Tag Archives: Disc 101

The Discultimate Leveling Guide: Zero to Twenty in Five Seconds

Levels One Through Twenty: The Early Years

Of Certain Interest: The Discultimate Gear Guide, Levels 0-10 and Levels 10-20

IF ONLY IT did take five seconds, my little discipline priestlings. But hope springs eternal, and while it may take longer than five seconds, you can zwish through your first 20 levels with only minor inconvenience and light bruising without once being tempted to walk the sad path of Shadow Priest ( I see you there, with your finger on the button! Don’t do it, you fool!).

Grind your way up to level 10, enjoying the sights and sounds of your native land for a mere hour. Take a moment to savor the transitory ease of leveling, and then bounce into 11 with a good basic understanding of your introductory Discipline spells and talents.

It’s worth thinking at this point about whether you’ll be willing to respec often, perhaps as the healing alt of a moneyed character, or whether you’ll need this spec to go the distance (translation: you’re a cheap bastard), pulling into 80 without once changing your course.

In this guide, I’ll be outlining specifically how to stay disciplined the whole long road. Leveling as a Disc Priest is challenging, certainly compared to leveling as a Shadow Priest, but I think provides unparalleled opportunities to learn your Disc character inside and out.

I’m also assuming that your leveling will be a combination of Random Dungeon Findering and solo questing. I used to argue strenuously against using quests to level as a Disc Priest, but with the pacing of the new Cataclysm quests, I’ve done exactly that five or six times now (what can I say? I’m a fool for love!). With a little bit of know-how, solo questing as a Disc Priest is not only possible, but gleefully dangerous.

And we’ll not be taking on Discipline PvP- at least, not yet.

Patience, my pets.

THE FACTS

Talents are the choices that you make on your character Talent Tree screen. You get to allot one point every two or so levels. Abilities are the spells that you learn from a trainer, which show up in your spellbook. You can drag abilities to your quickbar to cast them more rapidly.

TALENTS

ABILITIES

GLYPHS

  • None

The Big Idea: You can get into a Dungeon Finder group quickly and easily as a healer, but I’m assuming you’ll be splitting your time between instancing and questing. Power Word: Shield will be your go-to spell in both places; you’ll use it to protect the tank in instances, as well as using it on yourself while questing.

As you solo quest, you’ll need a bit of oomph behind your Shadow spells. As Disc, though, oomph is severely lacking. Because of that, I highly recommend picking up Twin Disciplines as soon as possible to increase the effectiveness of your damage spells while questing (and, incidentally, your healing spells while instancing).

After all, there’s only so much abuse you can take from low-level cloth-geared LFD warrior tanks, amirite?

Discipline Priest Build at Level 20

 

ROTATION IN INSTANCES

  • Buff all with Shadow Protection and Power Word: Fortitude, and yourself with Inner Will
  • Shield the tank and hit him with a Renew *just* as he starts to run forward, then sit and drink just before they draw aggro (you’ll spend a lot on drinks, but it’s worth it to top off at the beginning of every fight)
  • Flash Heal small damage
  • Greater Heal big damage
  • Shield specific DPS/yourself if they or you are consistently taking a lot of damage
  • Use Fade often. Tanks don’t have a lot of threat tools yet.
[Instance Toolbar Image Coming Soon!]

ROTATION IN QUESTS

  • Buff yourself with Shadow Protection, Power Word: Fortitude, and Inner Fire
  • Cast Holy Fire (or Mind Blast, if you don’t have Holy Fire yet) at your target, then cast PW: Shield on yourself. Immediately cast Shadow Word: Pain and then SmiteSmiteSmiteSmite
  • If you’re running out of mana, use your wand (I know, I know)
  • When your bubble wears off, renew it unless your target is at less than 20% health
[Questing Toolbar Image Coming Soon!]

QUEST AREAS

  • [Your Racial Starting Area] (0-10)

If you play a Horde character, I highly, highly recommend that as soon as you hit level 10 you get your butt over to Brill, outside of Undercity, and begin the beautifully epic/hilarious Forsaken quest chain, which will take you through to level 35 without pausing for breath.

If you’re Alliance, move with speed to Darkshore (you can get to Darnassus by taking a boat from Stormwind Harbor, then take the boat to Lor’Danel) for the revamped Cataclysm quest chains there. It’s no Dark Lady, but hey.

ALLIANCE:

  • Westfall (10-15)
  • Bloodmyst Isle (10-20)
  • Darkshore (10-20)
  • Loch Modan (10-20)
HORDE:
  • Azshara (10-20)
  • Ghostlands (10-20)
  • Northern Barrens (10-20)
  • Silverpine Forest (10-20)
ALLIANCE & HORDE:
  • Ruins of Gilneas (14-16)
  • Redridge Mountains (15-20)
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Circle of Healers Questionnaire

There’s a revived meme going around, originating with Miss Medicina, that consists of a questionnaire about how and why you heal. I’m glad it’s making the rounds and have loved reading the responses to it, and was delighted when fellow guildmates (and classy guys) Rades and Snack tagged me to join in the fun.

DAS RULES: Post this questionnaire, with your answers, on your blog. Pick the healing class you know most about (or is the focus of your blog) for the questionnaire, and then send it over to another healing blogger you know and love who heals with a DIFFERENT class. Include a link to the blogger who sent you the questionnaire, as well as a link to the blogger to whom you are sending it.

What is the name, class, and spec of your primary healer?

Liala, Disc Priest. Natch.

What is your primary group healing environment? (i.e. raids, pvp, 5 mans)

10-man raids.

What is your favorite healing spell for your class and why?

Penance. Penance is a huge Ohshit healing spell, but also turns you (and your camera) in the direction of your target. I know a lot of people hate that, but I frequently Penance people just to figure out where they’re standing.

What healing spell do you use least for your class and why?

Heal (the irony!). It now costs too much and heals for too little to be a part of our toolbox. Oh, and I use Flash Heal much, much less than other Disc priests, preferring to give Renew time to tick in most cases.

What do you feel is the biggest strength of your healing class and why?

Instant response time. Disc healers can plug several health gaps at once- not just on the tank- while waiting for a big group heal to come in from a Shaman, Druid, or Holy Priest. Of course, all that requires you to be more communicative than any other healing class, which can be a good or bad thing depending on the company you keep.

What do you feel is the biggest weakness of your healing class and why?

Instant response time. The other side of the hyperactive, short-term healing coin is that if you look away for more than two seconds- your mind wanders, say, or you sneeze more than once in a row- you’ll come back to find everyone is dead.

In a raiding environment, what do you feel, in general, is the best healing assignment for you?

On the off-tank with an eye on the rest of the raid. If a large healing spell is incoming from a fellow healer, it’s easy to bubble several melee or more than one tank to bridge the gap between casting and healing. When a raid co-healer knows that, and lets me know they need a few seconds of preventing additional damage without necessarily healing everyone up (“Big heals inc, need ten more seconds!”), I get all misty-eyed.

What healing class do you enjoy healing with most and why?

Shamans. The offical reason is that Chain Healing works amazingly well with that whole You-Prevent-Damage-While-I-Poo-Out-A-Huge-Heal situation described above. The unofficial reason is their totems. I like to stand in the middle of ‘em. Makes me feel safe.

What healing class do you enjoy healing with least and why?

Paladins. The standard answer to this is, I think, Disc priests, and that can truly be abysmal if you don’t like the other Disc priest you’re healing with, but you can actually work with another Disc priest to coordinate your bubbles. Paladins, though, rely on someone NOT preventing damage on their targets (and I frequently bubble their targets in a confused panic). It always ends in tears and recriminations.

What is your worst habit as a healer?

RENEW RENEW RENEW!!! … RENEW! …. …. …. …. RENEEEEEEEEWWWWWWW!

What is your biggest pet peeve in a group environment while healing?

Unsolicited advice. This makes me want to punch a fool in the face. I don’t give anyone advice on how they play the game they’ve bought to pass the time in the manner of their choosing and certainly don’t want it. On the other hand, I adore it when people give me feedback when asked, and it’s nearly always spot-on (Corollary: I’ve found people who give unsolicited advice invariably aren’t worth listening to.)

Do you feel that your class/spec is well balanced with other healers for PvE healing?

Not at all. We’re dominating, unadulterated, masterful MACHINES of PvP!! /flex

What tools do you use to evaluate your own performance as a healer?

I check my World of Logs records against the WoL records of the same fight for the top Disc priests (Ensidia, etc.) and the logs of friends whom I know to be solid Discos.

What do you think is the biggest misconception people have about your healing class?

It’s hard to say. When I first started playing in Wrath, people kept expecting me to raid heal, which was completely impossible and very perplexing. Now, we’re just as firmly pigeonholed as tank healers, but I really think our best utility comes from tank healing while simultaneously bubbling the occasional raid member to give a raid heal time to finish casting.

What do you feel is the most difficult thing for new healers of your class to learn?

The variety of spells. Blizzard’s spoken intent for Cataclysm was to improve the ‘granularity’ of healing for Disc priests, and I think they succeeded well in so doing. However, increased granularity does mean increased choice, which in turn makes life more difficult for beginners. That, along with the fact that Disc priests really have two specs within one tree- the SmiteSpec (using Atonement) and the ShieldSpec (no Atonement), as I think of them- and there is really a lot of choice and experimentation required that may not be to everyone’s liking.

If someone were to try to evaluate your performance as a healer via recount, what sort of patterns would they see (i.e. lots of overhealing, low healing output, etc)?

Like most Disc priests, my overhealing is pretty low, and total healing looks abysmal (until you add in prevented damage through shields). My use of Renew is higher than most, just because I like it, and I don’t cast Power Word: Barrier nearly as often as I ought to. In general, though, I blow all my cooldowns- needed or not!- because I’d rather use them too early than wait until I really need them and potentially not use them at all.

Haste or Crit and why?

Crit. Balance in all things, sure, but you can manage your casting choices and time to minimize the effect of Haste; you can’t manage anything to get a big heal.

What healing class do you feel you understand least?

Paladins.

What add-ons or macros do you use, if any, to aid you in healing?

I don’t use many add-ons at all. The only raiding add-ons I use are Skada to check trends in damage taken and DBM to get the warnings. I do write a huge number of my own macros, though, and think that the most useful macros for Disc priests are (a) smart Shadowfiend to lock in a target for him to attack, (b) a Warning Yell before casting Hymn of Hope and (c) a raid announcement for casting and on whom you have cast Pain Suppression. Other than that, I use the default raid frames and no key modifiers! SACRILEGE!

Do you strive primarily for balance between your healing stats, or do you stack some much higher than others, and why?

I tend to overstack Crit Intellect and understack Spirit and Haste. By not prioritizing Haste, my mana situation rarely gets out of control since I’m not casting as quickly. Conscious casting can, I think, minimize the need for more mana, reduce overheals, and forces you to play a very rapid-fire class with more deliberation- which, in turn, I think makes you a better Disc priest.

The tendency for Discos is to shoot out a huge number of spells incredibly quickly, and there’s certainly nothing wrong with that. It’s what makes us so different and fun! However, playing to deliberately minimize that aspect of Disc priesting, once you have mastered doing it that way (that bit’s important), creates a zen state quite unlike any other class I’ve ever played.

But, of course, I’m biased.

——————————–

Many thanks to my prompters, Rades and Snack, for their kind prompting to participate in this questionnaire; it was very fun to do and absolutely fascinating to read the responses of the many people who have participated thus far! I’m now supposed to tag someone not of my class to do their own version of this, so I’m passing the baton to Vixsin at Life In Group Five, a Resto Shaman.

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The Discipline Priest Rotation in 4.06 & 4.1: Raids and Instances

Some very major changes came down the pipe for Discipline priests in WoW’s 4.1 update. Our bubbles got stronger, but  don’t last as long. Prayer of Healing got a nerf; Renew got a buff. Prayer of Healing gives a better Divine Aegis bonus. It’s time to re-examine the rotations we use in instances and raids.

I’m not usually one for a ‘rotation’ guide, but as I’ve been leveling a mystifying druid lately- and desperately looking for such a thing as I do (a bear can be a warrior tank OR a rogue?!)- I’ve come to look more kindly on the idea of looking at someone’s rotation with associated explanation. As such, these are not hard rules about what you must be casting, but rather a starting point to get you comfortable enough with your arsenal of spells to build upon.

For reference, my spec and current gear is here on the Armory.

INSTANCES, NORMAL OR HEROIC

1. When you zone in, cast Inner Will on yourself, and Power Word: Fortitude and Prayer of Shadow Protection on your group.

2. Before the tank begins to run (or as he’s running, if he won’t give you a ready check), cast Power Word: Shield and Prayer of Mending on the tank.

3. When the tank begins to take 15%+ damage, hit Inner Focus and then Greater Heal. Keep Power Word: Shield up on the tank at all times. Try to keep Prayer of Mending up on the tank; it’s useful to have your sound on for this, as you can hear the jingly-shoosh noise it makes as it jumps from target to target. When the noise stops, I reapply the Prayer of Mending.

For big heals, use Penance. For small heals, use Flash Heal or Renew. Personally, I never, ever use Flash Heal and would be hard-pressed to find it on my quickbar, but we’re all supposed to shun Renew (I LOVE IT!).

Every time Inner Focus comes back up, hit it and use Greater Heal on the tank.
Every time Pain Suppression comes up, use it on the tank.
Every time Power Infusion comes up, use it on yourself.

Don’t be afraid to apply a Renew to the tank if the group as a whole is taking heavy damage and your attention is split; it will give you a small buffer of heals if you look away from the tank’s health for longer than you should.

4. As you’re keeping your bubble and PoM up on the tank, watch to see who else in the group is taking damage. In a good group that’s the tank and possibly yourself; in a great group, it’s just the tank! Back in reality, though, it’s probably going to be you, the tank, and another melee DPS.

Put a bubble on the melee DPS who is taking the damage, and possibly a Renew for insurance. Use Penance on the melee if they’re taking a lot of damage, but hopefully you won’t have to do that too often.

If you’re taking a lot of party-wide damage, don’t be afraid to put out a few more bubbles. We’re not back to the Wrath days of being able to spam Power Word: Shield on every group member all the time, but it’s still our best tool. Trust your Prayer of Mending to hit lots of targets, healing as it goes, if you’re taking a lot of group damage, and keep it up at all times.

If you can spare it, use Inner Focus and then Prayer of Healing as your big group heal, but don’t expect miracles. It’s slow and it does not do a whole lot of healing. At best it’ll keep everyone alive long enough for Penance and Renew and PoM to make the rounds to pick everyone back up.

5. Keep the tank alive, and then yourself alive. If the tank goes down and you have a tough melee DPS like a DK, they are now the tank. Treat them thusly.

RAIDS

1. During the buffing/eating/waiting for people to pee phase, buff the group with Power Word: Fortitude and Prayer of Shadow Protection. Use Inner Will on yourself.

2. Ask for healing assignments. Druids and shaman should be on the raid; discipline priests and paladins should be on the tanks. Holy priests can go either way*.

If you’re running 10 mans, you’re going to be running with two or three healers.

If you have two healers, one of you should be assigned to the tanks and one to the raid. Ask to be assigned to the tanks (unless your other healer is a paladin, which is going to suck for everyone).

If you have three healers, a healer each should be assigned to the tank and off-tank, and the third should be on the raid.

If you’re assigned to the raid despite the maximum amount of QQ you can generate, don’t panic and see below.

*Disclaimer: I’m going to get a lot of crap for this in the comments, and I’d like to  deflect some of that by recognizing that (a) Paladins are not crap raid healers, as much as I dislike them as people, (b) discipline priests used to be perfectly fine raid healers, but now we simply are not, and (c) if you have no druid or shaman you are not completely screwed, just mostly screwed.

3. Don’t forget to flask and eat.

4. TANK HEALING: On the plus side, tank healing in raids is much easier in lots of ways than healing an instance because in theory you’re going to be focusing on one person; at the same time, it can be more challenging because you don’t have complete control over the healing of the raid that you have in an instance.

This leads to a healer-centric phenomenon that I think of as the Savior Complex. You’ve slogged through 85 levels of misery, the lone healer of your group, and you’ve become conditioned to save EVERYBODY ALL THE TIME! The fate of the world rests on your shoulders!

The problem with trying to save everyone in a raid is that you simply can’t, of course. You have to actually trust other healers, those useless bastards, to do their job. It’s incredibly difficult to let go of the fear that everyone will die if you don’t heal them, but let go of it you must.

If you are healing both tanks, three people exist in the raid: the main tank, the off-tank, and you.

You cannot spare the mana to assist anyone else in the raid, with the possible exception of a bubble every now and then on the raid healer. If the boss gets loose and starts savaging a DPS or two with no regard to the tank waving his hands up and down, sure: you can jump in and start healing that DPS. The raid has just gone all weird, and no one’s going to blame you for wiping it.

However, there’s a big difference from the boss actually getting well and truly loose and really focusing on a DPS, and occasionally turning around to playful maul a DPS with his amusing razor-sharp claws just for the fun of it. The only way to know the difference is to run the fight a few times, or watch a few different versions of it on YouTube. (“Is he hunting down that deeps or just playing? Oh, just playing- Magmaw, you fool for comedy!”).

Until you get a feel for that part of the fight, just focus on your assigned tank(s) and self. No one else.

When the tank begins to take 15%+ damage, hit Inner Focus and then Greater Heal. Keep Power Word: Shield up on the tank at all times. Keep Prayer of Mending up on the tank at all times.

For big heals, use Penance. For medium heals, use Heal. For small heals, use Renew.

Every time Inner Focus comes back up, hit it and use Greater Heal on the tank.
Every time Pain Suppression comes up, use it on the tank.
Every time Power Infusion comes up, use it on yourself.

Keep a bubble up on yourself and possibly on the other healers if they need it.

5. RAID HEALING: You’re not completely screwed, believe it or not, if you’re assigned to heal the raid. Take a deep breath and remember that these guys aren’t going to be taking nearly the damage that the tanks will.

Before you start, look at your raid composition and mentally or physically separate out all the melee DPS. Melee DPS are warriors, DKs, rogues, druids dressed up like cats, and paladins.

I physically move them in my raid frame box to one side (the right, if you must know), leaving myself and the other ranged casters on the left.

The melee DPS will be taking the most damage in most fights, generally because they draw aggro away from the tanks more easily than ranged DPS.

Once you drag all the melee to one side, you’ll see when the fight starts that they’re taking most of the damage among the DPS, and that one or two of them is taking most of that damage. Occasionally a big damage-taker turns out to be something weird like a warlock; in that case, I drag the warlock over to the right with the melee and mentally treat him as a melee for the rest of the raid.

You will not have the attention or mana to heal the other healers in this raid. You also do not have big, raid-wide heals that will incidentally keep them going.

You must warn the other healer(s) that you will not be able to heal them. This is more important than you might think, as some people (paladins) will not be paying attention, not to mention it’s just plain polite.

Now that you’ve effectively erased both tanks and any other healers from your mind, you’re facing a situation that’s actually not unlike healing an instance. You’ll get one (or two) DPS who routinely draw aggro; treat them as your new tank. Bubble the most aggro’d DPS and apply Prayer of Mending religiously (ho ho ho).

For big heals, use Penance. For medium heals, use Heal. For small heals, use Renew.

Every time Inner Focus comes back up, hit it and use Prayer of Healing on the group.
Every time Pain Suppression comes up, use it on your most aggro-ing DPS.
Every time Power Infusion comes up, use it on yourself.

Pray.

IN CONCLUSION

4.a brought the strength back to our bubbles, and I love it for that, but, like you, I hate it for the nerf to the length of bubbles. Disc is a tough spec to master, but so worth it as it just gets stronger and stronger with gear.

If you find yourself really struggling in instances or raids, do ask yourself: is my gear really good enough for this? What can I improve? Is my build all that it can be? Disc priests are extraordinarily gear-dependent- perhaps more than any other class- and it’s impossible to hide behind bad gear in our spec.

Soldier on, noble discos, and keep those bubbles popping!

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The Discipline Priest Handbook

A Short and Complete Manual of Healing as a Discipline Priest

Permanent Link to the most up-to-date version of the Discipline Priest Handbook

Not everyone dedicates the entirety of their Warcraft life to the incomparable experience of being a Discipline Priest.

I can’t explain it, but there it is.

Recently the difficulties associated with playing an alt- long-forgotten, rolled to fill some raid niche that evaporated, miraculously reaching the level cap by picking flowers- were brought home to me when I picked up my dusty mining druid and determined to shape him into a lean mean healin’ machine.

Things went badly. Okay, more than badly. I didn’t know what to spec, I had no idea what a healing rotation even looked like as a druid, and I was- to my shame- booted out of my first pug after two rounds of trash.

To my delight and pathetic gratitude I stumbled upon Tree Bark Jacket’s wonderful Resto Druid Cheat Sheet. Specs immediately become clear, spells made sense, and I stopped wearing cloth.

I asked Keeva of Tree Bark Jacket if I could steal her layout to similarly assist those 85 Disc Priests who needed similar help -the short, sweet version of How To Disc- and she graciously allowed me to lift whatever I could carry.

May this be of some use to you in your new- or continuing- journeys as a priest.

Godspeed, noble Discos!

The Discipline Priest Handbook

Spec Smite Spec:
Sample Smite Spec, WowheadNon-Smite Spec:
Sample Non-Smite Spec, Wowhead
Talent Specs
Stat Priority Intellect >> Spirit >> Haste > Crit > Mastery Stats Guide
Stat Goals Stack Spirit and then Haste (to @12.5%) at lower gear levels.Stack Crit and then Mastery at higher gear levels.
Enchants
Rotation Smite Spec:

  • All of the Non-Smite Spec information, plus…
  • Smite a hostile target five times to proc Archangel
  • Use Archangel to return mana and buff healing

Non-Smite Spec:

  • Apply Power Word: Shield and Prayer of Mending to the tank just before she pulls. Keep Shield up on the tank.
  • Re-apply Prayer of Mending to the tank whenever it expires
  • Optional: Apply PW:Shield to a DPS who is taking a lot of damage, or to yourself
    *ProTip: When you get aggro, use your Fade ability.
  • Small Heal: Renew (HoT)
  • Medium, Fast Heal: Penance
  • Large, Slow Heal: Greater Heal
  • Group Heal: Prayer of Healing
    *ProTip: Use Inner Focus every time it’s off cooldown before a Greater Heal or Prayer of Healing.
  • Use Hymn of Hope and Shadowfiend to regen mana
Rotations
Glyphs Smite Spec:

  • Primary: Glyph of Penance, Glyph of Power Word: Shield, Glyph of Power Word: Barrier (or Glyph of Renew)
  • Major: Glyph of Mass Dispel, Glyph of Divine Accuracy, Glyph of Fade
  • Minor: Glyph of Shadowfiend, Glyph of Fortitude, Glyph of Fading

Non-Smite Spec:

  • Primary: Glyph of Penance, Glyph of Power Word: Shield, Glyph of Power Word: Barrier (or Renew)
  • Major: Glyph of Mass Dispel, Glyph of Dispel Magic, Glyph of Desperation
  • Minor: Glyph of Shadowfiend, Glyph of Fortitude, Glyph of Shackle Undead
Glyphs
Reforging Destroy:

  • Hit
  • Parry
  • Dodge
  • Expertise

Take:

  • Spirit
  • Haste
  • Crit
  • Mastery
Gems & Reforging
Gems When in doubt, gem for Intellect.Primary Gems:

  • Red = Intellect gems
  1. [Brilliant Inferno Ruby]
  • Yellow = Critical, Haste, and Mastery gems
  1. [Smooth Amberjewel] Critical Strike
  2. [Quick Amberjewel] Haste
  3. [Fractured Amberjewel] Mastery
  • Blue = Spirit gems
  1. [Sparkling Ocean Sapphire] Spirit

Secondary Gems:

  • Green
  1. [Zen Dream Emerald] Mastery + Spirit
  • Orange
  1. [Potent Ember Topaz] Int + Crit
  2. [Reckless Ember Topaz] Int + Haste
  3. [Artful Ember Topaz] Int + Mastery
  • Purple
  1. [Purified Demonseye] Int + Spirit
Consumables
  • Elixirs
  1. [Flask of the Draconic Mind] +Int
  2. [Flask of Flowing Water] +Spirit
  • Food
  1. [Fortune Cookie] or [Seafood Magnifique Feast] +Top Stat
  2. [Severed Sagefish Head] +Int
  3. [Delicious Sagefish Tail] +Spirit
  4. [Basilisk Liverdog] +Haste
  5. [Baked Rockfish] +Crit
  6. [Lavascale Minestrone] +Mastery

And don’t forget [Superior Mana Oil] for that little extra edge.

Professions
  • Tailoring: +580 Intellect chance or +580 Spirit chance (cloak embroider)
  • Jewelcrafting: +81 Intellect (3 red gems)
  • Alchemy: +80 Intellect (mixology)
  • Engineering: +80 Intellect (bracer enchants & tinkers)
  • Enchanting: +80 Intellect (2 ring enchants)
  • Blacksmithing: +80 Intellect (bracer & glove sockets)
  • Inscription: +80 Intellect (shoulder inscription)
  • Leatherworking: +30 Intellect (bracer enchants)

For theorycrafting, more in-depth discussion, and alternative ideas, visit the PlusHeal.com Priest Forum or the Elitist Jerks Discipline Priest Forum.

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Discipline Priest Macros for Cataclysm

Macros are useful ways to bind several actions to one key or quickbar slot. Any class has an infinite variety of ways they could bind spells, actions, or alerts, but I thought it would be useful to share the few macros I use as a discipline priest in Cataclysm.

To use the following macros, load your character in WoW and hit ‘Esc’. Chose ‘Macros’ from the menu, select ‘New’ and paste the code for each macro into the empty space below the icon. Choose a nifty icon, name it, hit save and drag the icon to your quickbar. Done!

If anyone would like to share their own useful disc healing macros in the comments, please feel free!

Power Word: Fortitude +  Shadow Protection +  Buff All:

Inner Will + Alert

/showtooltip Buff All
/tar self
/cast Inner Will
/say Priest buffs applied.

Buff your group and yourself and announce that you have done so. Works in party, raid, or all by your lonesome.

Free Greater Heal:

Inner Focus + Greater Heal

/showtooltip  Free Greater Heal
/cast Inner Focus
/cast Greater Heal

Casts Inner Focus, which decreases the mana cost of your next Greater Heal, Prayer of Healing, or to zero, and then casts Greater Heal on your target.

Self Infusion:

Target Self + Power Infusion

/showtooltip Self Infusion
/tar self
/cast Power Infusion

Casts Power Infusion on yourself to speed your spell cast time and reduce mana cost.

Raidwide Damage Redux:

Power Infusion + Divine Hymn

/showtooltip Raidwide Damage
/tar self
/cast Power Infusion
/cast Divine Hymn

Casts Power Infusion on yourself, speeding the cast time and reducing the mana cost of your Divine Hymn. Good followed with a Prayer of Healing.

Possible Addition:

Inner Focus + Prayer of Healing

/showtooltip Raidwide Damage Plus
/cast Inner Focus
/cast Prayer of Healing

Casts Inner Focus- if it’s not on cooldown- with Prayer of Healing, to make PoH free.

 

Improved Shadowfiend

Acquire Target + Shadowfiend

/showtooltip Improved Shadowfiend
/cast [nopet,harm][nopet,target=targettarget,harm]Shadowfiend
/petattack [harm][target=targettarget,harm]
/petaggressive
/cast [harm][target=targettarget,harm]Shadowcrawl

Summons a Shadowfiend  and makes him aggressive. If a Shadowfiend is already out, it casts Shadowcrawl.

Heal ALL The Things!:

Barrier + Alert + Power Infusion +   Prayer of Healing

#showtooltip Big Barrier Heal
/cast Power Word: Barrier

Next macro:
/raid DPS: Please get under the yellow dome now.
/tar self
/cast Power Infusion
/cast Prayer of Healing

Casts a Barrier, alerts all the DPS to stand inside of it, casts Power Infusion on yourself for speed and reduced costs, and then casts Prayer of Healing on everyone in your party. Be sure you’re in the party with your DPS for this to work as advertised!

Polite Priesting:

Alert + Hymn of Hope

/showtooltip Hymn of Hope Plus
/tar self
/raid Casting mana regen. Mana users, please within 10 yards of %t.
/cast Hymn of Hope

Alerts the raid that you’re about to cast Hymn of Hope to regen mana for everyone within 10 yards of you, then casts HoH.

Resurrection Alert:

Resurrection +  Alert

/showtooltip Resurrection
/y Incoming resurrection on %t.
/cast Resurrection

Casts Resurrection on your target and announces you are doing so in a yell.

Bonus Macro!

Super Suppression:

Target your tank + Pain Suppression + Alert

#showtooltip Super Suppression – YOURTANKNAMEHERE
/tar YOURTANKNAMEHERE
/cast Pain Suppression
/raid Pain Suppression on %t.

This one requires a little customization but is well worth the effort. If you regularly heal a particular tank, put their character name into the macro wherever you see YOURTANKNAMEHERE. The macro will then target your tank, cast Pain Suppression on her (reducing her damage by 40% for 8 seconds) and announce it to your raid.

Useful Sites For Macro Creation:

For some reason, macro sites  are dominated by an unbelievable number of junk sites with viruses and the like. Please use caution when searching for macros on the interwebs.

Wowpedia’s Useful Macros for Priests

WoW 300 Macros: A mess of a site, but the generators are helpful

Wowpedia’s General Guide To Macros

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SmiteSpec v. ShieldSpec: Builds & Rotations at 85

I’ve put together this little down-and-dirty guide to discipline priest healing because being a Disc Priest these days is, truly, complicated.

The main source of this complexity lies in the fact that Disc Priests are now essentially two distinct specs: the SmiteSpec and the ShieldSpec.

The variance in style of the two versions of disc priesting is pretty pronounced, so disc priests tend to lean quite heavily toward their favorite version of discipline. It’s created something of a rift in the Disc community. Much shouting and pulling of beards.

ShieldSpec focuses on shielding, doling out standard priest healing spells, and managing a variety of cooldowns (Inner Focus, Power Infusion, Rapture) to return mana. It functions similarly to how Discipline worked throughout Wrath of the Lich King.

Pros: Similar to the Wrath disc healing style and thus familiar to Wrath Discos. Intuitive.

Cons: (Possible) lower mana return. Boring.

SmiteSpec is based on an entirely new healing mechanic for Warcraft. SmiteSpec disc priests use a combination of offensive, DPS (primarily Smite) spells for mana return and indirect healing spells, coupled with more classic Discipline direct healing spells (including Shield).

Pros: New and different way to heal, unique to Discos. (Possible) higher mana return. Wings (WANGS!).

Cons: Focus diverted between DPS targets and healing targets. Minimal DPS damage. Unfamiliar mechanism.

Personally, I’ve been running the two specs simultaneously to see which better fits my needs/playstyle, and I have to confess that I lean more towards the ShieldSpec. However, both are viable and fun Discipline Priest options.

Sample ShieldSpec Build
View Liala’s Current ShieldSpec Build

Click to Embiggen

 

Sample ShieldSpec Rotation

With this build, I like to Shadow Protection/Fortitude everyone pre-fight. The low-cost instants of Inner Will are worth more to me right now than Spellpower (plus I think the increased movement speed helps me stay out of AoE trouble).
For a rotation I generally bubble (Power Word: Shield) the tank, hit him with Prayer of Mending, then watch. If another DPS is taking a lot of damage, I’ll throw another bubble and a Renew on him or her, and then go back to refreshing Prayer of Mending and bubble on the tank. For a big, quick tank heal I use Penance; for a slow, big tank heal I use Greater Heal.

If damage is going all over the place, I use Inner Focus and then Prayer of Healing; if damage is focused on the tank, I use Inner Focus and then Greater Heal. I use Inner Focus on every cooldown religiously.

Sample SmiteSpec Build
View Liala’s Current SmiteSpec Build

Click to Embiggen

Sample SmiteSpec Rotation

[Incoming!]

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Don’t Panic: Disc Priest Tips for Cataclysm

Healing as a Disc Priest in these early days of the Cataclysm expansion can be cataclysmically horrifying.

The average LFD group is explosively bad: DPS refuse to utilize crowd control. The tank pulls seven mobs as though he’s an overgeared ICC Kingslayer running Mana Tombs with every buff in the game. No one will stop for you to drink.

You’re running out of mana every two mobs and the group keeps pulling, oblivious to your panicked squeals for mana, mana, mana! Bars are dropping. You pop triage heals on the DPS, even though you can’t spare the mana, because you know you’ll wipe for sure without that strangely tough hunter because your tanks’ health is dropping faster than a brick on fast-forward and he’s vying for the title of World’s Biggest Dick anyway.

The ‘lock Life Taps six times in quick succession, the tank pulls the boss while you’re counting the seconds on your Shadowfiend cooldown and sobbing softly while whacking the last three mobs feebly with your stick, and then it happens:

You wipe.

And then the group boots you.

I wish I had more encouraging news for you, gentle discos, but the best I can say is that we’re not alone. Every healer I’ve talked to is going through this same agony. Tanks are squishier, DPS are slower, your mana is nonexistent, and somehow in LFD all those problems add up to THE HEALER SUCKS!

I feel your pain. Hell, I’m living your pain!

We’re all in this together, all embattled and embittered and embarrassed in these bludgeon-fests, but here are a few tips that may assist in that horrifying slog we’re facing these days. They’ve helped me regain my sanity- what little remains, that is- and I hope they do the same for you:

1. LFD? LFG!

The LFD tool is an odd monster. It at once impersonalized the leveling experience and yet exposed you to far more content. Blizzard certainly took the impersonalization to heart: just look at the new guild system for confirmation that they really, really want you get to know players on your realm at least a bit better.

The lone leveler got hit with the nerf bat in terms of guild achievements and rewards, but perhaps- perhaps!- the extreme difficulty of healing right now is intended to do the same thing.

I have to be honest with you guys, now: I have not finished a single random LFD instance since Cataclysm began. I’ve been kicked (“You suck!”), I’ve ragequit (“You guys suck!”), I’ve been in the fetal position and crying too snottily to seize hold of my mouse (“I suck!”).

And then there are guild runs.

I moved my main priest to another server (to act as temporary financial support to a low-level alt), and ended up in a new guild about two weeks ago. I don’t know all of my guildmates very well, but I *do* know them better than my LFD-sponsored Ipwnunoobz tank.

When I need to stop for mana, they stop. We pull cautiously and steadily. We make good time, because we don’t wipe. No one yells. No one curses (there is excessive /mooning of bosses, however). No one pitches a fit.

If you haven’t yet, or if you’re not in a guild that runs instances regularly. do seriously consider getting in with a guild to run with outside the LFD Disaster Relief System.

I can highly recommend Mortem Vitae Sequens on A-Farstriders, Waypoint on A-Medivh, Tsu Tain Guu Faitaa on H-Drenden, and Business Time on A-Moonrunner. If those guilds are aren’t hiring, I know each one would be happy to recommend a good one on-server.

2. Dress for Success

It’s tempting- oh, so tempting- to gear up as a Shadow Priest, run a few quests in Vash’jir and Mount Hyjal, and in the meantime queue up as a healer for a few (invariably disastrous) PUGs through the Looking For Group tool.

Do not do this. If you’re picking up gear with Hit and chucking the gear with Spirit, well- you’re gonna have a bad time.

Now is the time to commit to running in Spirit gear with no Hit as a dedicated Disc Priest instance healer (or partner-in-crime of a tankish questing friend).

If you can’t bring yourself to do that, admit to yourself that you’d really like to see those new areas while you level, dropping Spirit gear for Spellpower and Intellect (and Hit), and level as a  Shadowpriest, may the gods forgive me for saying it.

3. (Key)Bound for Glory

Go into the game. Hit ‘Esc’. Select ‘Macros’.

Creating macros is easy, and it’s awfully nice to have a pre-programmed little ditty that you can slap out at the beginning of LFD. It might not make any difference, but you’ll feel like you at least made the effort.

Just select ‘Create New…’ on the Macros screen, select an attractive icon, and type in anything you’d normally type in the chat screen. Once done, pull the icon(s) to your quickbar and press at will.

My own goes something like this:

/p Hi, everyone! I’m Liala and I’ll be your healer for this evening’s run.
/p Healers are really low on mana right now, as I’m sure you’ve noticed, so I’m going to have to ask for a few more mana breaks then we’re all used to. I promise I’ll make it as quick as I can.
/p Deeps, I’m really sorry, but I’m probably not going to be able to heal you as much. Please don’t hesitate to use bandages if we’re getting creamed. That’s it! Thanks for reading!

Then I have a few macros that I’ve always had:

/p Mana break after this mob, please.
/p Focusing on tank heals, please bandage at will.

Employ your macros to give your tank a verbal heads-up whenever possible, and reap the rewards of a happy tank.

4. Get Right Back To Where We Started From

We all want to get ahead, to see the new instances, to see the new content!

The last thing on Azeroth any of us want to do right now is go back to the Lich King or any of those Heroic Wrath instances we’ve run ten thousand times, but there is, I swear, benefit to doing so.

Queue up for a random Lich King Heroic and run it paying complete and total attention to your rotation.

Running these suckers is a great way to familiarize yourself with all the new bells and whistles we Disc Priests have without stressing the hell out over everyone dying all over the place. No matter how much I read or study or crunch numbers, I find nothing ever, ever replaces the actual experience of playing with a new build.

Since healing should be cake, you’ll be able to take stock of your new talents without being terribly distracted.

Try out new rotations. Pay attention to the numbers that are popping up as you heal, and check out which spells give you the biggest results and how much your mana bar sinks with each. Get used to using Inner Focus and Hymn of Hope and Barrier, and whatever else you haven’t been using lately. Try out the new Smitespec and see if that fills you with joy (and wings).

Whatever else you do, remain calm and remember we’re all right there with you, bitching about our tanks and DPS in the ethereal super-reality that all Disc Priests share. Your QQ is our QQ. Godspeed.

For more information on gear and builds, check out:
Cataclysm Disc Priest Builds (Shieldspec and Smitespec)
Gearing a Disc Priest: 80-85
Gearing a Disc Priest: The Beginning Raider (85+)
Cataclysm Disc Priest Gems and Reforging
My current build on the Armory

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Best Races for Priests in Cataclysm

Cataclysm is here, and we’re asking the same questions: what new alt should I roll?

If you’re rolling a new disc priest and need to know how racial bonuses will benefit you, look no further!

(Racial Traits from Wowpedia.org; thanks as always, guys!)

HORDE

  • Blood Elf
    • Racial Traits
      • Arcane Affinity : 10 point skill bonus to Enchanting (note, this also raises the cap by 10 at each level of enchanting).
      • Magic Resistance : Reduces the chance you will be hit by spells by 2%.
    • Assessment
      • Excellent. Arcane Torrent serves as an additional mana return ability, to be used in rotation with Shadowfiend, Hymn of Hope, and mana potions. to me, that’s a game-changing racial, and the best in the game for disc priests. Enchanting is a great choice of profession for priests as well, so go us.
  • Forsaken (aka Undead)
    • Racial Traits
      • Will of the Forsaken : Removes any CharmFear and Sleep effect. 2 minute cooldown.
      • Cannibalize : When activated, regenerates 7% of total health and mana every 2 seconds for 10 seconds. Only works on Humanoid or Undead corpses within 5 yards. Any movement, action, or damage taken while Cannibalizing will cancel the effect. (Mana aspect added in Cataclysm)
      • Underwater Breathing : Underwater breath lasts 233% longer than normal.
      • Shadow Resistance : Reduces the chance you will be hit by Shadow spells by 2%
    • Assessment
      • Good. Mana regen through Cannibalize is nice, but requires an actual humanoid corpse, which will be awkward in high-level instances. Will of the Forsaken is great if you’re going to PvP with your Disc Priest, but isn’t as important for the raider/leveler.
  • Goblin
    • Racial Traits
      • Rocket Jump : Activates your rocket belt to jump forward. 2 minute cooldown, shared with Rocket Barrage.
      • Rocket Barrage : Launches your belt rockets at an enemy, dealing X-Y fire damage. (24-30 at level 1; 1654-2020 at level 80). 2 min. cooldown shared with Rocket Jump.
      • Time is Money : Cash in on a 1% increase to attack and casting speed.
      • Best Deals Anywhere : Always receive the best discount regardless of faction standing.
      • Pack Hobgoblin : Calls in your friend, Gobber, allowing you bank access for 1 min. 30 minute cooldown.
      • Better Living Through Chemistry : Alchemy skill increased by 15.
    • Assessment
      • Mediocre. Time Is Money is a decent haste bonus, and Best Deals Anywhere is nice for everyone! The bonus to Alchemy is solid, but only if you’re taking the Alchemy/Herbalist route for professions (a solid priest choice). Overall the bonus to haste is not that big of a game-changer, and the other talents are too non-priest-specific to make it our recommendation pro-goblin. On the other hand, a goblin priest would look fantastic in Tier 10 gear and their hair choices are fabulous.
  • Tauren
    • Racial Traits
      • War Stomp : Activate to stun opponents – Stuns up to 5 enemies within 8 yards for 2 seconds. 2 minute cooldown.
      • Endurance : Base health increased by 5%.
      • Cultivation : Adds a 15 point skill bonus to Herbalism as well as increases the speed you can gather herbs. (Note, this also raises the cap by 15 at each level of herbalism). Faster gathering speed added in Cataclysm.
      • Nature Resistance : Reduces the chance you will be hit by Nature spells by 2%.
    • Assessment
      • Poor. The only marginally useful trait would be the Herbalism bonus for an Alchemy/Herbalism-trained priest; the rest are not useful to priests in the least.
  • Troll
    • Racial Traits
      • Berserking : Activate to increase attack and casting speed by 20% for 10 seconds. 3 minute cooldown.
      • Regeneration : Increase health regeneration bonus by 10%. Also allows 10% of normal health regen during combat.
      • Da Voodoo Shuffle : Reduces the duration of all movement impairing effects by 15%. Trolls be flippin’ out mon!
    • Assessment
      • Mediocre. In theory, you won’t need health regeneration as you’ll be protected from direct hits by your friendly local tank, but if mana management is as restrictive as promised, a small personal health regen bonus may be welcome. Berserking offers haste increase similar to goblins’ Time Is Money, but the other bonuses are not priest-specific.

ALLIANCE

  • Draenei
    • Racial Traits
      • Gift of the Naaru : Heals the target of X damage over 15sec. The amount healed is increased based on the caster’s Spell Power or Attack Power, whichever is higher. 3 minute cooldown.
      • Heroic Presence : Increases chance to hit with all spells and attacks by 1%. No longer affects nearby allies as of Cataclysm.
      • Gemcutting : 10 point skill bonus to Jewelcrafting (note, this also raises the cap by 10 at each level of jewelcrafting).
      • Shadow Resistance : Reduces the chance you will be hit by Shadow spells by 2%.
    • Assessment
      • Poor. Gift of the Naaru is a decent self-healing spell when the mana chips are down, but really- Binding Heal would be even better. Heroic Presence doesn’t help you, as healing spells on friendly targets always hit. But you already knew that, right? And you don’t have any hit on your gear, RIGHT?
  • Dwarf
    • Racial Trait
      • Stoneform : Activate to remove poison, disease, and bleed effects; +10% Armor; Lasts 8 seconds. 2 minute cooldown.
      • Gun Specialization : increases chance to critically hit with Guns by 1%.
      • Mace Specialization : Increases expertise with maces and two-handed maces by 3.
      • Frost Resistance : Reduces the chance you will be hit by Frost spells by 2%.
      • Explorer : You find additional fragments when looting archaeological finds and you can survey faster than normal archaeologists. Cataclysm
    • Assessment
      • Mediocre. None of these are useful to disc priests. But dwarf priests! Will wonders never cease? Hard lobbying by the pro-dwarf community made me rethink my original ‘Poor’ rating of dwarves; the high mana cost of Remove Disease and other cleansing abilities in Cataclysm renders their Stoneform pretty valuable (even if they can’t cast it on others). I think that’s worth a bump up to the next level. Now stop biting my kneecaps.
  • Gnome
    • Racial Traits
      • Escape Artist : Escape the effects of any immobilization or movement speed reduction effect. Instant cast. 1.45 min cooldown.
      • Expansive Mind : Increase mana pool by 5%. Change to mana pool from Intellect occurred with Cataclysm.
      • Arcane Resistance : Reduces the chance you will be hit by Arcane spells by 2%.
      • Engineering Specialist : 15 point skill bonus to Engineering (note, this also raises the cap by 15 at each level of Engineering).
      • Shortblade Specialization : Expertise with Daggers and One-Handed Swords increased by 3. Cataclysm
    • Assessment
      • Mediocre. The only thing we care about here is the mana pool increase by 5%. It’s a nice little bonus, and- while not being the best in the game- is certainly nothing to sneeze at.
  • Human
    • Racial Traits
      • Every Man for Himself : Removes all movement impairing effects and all effects which cause loss of control of your character. This effect shares a cooldown with other similar effects, 3 minute cooldown.
      • Diplomacy : Reputation gains increased by 10%.
      • The Human Spirit : Increase spirit by 3%.
    • Assessment
      • Good. The Human Spirit is the only real bonus we get here, but the extreme emphasis on mana regen in Cataclysm bumps the human race from Mediocre to Good in my book.
  • Night Elf
    • Racial Traits
      • Shadowmeld : Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threatis restored versus enemies still in combat upon cancellation of this effect, 2 minute cooldown.
      • Quickness : Reduces the chance that melee and ranged attackers will hit you by 2%.
      • Wisp Spirit : Transform into a wisp upon death, increasing speed by 75%.
      • Elusivesness: Reduces the chance enemies have to detect you while Shadowmelded and increases your speed while stealthed by 5%. Faster stealthed speed added in Cataclysm
      • Nature Resistance : Reduces the chance you will be hit by Nature spells by 2%.
    • Assessment
      • Mediocre. I play a nelf priest myself, despite the lack of decent racials. The one bonus of nelf priestness is the excellent Shadowmeld, with which you can (with luck) hide in the shadows during a group wipe and rez everyone without the run.
  • Worgen
    • Racial Traits
      • Darkflight : Activates your true form, increasing movement speed by 40% for 10 sec. 3 minute cooldown.
      • Viciousness : Increases critical strike chance by 1%.
      • Aberration : Increases your resistance to harmful Nature and Shadow effects by 1.
      • Flayer : Skinning skill increased by 15 and allows you to skin 0.5 seconds faster.
      • Two Forms : Turn into your currently inactive form. 1.5 sec cooldown.
      • Running Wild : Drop to all fours to run as fast as a wild animal. Serves as the worgen “mount”.
    • Assessment
      • Mediocre. The only thing that salvages worgen from poor priest racials is the small increase in Critical Strike… Bbut you know that’s not going to stop us from rolling the baddest priest on the shape-shifting block.
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Disciplinary Action on the Twisted Nether Blogcast

This Saturday (…aturday …rday) Disciplinary Action will be taking on the Twisted Nether Blogcast in a live evening show!

Tune in at 8pm PST / 11pm EST for all the action with Liala and Fimlys and much talk about the comic, disco priesting, and the state of Azeroth as we poise on the brink of a sea change.

A live chat room will be simultaneously rolling for any and all to pose questions (but not that one. OR that one. Ew, or that one, sick!).

See you then!

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Disc Priest Cataclysm Gear: Levels 70-80

ABOUT LEVELS 70-80

Northrend will likely dominate your 70′s, offering the best gear for your effort. Solo-able Isle of Quel’Danas rewards, high-level tailoring gear, and Hyjal vendor gear will give instance and raid drops a run for their money in these levels.

No level 80-required gear is included in this list. Level 70-required gear is shockingly useful at this point, and picking them up early can carry you through all ten levels with ease.

We’re still maximizing:
Spirit > Intellect > Critical > Haste > Stamina

Check out our Disc Priest Leveling Guide: Levels 70 – 80 (incoming!).

Heirloom gear is not included in this list, but is dicussed here.

ENCHANTING LEVELING GEAR

An exhaustive list of enchantments would be too exhausting to contemplate, so for each piece I simply recommend one enchantment that I think gets the job done and will serve you well for most of your ten levels. Re-enchanting leveling gear is, I think, neither time nor cost effective given the relatively small benefit you’ll enjoy.

BEST DISCIPLINE PRIEST GEAR AND ENCHANTS: LVL 70-80

CHEST

Best In Show: Inquisition Robes

Alternative 1: Sunfire Robe BEST BUY!
Alternative 2: Robes of Ghostly Hatred
Alternative 3: Fel Conquerer Raiments
Alternative 4: Robe of Eternal Light

Enchantment: [Enchant Chest - Greater Stats] or [Enchant Chest - Major Mana]

LEGS

Best In Show: Leggings of Calamity

Alternative 1: Pantaloons of Growing Strife
Alternative 2: Pantaloons of Calming Strife
Alternative 3: Leggings of Channeled Elements

Enchantment: [None until Level 50]

FEET

Best In Show: Slippers of the Seacaller

Alternative 1: Boots of the Divine Light
Alternative 2: Soul-Strider Boots
Alternative 3: Frozen Shadoweave Boots BEST BUY!

Enchantment: [Enchant Boots - Minor Speed] or [Heavy Armor Kit]

SHOULDERS

Best In Show: Kyrstel Mantle

Alternative 1: Amice of the Convoker
Alternative 2: Shawl of Wonderment
Alternative 3: Shoulderpads of Knowledge’s Pursuit

Enchantment: [None until Level 60]

WRIST

Best In Show: Cuffs of Absolution

Alternative 1: Bracers of Absolution
Alternative 2: Verdisa’s Cuffs of Dreaming

Enchantment: Enchant Bracer – Mana Regeneration or Enchant Bracer – Greater Intellect

HANDS

Best In Show: Maggotproof Gloves

Alternative 1: Gloves of Tyri’s Power
Alternative 2: Handguards of Defiled Worlds

Enchantment: [Enchant Gloves - Minor Haste]

HEAD

Best In Show: Aurelian Mitre

Alternative 1: Cowl of the Grand Engineer
Alternative 2: Hood of Hexing

Enchantment: [None until Level 50]

WAIST

Best In Show: Beauty’s Silken Ribbon

Alternative 1: Belt of Blasting BEST BUY!
Alternative 2: Anetheron’s Noose
Alternative 3: Spellfire Belt BEST BUY!

Enchantment: [None until Level 70]

BACK

Best In Show: Periwinkle Cloak

Alternative 1: Eagle Ray Cloak
Alternative 2: Burned Gatherings
Alternative 3: Tattered Cape of Antonidas
Alternative 4: Twitching Shadows

Enchantment: [Enchant Cloak - Greater Resistance] or [Enchant Cloak - Greater Defense]

NECK

Best In Show: Pipefish Cord

Alternative 1: Acanthia’s Lost Pendant
Alternative 2: Hyjal Savior’s Pendant
Alternative 3: Pendant of Sunfire BEST BUY!

FINGERS

Best In Show: Kibble

Alternative 1: Anthia’s Ring
Alternative 2: Ring of the Great Whale
Alternative 3: Signet of Transformation
Alternative 4: Shadowmight Ring BEST BUY!

Enchantment: [None until Level 70 and then enchanters only]

TRINKETS

Best In Show: Witching Hourglass

Alternative 1: Figurine – Sapphire Owl BEST BUY!
Alternative 2: Mercurial Alchemist Stone (Requires Alchemy)
Alternative 3: Frenzyheart Insignia of Fury

WEAPON (Staves Only)

Best In Show: Cerith Spire Staff

Alternative 1: Angerfang Staff BEST BUY!
Alternative 2: Steelspark Staff BEST BUY!
Alternative 3: Razorwind Staff BEST BUY!

Enchantment: [Enchant 2H Weapon - Major Intellect] or [Enchant 2H Weapon - Major Spirit] (or Lesser versions of either)

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