasing their Stamina by X for 1.00 hour.

Prayer of Fortitude, like the later Prayer of Shadow Protection and  Prayer of Spirit, is a party-wide buff that uses one Devout Candle as its reagent. You’ll be casting all three before every raid and instance, and it’s useful not to have to stand around and hit five people individually with Power Word: Fortitude. Party-wide buffs are your responsibility as a good healer, so do stock up on the candles.

LEVEL 40-50 TALENTS

MENTAL STRENGTH

5 out of 5 points: Increases your total intellect by X%.

Continuing from last time, you’ll finish picking up these talents at 41, 42, and 43. At this point, your mana pool can handle the drain of mana that all those more powerful spells will require.

FOCUSED POWER

2 points: Increases damage and healing done by your spells by X%. In addition, your Mass Dispel cast time is reduced by Y sec.

Focused Power is a no-brainer, now that it increases your healing by 2% with the first rank and 4% with the second rank. Mass Dispel also gets a boost, but that will come in handy more in the Icecrown Citadel fights than in the earlier instances.

ENLIGHTENMENT

3 points: Increases your Spell Haste, and Spirit by X%.

It’s popular these days to pooh-pooh Spirit, but its importance to the size of your mana pool is undeniable. As mana management becomes more of an issue,  Spirit’s importance grows. As you level, mana pool size is more important than it is during raiding, when gear can pick up the mana slack, so pick up both levels here. And in no universe is more haste not a good thing!

POWER INFUSION

1 point: Infuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%. Lasts 15 sec.

Though I hesitate to add anything to your casting bar so early on, I go for Power Infusion this early in the game to give every aspiring Disco priest an opportunity to remember to use it. Power Infusion is a fantastic ability, but with its long cooldown and slightly obscure usage, its easy to forget to mash it when needed. Part of the reason you’re leveling as a Disco is to really learn to use your spells to their best effect: picking up Power Infusion early will hopefully increase your use of this, the most underutilized of utility spells.

IMPROVED FLASH HEAL

1 out of 5: Reduces the mana cost of your Flash Heal by X% and increases the critical effect chance of your Flash Heal by Y% on friendly targets at or below 50% health.

Start pushing points into a very unexciting but useful talent that improves your Flash Heal substantially by the time you take all five points (which you will, in the end). Though unsexy, you’ll be glad you did.

FOCUSED WILL

3 points: After taking a critical hit you gain the Focused Will effect, reducing all damage taken by X% and increasing healing effects on you by Y%. Stacks up to 3 times. Lasts 8 sec.

Finish out your talent tree to 50 by picking up all three ranks of Focused Will. Though ostensibly a PvP talent, if you find yourself running a lot of PUGs with tanks who can’t hold aggro, or solo/duo leveling, you’ll be glad you did. This makes it onto my list of essential talents in the as you finish up towards fifty solely because when you hit level 60, the Outlands instances you’ll be running introduces you to a massive influx of Death Knight tanks who have little to no experience tanking. There are exceptions of course, but chances are enormous that you’ll be on the receiving end of a larger number of hits than ever before. It’s nice to roll with the punches.

LEVEL 40-50 TALENT TREE

By level 50, then, your talent tree will look like this:

Discipline Priest Talent Tree, Level 40 to 50

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The Discultimate Leveling Guide: Levels 30 to 40 In Five Hours

Levels Thirty To Forty: Alterac Mountains? But I'm Squishy!

IT SEEMS LIKE just yesterday you were languishing for your mount, navigating the troublesome world of the Dungeon Finder for the first time, and exalting in your first Satchel of Helpful Goods. Now the feeling of excitement is waning, perhaps (Tumultuous Cloak of the Bandit AGAIN?), but the 30 to 40 grind actually has quite a bit to recommend it.

From levels 20 to 30, your Satchel of Helpful Goods contained back and waist items, so you could safely ignore spending money on those upgrades. From levels 30 to 40, however, your bag will give you items for your neck and hands. Whatever else you do, don’t bother getting that snazzy, expensive necklace upgrade right when you hit 30!

This stretch of leveling road is an absolutely excellent time to get serious about your trade skills, particularly cooking, which will pay off with real money in the long run, and fishing, which will make cooking even more profitable. Selling high-end buff foods before raid nights- Firecracker Salmons, Giant Feasts- will pad your pocket most comfortably.

At level 30, you’re high enough level to breeze through the primary gathering skill spots (you do have one gathering skill, right?) with ease.  This is the perfect time to visit them. You should also keep your hands on all the wool and silk you’re accumulating to turn in to capital city Quartermasters for increased faction reps.

QUICK FACTS

TALENTS

  • 30    1/1 Soul Warding
  • 31    1/5 Holy Specialization
  • 32    2/5 Holy Specialization
  • 33    3/5 Holy Specialization
  • 34    4/5 Holy Specialization
  • 35    5/5 Holy Specialization
  • 36    1/5 Mental Strength
  • 37    2/5 Mental Strength
  • 38    3/5 Mental Strength
  • 39    4/5 Mental Strength
  • 40    5/5 Mental Strength

ROTATION

  • Shield/Renew tank
  • Flash Heal small damage
  • Greater Heal big damage
  • Shield specific DPS/yourself if they’re consistently taking a lot of damage
  • Spam Fade if you’re taking a lot of aggro
  • Inner Focus at 25% of your base mana

QUEST AREAS

  • Arathi Highlands (30-40)
  • Desolace (30-40)
  • Thousand Needles (30+)
  • Stranglethorn Vale (30-45)
  • Hillsbrad Foothills (20-30)
  • Arathi Highlands (30-40)
  • Desolace (30-40)
  • Badlands (35-45)
  • Stranglethorn Vale (30-45)
  • Dustwallow Marsh (35-45)

LEVEL 30-40 SPELLS

30 – MIND CONTROL

Controls a humanoid mind up to level X, but increases the time between attacks by 25%. Lasts up to 1 min.

Feel like being a DPS for a hot minute? Healing failPUGs got you down? Why not mind control a nearby enemy and use him to bash the brains out of his companions! Fun for the whole family! … Except, you know, if you need to, say, heal someone. Absolutely a Shadow-only spell unless you’re just having a larf or solo leveling.

30 – PRAYER OF HEALING

A powerful prayer heals party members within 30 yards for X to Y.

Finally, something useful. When you hit 30, the long slog of no new spells you’ve endured since 20 is finally broken. PoH is worth waiting for. It’s pretty great in 5-man PUGs when all of your party members take damage at once from some AoE, but it really shines in raids. You can target any raid member and heal their entire party, wether or not you’re in it. Hit your ‘Inner Focus’ cooldown just before using PoH to obliterate its long-ass casting time and staggering 48% of base mana cost.

30 – SHADOW PROTECTION (Buff)

Increases the target’s resistance to Shadow spells by X for 10 min.

Until level 56 and 60, when you pick up Prayer of Shadow Protection and Prayer of Spirit, respectively (which buffs the entire party at once), you’ll have to individually cast this buff on every member of your party (including yourself, natch). But there’s a lot of shadow damage out there and SP comes in handy, as do all your buffs. Don’t skimp on buffing, as you’re the one who’ll pay the price for people taking more damage.

30 – DIVINE SPIRIT (Buff)

Holy power infuses the target, increasing their Spirit by X for 30 min.

See Shadow Protection.

32 – ABOLISH DISEASE

Attempts to cure 1 disease effect on the target, and 1 more disease effect every 3 seconds for 12 sec.

Pre-Cataclysm, casting Abolish Disease didn’t cost you mana unless there was actually a disease to dispel, meaning you could smack it down any time someone looked peakish (just in case). In Cataclysm, however, you pay the price for casting even if you have no diseases to dispel. Sadly, you’ll have to learn what icons stand for disease and what icons stand for poisons to make this an effective, mana efficient spell.

34 – LEVITATE

Allows the target to levitate, floating a few feet above the ground. While levitating, the target will fall at a reduced speed and travel over water. Any damage will cancel the effect. Lasts 2 min.

Though I thought of this as a ‘slow fall’ spell for years, its greater utility is actually the ability to travel over water. This can save you vast swathes of time while leveling through Outland, and with a minor glyph- Glyph of Levitate- you can eliminate the Light Feather it normally costs to cast. An under-appreciated but very useful little trick!

40 – GREATER HEAL

A slow casting spell that heals a single target for X to Y.

Slow and big. Big and slow. Though the name couldn’t be more boring, and it is a spell geared towards Holy priests, this is a handy spell to rely on when you know your tank is about to take a massive damage hit. Also useful for topping yourself up from near-zero after a particularly nasty solo leveling run-in.

LEVEL 30-40 TALENTS

SOUL WARDING

1 point: Reduces the cooldown of your Power Word: Shield ability by 4 sec. and reduces the mana cost of your Power Word: Shield by 15%.

Nothing says happiness to a disco priest like shielding more and harder. If you use this spell and Rapture, a later talent, together, you’ll be returning truly unseemly amounts of mana to yourself.

HOLY SPECIALIZATION

5 points: Increases the critical effect chance of your Holy spells by X%.

Yeah, yeah, yeah- we’re not Holy. I get it. But think about all the Holy spells you use that could benefit from going all the way into Holy Specialization: Lesser Heal, Smite, Heal, Flash Heal, Greater Heal, Binding Heal, Holy Fire, Prayer of Healing, Circle of Healing, and Holy Nova. So there.

MENTAL STRENGTH

2 out of 5 points: Increases your total intellect by X%.

Increasing your Intellect grows the power of your spells. I don’t go straight for this talent in all five points yet because having too much Intellect can make your spells so powerful that they drain your mana pool too quickly; give it until levels 41 and 42 to take the next two levels, when your mana catches up to your power.

LEVEL 30-40 TALENT TREE

By level 40, then, your talent tree will look like this:

Discipline Priest Talent Tree, Levels 30 to 40

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Holier Than Thou: Basic Priestsources

The web abounds with resources for priests, but separating out the wheat from the chaff can be an exhausting slog. The following is a brief but comprehensive list of priest-centric resources that don’t suck, won’t give you a virus, and don’t try to sell you gold.

GENERAL REFERENCE

- PlusHeal: Extensive forums for all healer types, with excellent priest-specific boards.
World of Matticus: A group-run blog from multiple healing perspectives.
BobTurkey: Theorycrafting and healer math.
Spiritual Guidance at WoW.com: A dual-author column focusing on priest healers on Mondays and priest DPSers on Wednesdays. The healer writer is dull as ditchwater, but the shadow priest is ace.

DISCIPLINE

- Disciplinary Action
Tales of a Priest
– Righteous Orbs

HOLY
Priest Is The Word
Holy Form
Holy Fire Spec: A blog dedicated to DPSing in a Holy spec. So weirdly fab I had to include it (though even he admits he’s not a meter-topper).

SHADOW

- Pugnacious Priest
Misery
Twisted Faith: A super-helpful comprehensive guide to raids, leveling, and the like.

ADD-ONS

- Vudho is an excellent healer add on but can be (well, was for me) extremely intimidating to start using. Check out Tamarind’s idiot-friendly guide to Vudho setup at Righteous Orbs.

Have a great go-to blog or guide? Share the love here!

Reposted from the Mortem Vitae Sequens guild priest guide.
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