Tag Archives: 4.0.6

The Discipline Priest Rotation in 4.06 & 4.1: Raids and Instances

Some very major changes came down the pipe for Discipline priests in WoW’s 4.1 update. Our bubbles got stronger, but  don’t last as long. Prayer of Healing got a nerf; Renew got a buff. Prayer of Healing gives a better Divine Aegis bonus. It’s time to re-examine the rotations we use in instances and raids.

I’m not usually one for a ‘rotation’ guide, but as I’ve been leveling a mystifying druid lately- and desperately looking for such a thing as I do (a bear can be a warrior tank OR a rogue?!)- I’ve come to look more kindly on the idea of looking at someone’s rotation with associated explanation. As such, these are not hard rules about what you must be casting, but rather a starting point to get you comfortable enough with your arsenal of spells to build upon.

For reference, my spec and current gear is here on the Armory.

INSTANCES, NORMAL OR HEROIC

1. When you zone in, cast Inner Will on yourself, and Power Word: Fortitude and Prayer of Shadow Protection on your group.

2. Before the tank begins to run (or as he’s running, if he won’t give you a ready check), cast Power Word: Shield and Prayer of Mending on the tank.

3. When the tank begins to take 15%+ damage, hit Inner Focus and then Greater Heal. Keep Power Word: Shield up on the tank at all times. Try to keep Prayer of Mending up on the tank; it’s useful to have your sound on for this, as you can hear the jingly-shoosh noise it makes as it jumps from target to target. When the noise stops, I reapply the Prayer of Mending.

For big heals, use Penance. For small heals, use Flash Heal or Renew. Personally, I never, ever use Flash Heal and would be hard-pressed to find it on my quickbar, but we’re all supposed to shun Renew (I LOVE IT!).

Every time Inner Focus comes back up, hit it and use Greater Heal on the tank.
Every time Pain Suppression comes up, use it on the tank.
Every time Power Infusion comes up, use it on yourself.

Don’t be afraid to apply a Renew to the tank if the group as a whole is taking heavy damage and your attention is split; it will give you a small buffer of heals if you look away from the tank’s health for longer than you should.

4. As you’re keeping your bubble and PoM up on the tank, watch to see who else in the group is taking damage. In a good group that’s the tank and possibly yourself; in a great group, it’s just the tank! Back in reality, though, it’s probably going to be you, the tank, and another melee DPS.

Put a bubble on the melee DPS who is taking the damage, and possibly a Renew for insurance. Use Penance on the melee if they’re taking a lot of damage, but hopefully you won’t have to do that too often.

If you’re taking a lot of party-wide damage, don’t be afraid to put out a few more bubbles. We’re not back to the Wrath days of being able to spam Power Word: Shield on every group member all the time, but it’s still our best tool. Trust your Prayer of Mending to hit lots of targets, healing as it goes, if you’re taking a lot of group damage, and keep it up at all times.

If you can spare it, use Inner Focus and then Prayer of Healing as your big group heal, but don’t expect miracles. It’s slow and it does not do a whole lot of healing. At best it’ll keep everyone alive long enough for Penance and Renew and PoM to make the rounds to pick everyone back up.

5. Keep the tank alive, and then yourself alive. If the tank goes down and you have a tough melee DPS like a DK, they are now the tank. Treat them thusly.

RAIDS

1. During the buffing/eating/waiting for people to pee phase, buff the group with Power Word: Fortitude and Prayer of Shadow Protection. Use Inner Will on yourself.

2. Ask for healing assignments. Druids and shaman should be on the raid; discipline priests and paladins should be on the tanks. Holy priests can go either way*.

If you’re running 10 mans, you’re going to be running with two or three healers.

If you have two healers, one of you should be assigned to the tanks and one to the raid. Ask to be assigned to the tanks (unless your other healer is a paladin, which is going to suck for everyone).

If you have three healers, a healer each should be assigned to the tank and off-tank, and the third should be on the raid.

If you’re assigned to the raid despite the maximum amount of QQ you can generate, don’t panic and see below.

*Disclaimer: I’m going to get a lot of crap for this in the comments, and I’d like to  deflect some of that by recognizing that (a) Paladins are not crap raid healers, as much as I dislike them as people, (b) discipline priests used to be perfectly fine raid healers, but now we simply are not, and (c) if you have no druid or shaman you are not completely screwed, just mostly screwed.

3. Don’t forget to flask and eat.

4. TANK HEALING: On the plus side, tank healing in raids is much easier in lots of ways than healing an instance because in theory you’re going to be focusing on one person; at the same time, it can be more challenging because you don’t have complete control over the healing of the raid that you have in an instance.

This leads to a healer-centric phenomenon that I think of as the Savior Complex. You’ve slogged through 85 levels of misery, the lone healer of your group, and you’ve become conditioned to save EVERYBODY ALL THE TIME! The fate of the world rests on your shoulders!

The problem with trying to save everyone in a raid is that you simply can’t, of course. You have to actually trust other healers, those useless bastards, to do their job. It’s incredibly difficult to let go of the fear that everyone will die if you don’t heal them, but let go of it you must.

If you are healing both tanks, three people exist in the raid: the main tank, the off-tank, and you.

You cannot spare the mana to assist anyone else in the raid, with the possible exception of a bubble every now and then on the raid healer. If the boss gets loose and starts savaging a DPS or two with no regard to the tank waving his hands up and down, sure: you can jump in and start healing that DPS. The raid has just gone all weird, and no one’s going to blame you for wiping it.

However, there’s a big difference from the boss actually getting well and truly loose and really focusing on a DPS, and occasionally turning around to playful maul a DPS with his amusing razor-sharp claws just for the fun of it. The only way to know the difference is to run the fight a few times, or watch a few different versions of it on YouTube. (“Is he hunting down that deeps or just playing? Oh, just playing- Magmaw, you fool for comedy!”).

Until you get a feel for that part of the fight, just focus on your assigned tank(s) and self. No one else.

When the tank begins to take 15%+ damage, hit Inner Focus and then Greater Heal. Keep Power Word: Shield up on the tank at all times. Keep Prayer of Mending up on the tank at all times.

For big heals, use Penance. For medium heals, use Heal. For small heals, use Renew.

Every time Inner Focus comes back up, hit it and use Greater Heal on the tank.
Every time Pain Suppression comes up, use it on the tank.
Every time Power Infusion comes up, use it on yourself.

Keep a bubble up on yourself and possibly on the other healers if they need it.

5. RAID HEALING: You’re not completely screwed, believe it or not, if you’re assigned to heal the raid. Take a deep breath and remember that these guys aren’t going to be taking nearly the damage that the tanks will.

Before you start, look at your raid composition and mentally or physically separate out all the melee DPS. Melee DPS are warriors, DKs, rogues, druids dressed up like cats, and paladins.

I physically move them in my raid frame box to one side (the right, if you must know), leaving myself and the other ranged casters on the left.

The melee DPS will be taking the most damage in most fights, generally because they draw aggro away from the tanks more easily than ranged DPS.

Once you drag all the melee to one side, you’ll see when the fight starts that they’re taking most of the damage among the DPS, and that one or two of them is taking most of that damage. Occasionally a big damage-taker turns out to be something weird like a warlock; in that case, I drag the warlock over to the right with the melee and mentally treat him as a melee for the rest of the raid.

You will not have the attention or mana to heal the other healers in this raid. You also do not have big, raid-wide heals that will incidentally keep them going.

You must warn the other healer(s) that you will not be able to heal them. This is more important than you might think, as some people (paladins) will not be paying attention, not to mention it’s just plain polite.

Now that you’ve effectively erased both tanks and any other healers from your mind, you’re facing a situation that’s actually not unlike healing an instance. You’ll get one (or two) DPS who routinely draw aggro; treat them as your new tank. Bubble the most aggro’d DPS and apply Prayer of Mending religiously (ho ho ho).

For big heals, use Penance. For medium heals, use Heal. For small heals, use Renew.

Every time Inner Focus comes back up, hit it and use Prayer of Healing on the group.
Every time Pain Suppression comes up, use it on your most aggro-ing DPS.
Every time Power Infusion comes up, use it on yourself.

Pray.

IN CONCLUSION

4.a brought the strength back to our bubbles, and I love it for that, but, like you, I hate it for the nerf to the length of bubbles. Disc is a tough spec to master, but so worth it as it just gets stronger and stronger with gear.

If you find yourself really struggling in instances or raids, do ask yourself: is my gear really good enough for this? What can I improve? Is my build all that it can be? Disc priests are extraordinarily gear-dependent- perhaps more than any other class- and it’s impossible to hide behind bad gear in our spec.

Soldier on, noble discos, and keep those bubbles popping!

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The Discipline Priest Handbook

A Short and Complete Manual of Healing as a Discipline Priest

Permanent Link to the most up-to-date version of the Discipline Priest Handbook

Not everyone dedicates the entirety of their Warcraft life to the incomparable experience of being a Discipline Priest.

I can’t explain it, but there it is.

Recently the difficulties associated with playing an alt- long-forgotten, rolled to fill some raid niche that evaporated, miraculously reaching the level cap by picking flowers- were brought home to me when I picked up my dusty mining druid and determined to shape him into a lean mean healin’ machine.

Things went badly. Okay, more than badly. I didn’t know what to spec, I had no idea what a healing rotation even looked like as a druid, and I was- to my shame- booted out of my first pug after two rounds of trash.

To my delight and pathetic gratitude I stumbled upon Tree Bark Jacket’s wonderful Resto Druid Cheat Sheet. Specs immediately become clear, spells made sense, and I stopped wearing cloth.

I asked Keeva of Tree Bark Jacket if I could steal her layout to similarly assist those 85 Disc Priests who needed similar help -the short, sweet version of How To Disc- and she graciously allowed me to lift whatever I could carry.

May this be of some use to you in your new- or continuing- journeys as a priest.

Godspeed, noble Discos!

The Discipline Priest Handbook

Spec Smite Spec:
Sample Smite Spec, WowheadNon-Smite Spec:
Sample Non-Smite Spec, Wowhead
Talent Specs
Stat Priority Intellect >> Spirit >> Haste > Crit > Mastery Stats Guide
Stat Goals Stack Spirit and then Haste (to @12.5%) at lower gear levels.Stack Crit and then Mastery at higher gear levels.
Enchants
Rotation Smite Spec:

  • All of the Non-Smite Spec information, plus…
  • Smite a hostile target five times to proc Archangel
  • Use Archangel to return mana and buff healing

Non-Smite Spec:

  • Apply Power Word: Shield and Prayer of Mending to the tank just before she pulls. Keep Shield up on the tank.
  • Re-apply Prayer of Mending to the tank whenever it expires
  • Optional: Apply PW:Shield to a DPS who is taking a lot of damage, or to yourself
    *ProTip: When you get aggro, use your Fade ability.
  • Small Heal: Renew (HoT)
  • Medium, Fast Heal: Penance
  • Large, Slow Heal: Greater Heal
  • Group Heal: Prayer of Healing
    *ProTip: Use Inner Focus every time it’s off cooldown before a Greater Heal or Prayer of Healing.
  • Use Hymn of Hope and Shadowfiend to regen mana
Rotations
Glyphs Smite Spec:

  • Primary: Glyph of Penance, Glyph of Power Word: Shield, Glyph of Power Word: Barrier (or Glyph of Renew)
  • Major: Glyph of Mass Dispel, Glyph of Divine Accuracy, Glyph of Fade
  • Minor: Glyph of Shadowfiend, Glyph of Fortitude, Glyph of Fading

Non-Smite Spec:

  • Primary: Glyph of Penance, Glyph of Power Word: Shield, Glyph of Power Word: Barrier (or Renew)
  • Major: Glyph of Mass Dispel, Glyph of Dispel Magic, Glyph of Desperation
  • Minor: Glyph of Shadowfiend, Glyph of Fortitude, Glyph of Shackle Undead
Glyphs
Reforging Destroy:

  • Hit
  • Parry
  • Dodge
  • Expertise

Take:

  • Spirit
  • Haste
  • Crit
  • Mastery
Gems & Reforging
Gems When in doubt, gem for Intellect.Primary Gems:

  • Red = Intellect gems
  1. [Brilliant Inferno Ruby]
  • Yellow = Critical, Haste, and Mastery gems
  1. [Smooth Amberjewel] Critical Strike
  2. [Quick Amberjewel] Haste
  3. [Fractured Amberjewel] Mastery
  • Blue = Spirit gems
  1. [Sparkling Ocean Sapphire] Spirit

Secondary Gems:

  • Green
  1. [Zen Dream Emerald] Mastery + Spirit
  • Orange
  1. [Potent Ember Topaz] Int + Crit
  2. [Reckless Ember Topaz] Int + Haste
  3. [Artful Ember Topaz] Int + Mastery
  • Purple
  1. [Purified Demonseye] Int + Spirit
Consumables
  • Elixirs
  1. [Flask of the Draconic Mind] +Int
  2. [Flask of Flowing Water] +Spirit
  • Food
  1. [Fortune Cookie] or [Seafood Magnifique Feast] +Top Stat
  2. [Severed Sagefish Head] +Int
  3. [Delicious Sagefish Tail] +Spirit
  4. [Basilisk Liverdog] +Haste
  5. [Baked Rockfish] +Crit
  6. [Lavascale Minestrone] +Mastery

And don’t forget [Superior Mana Oil] for that little extra edge.

Professions
  • Tailoring: +580 Intellect chance or +580 Spirit chance (cloak embroider)
  • Jewelcrafting: +81 Intellect (3 red gems)
  • Alchemy: +80 Intellect (mixology)
  • Engineering: +80 Intellect (bracer enchants & tinkers)
  • Enchanting: +80 Intellect (2 ring enchants)
  • Blacksmithing: +80 Intellect (bracer & glove sockets)
  • Inscription: +80 Intellect (shoulder inscription)
  • Leatherworking: +30 Intellect (bracer enchants)

For theorycrafting, more in-depth discussion, and alternative ideas, visit the PlusHeal.com Priest Forum or the Elitist Jerks Discipline Priest Forum.

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Discipline Priest Macros for Cataclysm

Macros are useful ways to bind several actions to one key or quickbar slot. Any class has an infinite variety of ways they could bind spells, actions, or alerts, but I thought it would be useful to share the few macros I use as a discipline priest in Cataclysm.

To use the following macros, load your character in WoW and hit ‘Esc’. Chose ‘Macros’ from the menu, select ‘New’ and paste the code for each macro into the empty space below the icon. Choose a nifty icon, name it, hit save and drag the icon to your quickbar. Done!

If anyone would like to share their own useful disc healing macros in the comments, please feel free!

Power Word: Fortitude +  Shadow Protection +  Buff All:

Inner Will + Alert

/showtooltip Buff All
/tar self
/cast Inner Will
/say Priest buffs applied.

Buff your group and yourself and announce that you have done so. Works in party, raid, or all by your lonesome.

Free Greater Heal:

Inner Focus + Greater Heal

/showtooltip  Free Greater Heal
/cast Inner Focus
/cast Greater Heal

Casts Inner Focus, which decreases the mana cost of your next Greater Heal, Prayer of Healing, or to zero, and then casts Greater Heal on your target.

Self Infusion:

Target Self + Power Infusion

/showtooltip Self Infusion
/tar self
/cast Power Infusion

Casts Power Infusion on yourself to speed your spell cast time and reduce mana cost.

Raidwide Damage Redux:

Power Infusion + Divine Hymn

/showtooltip Raidwide Damage
/tar self
/cast Power Infusion
/cast Divine Hymn

Casts Power Infusion on yourself, speeding the cast time and reducing the mana cost of your Divine Hymn. Good followed with a Prayer of Healing.

Possible Addition:

Inner Focus + Prayer of Healing

/showtooltip Raidwide Damage Plus
/cast Inner Focus
/cast Prayer of Healing

Casts Inner Focus- if it’s not on cooldown- with Prayer of Healing, to make PoH free.

 

Improved Shadowfiend

Acquire Target + Shadowfiend

/showtooltip Improved Shadowfiend
/cast [nopet,harm][nopet,target=targettarget,harm]Shadowfiend
/petattack [harm][target=targettarget,harm]
/petaggressive
/cast [harm][target=targettarget,harm]Shadowcrawl

Summons a Shadowfiend  and makes him aggressive. If a Shadowfiend is already out, it casts Shadowcrawl.

Heal ALL The Things!:

Barrier + Alert + Power Infusion +   Prayer of Healing

#showtooltip Big Barrier Heal
/cast Power Word: Barrier

Next macro:
/raid DPS: Please get under the yellow dome now.
/tar self
/cast Power Infusion
/cast Prayer of Healing

Casts a Barrier, alerts all the DPS to stand inside of it, casts Power Infusion on yourself for speed and reduced costs, and then casts Prayer of Healing on everyone in your party. Be sure you’re in the party with your DPS for this to work as advertised!

Polite Priesting:

Alert + Hymn of Hope

/showtooltip Hymn of Hope Plus
/tar self
/raid Casting mana regen. Mana users, please within 10 yards of %t.
/cast Hymn of Hope

Alerts the raid that you’re about to cast Hymn of Hope to regen mana for everyone within 10 yards of you, then casts HoH.

Resurrection Alert:

Resurrection +  Alert

/showtooltip Resurrection
/y Incoming resurrection on %t.
/cast Resurrection

Casts Resurrection on your target and announces you are doing so in a yell.

Bonus Macro!

Super Suppression:

Target your tank + Pain Suppression + Alert

#showtooltip Super Suppression – YOURTANKNAMEHERE
/tar YOURTANKNAMEHERE
/cast Pain Suppression
/raid Pain Suppression on %t.

This one requires a little customization but is well worth the effort. If you regularly heal a particular tank, put their character name into the macro wherever you see YOURTANKNAMEHERE. The macro will then target your tank, cast Pain Suppression on her (reducing her damage by 40% for 8 seconds) and announce it to your raid.

Useful Sites For Macro Creation:

For some reason, macro sites  are dominated by an unbelievable number of junk sites with viruses and the like. Please use caution when searching for macros on the interwebs.

Wowpedia’s Useful Macros for Priests

WoW 300 Macros: A mess of a site, but the generators are helpful

Wowpedia’s General Guide To Macros

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SmiteSpec v. ShieldSpec: Builds & Rotations at 85

I’ve put together this little down-and-dirty guide to discipline priest healing because being a Disc Priest these days is, truly, complicated.

The main source of this complexity lies in the fact that Disc Priests are now essentially two distinct specs: the SmiteSpec and the ShieldSpec.

The variance in style of the two versions of disc priesting is pretty pronounced, so disc priests tend to lean quite heavily toward their favorite version of discipline. It’s created something of a rift in the Disc community. Much shouting and pulling of beards.

ShieldSpec focuses on shielding, doling out standard priest healing spells, and managing a variety of cooldowns (Inner Focus, Power Infusion, Rapture) to return mana. It functions similarly to how Discipline worked throughout Wrath of the Lich King.

Pros: Similar to the Wrath disc healing style and thus familiar to Wrath Discos. Intuitive.

Cons: (Possible) lower mana return. Boring.

SmiteSpec is based on an entirely new healing mechanic for Warcraft. SmiteSpec disc priests use a combination of offensive, DPS (primarily Smite) spells for mana return and indirect healing spells, coupled with more classic Discipline direct healing spells (including Shield).

Pros: New and different way to heal, unique to Discos. (Possible) higher mana return. Wings (WANGS!).

Cons: Focus diverted between DPS targets and healing targets. Minimal DPS damage. Unfamiliar mechanism.

Personally, I’ve been running the two specs simultaneously to see which better fits my needs/playstyle, and I have to confess that I lean more towards the ShieldSpec. However, both are viable and fun Discipline Priest options.

Sample ShieldSpec Build
View Liala’s Current ShieldSpec Build

Click to Embiggen

 

Sample ShieldSpec Rotation

With this build, I like to Shadow Protection/Fortitude everyone pre-fight. The low-cost instants of Inner Will are worth more to me right now than Spellpower (plus I think the increased movement speed helps me stay out of AoE trouble).
For a rotation I generally bubble (Power Word: Shield) the tank, hit him with Prayer of Mending, then watch. If another DPS is taking a lot of damage, I’ll throw another bubble and a Renew on him or her, and then go back to refreshing Prayer of Mending and bubble on the tank. For a big, quick tank heal I use Penance; for a slow, big tank heal I use Greater Heal.

If damage is going all over the place, I use Inner Focus and then Prayer of Healing; if damage is focused on the tank, I use Inner Focus and then Greater Heal. I use Inner Focus on every cooldown religiously.

Sample SmiteSpec Build
View Liala’s Current SmiteSpec Build

Click to Embiggen

Sample SmiteSpec Rotation

[Incoming!]

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Don’t Panic: Disc Priest Tips for Cataclysm

Healing as a Disc Priest in these early days of the Cataclysm expansion can be cataclysmically horrifying.

The average LFD group is explosively bad: DPS refuse to utilize crowd control. The tank pulls seven mobs as though he’s an overgeared ICC Kingslayer running Mana Tombs with every buff in the game. No one will stop for you to drink.

You’re running out of mana every two mobs and the group keeps pulling, oblivious to your panicked squeals for mana, mana, mana! Bars are dropping. You pop triage heals on the DPS, even though you can’t spare the mana, because you know you’ll wipe for sure without that strangely tough hunter because your tanks’ health is dropping faster than a brick on fast-forward and he’s vying for the title of World’s Biggest Dick anyway.

The ‘lock Life Taps six times in quick succession, the tank pulls the boss while you’re counting the seconds on your Shadowfiend cooldown and sobbing softly while whacking the last three mobs feebly with your stick, and then it happens:

You wipe.

And then the group boots you.

I wish I had more encouraging news for you, gentle discos, but the best I can say is that we’re not alone. Every healer I’ve talked to is going through this same agony. Tanks are squishier, DPS are slower, your mana is nonexistent, and somehow in LFD all those problems add up to THE HEALER SUCKS!

I feel your pain. Hell, I’m living your pain!

We’re all in this together, all embattled and embittered and embarrassed in these bludgeon-fests, but here are a few tips that may assist in that horrifying slog we’re facing these days. They’ve helped me regain my sanity- what little remains, that is- and I hope they do the same for you:

1. LFD? LFG!

The LFD tool is an odd monster. It at once impersonalized the leveling experience and yet exposed you to far more content. Blizzard certainly took the impersonalization to heart: just look at the new guild system for confirmation that they really, really want you get to know players on your realm at least a bit better.

The lone leveler got hit with the nerf bat in terms of guild achievements and rewards, but perhaps- perhaps!- the extreme difficulty of healing right now is intended to do the same thing.

I have to be honest with you guys, now: I have not finished a single random LFD instance since Cataclysm began. I’ve been kicked (“You suck!”), I’ve ragequit (“You guys suck!”), I’ve been in the fetal position and crying too snottily to seize hold of my mouse (“I suck!”).

And then there are guild runs.

I moved my main priest to another server (to act as temporary financial support to a low-level alt), and ended up in a new guild about two weeks ago. I don’t know all of my guildmates very well, but I *do* know them better than my LFD-sponsored Ipwnunoobz tank.

When I need to stop for mana, they stop. We pull cautiously and steadily. We make good time, because we don’t wipe. No one yells. No one curses (there is excessive /mooning of bosses, however). No one pitches a fit.

If you haven’t yet, or if you’re not in a guild that runs instances regularly. do seriously consider getting in with a guild to run with outside the LFD Disaster Relief System.

I can highly recommend Mortem Vitae Sequens on A-Farstriders, Waypoint on A-Medivh, Tsu Tain Guu Faitaa on H-Drenden, and Business Time on A-Moonrunner. If those guilds are aren’t hiring, I know each one would be happy to recommend a good one on-server.

2. Dress for Success

It’s tempting- oh, so tempting- to gear up as a Shadow Priest, run a few quests in Vash’jir and Mount Hyjal, and in the meantime queue up as a healer for a few (invariably disastrous) PUGs through the Looking For Group tool.

Do not do this. If you’re picking up gear with Hit and chucking the gear with Spirit, well- you’re gonna have a bad time.

Now is the time to commit to running in Spirit gear with no Hit as a dedicated Disc Priest instance healer (or partner-in-crime of a tankish questing friend).

If you can’t bring yourself to do that, admit to yourself that you’d really like to see those new areas while you level, dropping Spirit gear for Spellpower and Intellect (and Hit), and level as a  Shadowpriest, may the gods forgive me for saying it.

3. (Key)Bound for Glory

Go into the game. Hit ‘Esc’. Select ‘Macros’.

Creating macros is easy, and it’s awfully nice to have a pre-programmed little ditty that you can slap out at the beginning of LFD. It might not make any difference, but you’ll feel like you at least made the effort.

Just select ‘Create New…’ on the Macros screen, select an attractive icon, and type in anything you’d normally type in the chat screen. Once done, pull the icon(s) to your quickbar and press at will.

My own goes something like this:

/p Hi, everyone! I’m Liala and I’ll be your healer for this evening’s run.
/p Healers are really low on mana right now, as I’m sure you’ve noticed, so I’m going to have to ask for a few more mana breaks then we’re all used to. I promise I’ll make it as quick as I can.
/p Deeps, I’m really sorry, but I’m probably not going to be able to heal you as much. Please don’t hesitate to use bandages if we’re getting creamed. That’s it! Thanks for reading!

Then I have a few macros that I’ve always had:

/p Mana break after this mob, please.
/p Focusing on tank heals, please bandage at will.

Employ your macros to give your tank a verbal heads-up whenever possible, and reap the rewards of a happy tank.

4. Get Right Back To Where We Started From

We all want to get ahead, to see the new instances, to see the new content!

The last thing on Azeroth any of us want to do right now is go back to the Lich King or any of those Heroic Wrath instances we’ve run ten thousand times, but there is, I swear, benefit to doing so.

Queue up for a random Lich King Heroic and run it paying complete and total attention to your rotation.

Running these suckers is a great way to familiarize yourself with all the new bells and whistles we Disc Priests have without stressing the hell out over everyone dying all over the place. No matter how much I read or study or crunch numbers, I find nothing ever, ever replaces the actual experience of playing with a new build.

Since healing should be cake, you’ll be able to take stock of your new talents without being terribly distracted.

Try out new rotations. Pay attention to the numbers that are popping up as you heal, and check out which spells give you the biggest results and how much your mana bar sinks with each. Get used to using Inner Focus and Hymn of Hope and Barrier, and whatever else you haven’t been using lately. Try out the new Smitespec and see if that fills you with joy (and wings).

Whatever else you do, remain calm and remember we’re all right there with you, bitching about our tanks and DPS in the ethereal super-reality that all Disc Priests share. Your QQ is our QQ. Godspeed.

For more information on gear and builds, check out:
Cataclysm Disc Priest Builds (Shieldspec and Smitespec)
Gearing a Disc Priest: 80-85
Gearing a Disc Priest: The Beginning Raider (85+)
Cataclysm Disc Priest Gems and Reforging
My current build on the Armory

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Best Races for Priests in Cataclysm

Cataclysm is here, and we’re asking the same questions: what new alt should I roll?

If you’re rolling a new disc priest and need to know how racial bonuses will benefit you, look no further!

(Racial Traits from Wowpedia.org; thanks as always, guys!)

HORDE

  • Blood Elf
    • Racial Traits
      • Arcane Affinity : 10 point skill bonus to Enchanting (note, this also raises the cap by 10 at each level of enchanting).
      • Magic Resistance : Reduces the chance you will be hit by spells by 2%.
    • Assessment
      • Excellent. Arcane Torrent serves as an additional mana return ability, to be used in rotation with Shadowfiend, Hymn of Hope, and mana potions. to me, that’s a game-changing racial, and the best in the game for disc priests. Enchanting is a great choice of profession for priests as well, so go us.
  • Forsaken (aka Undead)
    • Racial Traits
      • Will of the Forsaken : Removes any CharmFear and Sleep effect. 2 minute cooldown.
      • Cannibalize : When activated, regenerates 7% of total health and mana every 2 seconds for 10 seconds. Only works on Humanoid or Undead corpses within 5 yards. Any movement, action, or damage taken while Cannibalizing will cancel the effect. (Mana aspect added in Cataclysm)
      • Underwater Breathing : Underwater breath lasts 233% longer than normal.
      • Shadow Resistance : Reduces the chance you will be hit by Shadow spells by 2%
    • Assessment
      • Good. Mana regen through Cannibalize is nice, but requires an actual humanoid corpse, which will be awkward in high-level instances. Will of the Forsaken is great if you’re going to PvP with your Disc Priest, but isn’t as important for the raider/leveler.
  • Goblin
    • Racial Traits
      • Rocket Jump : Activates your rocket belt to jump forward. 2 minute cooldown, shared with Rocket Barrage.
      • Rocket Barrage : Launches your belt rockets at an enemy, dealing X-Y fire damage. (24-30 at level 1; 1654-2020 at level 80). 2 min. cooldown shared with Rocket Jump.
      • Time is Money : Cash in on a 1% increase to attack and casting speed.
      • Best Deals Anywhere : Always receive the best discount regardless of faction standing.
      • Pack Hobgoblin : Calls in your friend, Gobber, allowing you bank access for 1 min. 30 minute cooldown.
      • Better Living Through Chemistry : Alchemy skill increased by 15.
    • Assessment
      • Mediocre. Time Is Money is a decent haste bonus, and Best Deals Anywhere is nice for everyone! The bonus to Alchemy is solid, but only if you’re taking the Alchemy/Herbalist route for professions (a solid priest choice). Overall the bonus to haste is not that big of a game-changer, and the other talents are too non-priest-specific to make it our recommendation pro-goblin. On the other hand, a goblin priest would look fantastic in Tier 10 gear and their hair choices are fabulous.
  • Tauren
    • Racial Traits
      • War Stomp : Activate to stun opponents – Stuns up to 5 enemies within 8 yards for 2 seconds. 2 minute cooldown.
      • Endurance : Base health increased by 5%.
      • Cultivation : Adds a 15 point skill bonus to Herbalism as well as increases the speed you can gather herbs. (Note, this also raises the cap by 15 at each level of herbalism). Faster gathering speed added in Cataclysm.
      • Nature Resistance : Reduces the chance you will be hit by Nature spells by 2%.
    • Assessment
      • Poor. The only marginally useful trait would be the Herbalism bonus for an Alchemy/Herbalism-trained priest; the rest are not useful to priests in the least.
  • Troll
    • Racial Traits
      • Berserking : Activate to increase attack and casting speed by 20% for 10 seconds. 3 minute cooldown.
      • Regeneration : Increase health regeneration bonus by 10%. Also allows 10% of normal health regen during combat.
      • Da Voodoo Shuffle : Reduces the duration of all movement impairing effects by 15%. Trolls be flippin’ out mon!
    • Assessment
      • Mediocre. In theory, you won’t need health regeneration as you’ll be protected from direct hits by your friendly local tank, but if mana management is as restrictive as promised, a small personal health regen bonus may be welcome. Berserking offers haste increase similar to goblins’ Time Is Money, but the other bonuses are not priest-specific.

ALLIANCE

  • Draenei
    • Racial Traits
      • Gift of the Naaru : Heals the target of X damage over 15sec. The amount healed is increased based on the caster’s Spell Power or Attack Power, whichever is higher. 3 minute cooldown.
      • Heroic Presence : Increases chance to hit with all spells and attacks by 1%. No longer affects nearby allies as of Cataclysm.
      • Gemcutting : 10 point skill bonus to Jewelcrafting (note, this also raises the cap by 10 at each level of jewelcrafting).
      • Shadow Resistance : Reduces the chance you will be hit by Shadow spells by 2%.
    • Assessment
      • Poor. Gift of the Naaru is a decent self-healing spell when the mana chips are down, but really- Binding Heal would be even better. Heroic Presence doesn’t help you, as healing spells on friendly targets always hit. But you already knew that, right? And you don’t have any hit on your gear, RIGHT?
  • Dwarf
    • Racial Trait
      • Stoneform : Activate to remove poison, disease, and bleed effects; +10% Armor; Lasts 8 seconds. 2 minute cooldown.
      • Gun Specialization : increases chance to critically hit with Guns by 1%.
      • Mace Specialization : Increases expertise with maces and two-handed maces by 3.
      • Frost Resistance : Reduces the chance you will be hit by Frost spells by 2%.
      • Explorer : You find additional fragments when looting archaeological finds and you can survey faster than normal archaeologists. Cataclysm
    • Assessment
      • Mediocre. None of these are useful to disc priests. But dwarf priests! Will wonders never cease? Hard lobbying by the pro-dwarf community made me rethink my original ‘Poor’ rating of dwarves; the high mana cost of Remove Disease and other cleansing abilities in Cataclysm renders their Stoneform pretty valuable (even if they can’t cast it on others). I think that’s worth a bump up to the next level. Now stop biting my kneecaps.
  • Gnome
    • Racial Traits
      • Escape Artist : Escape the effects of any immobilization or movement speed reduction effect. Instant cast. 1.45 min cooldown.
      • Expansive Mind : Increase mana pool by 5%. Change to mana pool from Intellect occurred with Cataclysm.
      • Arcane Resistance : Reduces the chance you will be hit by Arcane spells by 2%.
      • Engineering Specialist : 15 point skill bonus to Engineering (note, this also raises the cap by 15 at each level of Engineering).
      • Shortblade Specialization : Expertise with Daggers and One-Handed Swords increased by 3. Cataclysm
    • Assessment
      • Mediocre. The only thing we care about here is the mana pool increase by 5%. It’s a nice little bonus, and- while not being the best in the game- is certainly nothing to sneeze at.
  • Human
    • Racial Traits
      • Every Man for Himself : Removes all movement impairing effects and all effects which cause loss of control of your character. This effect shares a cooldown with other similar effects, 3 minute cooldown.
      • Diplomacy : Reputation gains increased by 10%.
      • The Human Spirit : Increase spirit by 3%.
    • Assessment
      • Good. The Human Spirit is the only real bonus we get here, but the extreme emphasis on mana regen in Cataclysm bumps the human race from Mediocre to Good in my book.
  • Night Elf
    • Racial Traits
      • Shadowmeld : Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threatis restored versus enemies still in combat upon cancellation of this effect, 2 minute cooldown.
      • Quickness : Reduces the chance that melee and ranged attackers will hit you by 2%.
      • Wisp Spirit : Transform into a wisp upon death, increasing speed by 75%.
      • Elusivesness: Reduces the chance enemies have to detect you while Shadowmelded and increases your speed while stealthed by 5%. Faster stealthed speed added in Cataclysm
      • Nature Resistance : Reduces the chance you will be hit by Nature spells by 2%.
    • Assessment
      • Mediocre. I play a nelf priest myself, despite the lack of decent racials. The one bonus of nelf priestness is the excellent Shadowmeld, with which you can (with luck) hide in the shadows during a group wipe and rez everyone without the run.
  • Worgen
    • Racial Traits
      • Darkflight : Activates your true form, increasing movement speed by 40% for 10 sec. 3 minute cooldown.
      • Viciousness : Increases critical strike chance by 1%.
      • Aberration : Increases your resistance to harmful Nature and Shadow effects by 1.
      • Flayer : Skinning skill increased by 15 and allows you to skin 0.5 seconds faster.
      • Two Forms : Turn into your currently inactive form. 1.5 sec cooldown.
      • Running Wild : Drop to all fours to run as fast as a wild animal. Serves as the worgen “mount”.
    • Assessment
      • Mediocre. The only thing that salvages worgen from poor priest racials is the small increase in Critical Strike… Bbut you know that’s not going to stop us from rolling the baddest priest on the shape-shifting block.
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Disc Priest Cataclysm Gear: Levels 80-85

ABOUT LEVELS 80-85

The new Cataclysm levels, 80 through 85, will be undertaken primarily in the new zones of Vash’jir (80-82), Mount Hyjal (80-82), Deepholm (82-83), Uldum (83-84), the Twilight Highlands (84-85) and in the PvP Tol Barad, as well as through the LFD tool.

The recommendations below will assist you while leveling, while in normal instances, and beginning to run heroic instances. These suggestions do not include low-, mid-, and high-level raiding suggestions, which can be found instead in our Disc Priest Cataclysm Raiding Gear Guide. This guide also does not include those items which can be found in heroic instances (see low-level raiding gear for those choices).

We’re still maximizing:
Spirit > Intellect > Critical > Haste > Stamina

Be sure to check out our Disc Priest Leveling Guide: Levels 80 – 85 (incoming!).

Heirloom gear is not included in this list, but is dicussed here.

ENCHANTING LEVELING GEAR

An exhaustive list of enchantments would be too exhausting to contemplate, so for each piece I simply recommend one enchantment that I think gets the job done and will serve you well for most of your five levels. Re-enchanting leveling gear is, I think, neither time nor cost effective given the relatively small benefit you’ll enjoy while leveling.

BEST DISCIPLINE PRIEST GEAR AND ENCHANTS: LVL 80-85

CHEST

Best In Show: Overly Intelligent Robes (H) / Overly Intelligent Robes (A)

Alternative 1: Anraphet’s Regalia
Alternative 2: Robes of Rampant Growth
Alternative 3: Robes of Orsis
Alternative 4: Robes of Khintaset

Enchantment: Scroll of Enchant Chest – Powerful StatsScroll of Enchant Chest – Super Stats, or Scroll of Enchant Chest – Exceptional Stats

LEGS

Best In Show: Bastion-Clearing Leggings (H) / Narkall’s Leggings (A)

Alternative 1: Legwraps of Astral Rain
Alternative 2: Emberfire Pants BEST BUY!
Alternative 3: Curse-Tainted Leggings

Enchantment: Powerful Ghostly SpellthreadPowerful Enchanted Spellthread, or Brilliant Spellthread

FEET

Best In Show: Hekatic Slippers

Alternative 1: Fireweave Boots BEST BUY!
Alternative 2: Titanic Treads
Alternative 3: Medic’s Bloodstained Sandals

Enchantment: Scroll of Enchant Boots – Icewalker,  Scroll of Enchant Boots – Surefooted, or Scroll of Enchant Boots – Greater Spirit

SHOULDERS

Best In Show: Blight-Lifter’s Mantle

Alternative 1: Mantle of Master Cho
Alternative 2: Spaulders of Gruesome Accomplishment (A) / Spaulders of Gruesome Glory (H)
Alternative 3: Shoulders of the Obelisk

Enchantment: Greater Inscription of Charged Lodestone or Lesser Inscription of Charged Lodestone

WRIST

Best In Show: Bracers of Final Memories

Alternative 1: Fireweave Bracers BEST BUY!
Alternative 2: Spiritmend Bracers BEST BUY!

Enchantment: Scroll of Enchant Bracer – Superior SpellpowerScroll of Enchant Bracers – Greater Spellpower, or Scroll of Enchant Bracer – Healing Power

HANDS

Best In Show: Deathsilk Gloves BEST BUY!

Alternative 1: Fireweave Gloves BEST BUY!
Alternative 2: Roffle’s Ruffly Gloves

Enchantment: Scroll of Enchant Gloves – Exceptional SpellpowerScroll of Enchant Gloves – Major Spellpower, or Scroll of Enchant Gloves – Major Healing

HEAD

Best In Show: Spiritmend Cowl BEST BUY!

Alternative 1: Kata-Mary Crown
Alternative 2: Helm of the Typhonic Beast

Enchantment: Arcanum of HyjalArcanum of Burning Mysteries, or Arcanum of the Dragonmaw

WAIST

Best In Show: Incense Infused Cumberbund

Alternative 1: Pillarbind Waistguard
Alternative 2: Emberfire Belt BEST BUY!
Alternative 3: Triple-Loop Belt

Enchantment: [The best Belt Buckle you can buy]

BACK

Best In Show: Cloak of Ancient Wisdom

Alternative 1: Cloak of the Dryads
Alternative 2: Stonebinder’s Cloak
Alternative 3: Thousand Bandage Drape
Alternative 4: Solar Wind Cloak

Enchantment: Scroll of Enchant Cloak – Greater Speed

NECK

Best In Show: Eye of Many Deaths BEST BUY!

Alternative 1: Celadon Pendant
Alternative 2: Kuang’s Locket of Secrets
Alternative 3: Heartbreak Charm

FINGERS

Best In Show: Ring of Warring Elements BEST BUY!

Alternative 1: Red Dragonheart Ring
Alternative 2: Spirit Creeper Ring
Alternative 3: Diamant’s Ring of Temperance
Alternative 4: Veneficial Band

Enchantment: [Enchanters Only]

TRINKETS

Best In Show: Figurine – King of Boars BEST BUY!

Alternative 1: Blood of Isiset
Alternative 2: Elementium Dragonling (requires ENG)
Alternative 3: Impetuous Query

WEAPON (Staves Only)

Best In Show: Very Manly Staff

Alternative 1: Staff of Siphoned Essences
Alternative 2: Soul Releaser
Alternative 3: Staff of Solemn Secrecy

Enchantment: Scroll of Enchant Weapon – Black MagicScroll of Enchant Staff – Greater Spellpower, or Scroll of Enchant Staff – Spellpower

 

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Discipline Priest Builds for 4.0

Check out our guide to Disc Priest Gear in Cataclysm

These builds are now active in patch 4.0.3. You can add onto them- without respeccing- in Cataclysm, when the level cap increases to 85 and you can pick up the last four talent points. Consider them a starting point for experimenting with all the fun new elements of the disc priest!

Check out DA’s main priest: Liala’s Current Build and Stats at WoW Armory

SAMPLE BUILD #1: The Standard Shielding Disc Priest (aka SHIELDSPEC)

Interactive Talent Calculator for Build #1

This build includes many talents familiar to WotLK disc priests, including Improved PW:Shield, Grace, Rapture, and Divine Aegis, among others. I’ve also picked up a few new talents:

  • Darkness: Improves spell Haste by 3% (Shadow)
  • Power Word: Barrier: Summons a barrier in a certain location that shields any friendly target within it.
  • Soul Warding: Reduces cooldown on PW:Shield by 2 seconds.

This build should feel very familiar to current Disc Priests. For variation, I’d recommend dropping 2 points of Veiled Shadows (Shadow; reduces cooldown on Fade and Shadowfiend) for two ranks of Inspiration (Holy; increases healing of Holy heal spells).

Recommended Glyphs
Prime: Glyph of Penance, Glyph of Power Word: Shield, Glyph of Power Word: Barrier
Major: Glyph of Mass Dispel … and the rest currently suck for us; try Dispel Magic and Holy Nova, just for giggles
Minor: Glyph of Shadowfiend, Glyph of Fortitude, Glyph of Shackle Undead (I’d switch this one out with Glyph of Levitate, but it’s a personal preference)

SAMPLE BUILD #2: The Smite/Shield Hybrid Disc Priest (aka SMITESPEC)

Interactive Talent Calculator for Build #2

This build is highly experimental; Blizzard clearly wanted PvPing Disc priests to do more damage through the use of Smite, as you can see from the inclusion of a number of new talents (Evangelism, Archangel, and Atonement). This might also be a nice leveling build, enabling a dedicated Disc priest to heal through 5-man instances and solo quest without changing specs. New talents include:

  • Evangelism: Increases the damage and decreases mana cost of Smite, Holy Fire, and Penance each time you cast Smite (or Mind Flay).
  • Archangel: Consumes your Evangelism effect so that, rather than increasing the damage, etc., of your next Smite (see above), restores a percentage of mana and boosts your healing effects.
  • Atonement: Heal a nearby target (or yourself) for 80% (40% for yourself) each time you Smite.

For a possible variation, I’d consider dropping 2 points in Darkness (haste increase) for two points in Veiled Shadows (Shadowfiend and Fade cooldown reduction).

Recommended Glyphs
Prime: Glyph of Penance, Glyph of Power Word: Shield, Glyph of Renew
Major: Glyph of Mass Dispel, Glyph of Divine Accuracy, Glyph of Smite
Minor:  Glyph of Shadowfiend, Glyph of Fortitude, Glyph of Fading (all that Smite-ing’s going to be generating threat that you’ll have to control much more than the Shield build)

Don’t be afraid to play around with the new talents; good luck and have fun!

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Disc Priest Cataclysm Gear: Levels 70-80

ABOUT LEVELS 70-80

Northrend will likely dominate your 70’s, offering the best gear for your effort. Solo-able Isle of Quel’Danas rewards, high-level tailoring gear, and Hyjal vendor gear will give instance and raid drops a run for their money in these levels.

No level 80-required gear is included in this list. Level 70-required gear is shockingly useful at this point, and picking them up early can carry you through all ten levels with ease.

We’re still maximizing:
Spirit > Intellect > Critical > Haste > Stamina

Check out our Disc Priest Leveling Guide: Levels 70 – 80 (incoming!).

Heirloom gear is not included in this list, but is dicussed here.

ENCHANTING LEVELING GEAR

An exhaustive list of enchantments would be too exhausting to contemplate, so for each piece I simply recommend one enchantment that I think gets the job done and will serve you well for most of your ten levels. Re-enchanting leveling gear is, I think, neither time nor cost effective given the relatively small benefit you’ll enjoy.

BEST DISCIPLINE PRIEST GEAR AND ENCHANTS: LVL 70-80

CHEST

Best In Show: Inquisition Robes

Alternative 1: Sunfire Robe BEST BUY!
Alternative 2: Robes of Ghostly Hatred
Alternative 3: Fel Conquerer Raiments
Alternative 4: Robe of Eternal Light

Enchantment: [Enchant Chest - Greater Stats] or [Enchant Chest - Major Mana]

LEGS

Best In Show: Leggings of Calamity

Alternative 1: Pantaloons of Growing Strife
Alternative 2: Pantaloons of Calming Strife
Alternative 3: Leggings of Channeled Elements

Enchantment: [None until Level 50]

FEET

Best In Show: Slippers of the Seacaller

Alternative 1: Boots of the Divine Light
Alternative 2: Soul-Strider Boots
Alternative 3: Frozen Shadoweave Boots BEST BUY!

Enchantment: [Enchant Boots - Minor Speed] or [Heavy Armor Kit]

SHOULDERS

Best In Show: Kyrstel Mantle

Alternative 1: Amice of the Convoker
Alternative 2: Shawl of Wonderment
Alternative 3: Shoulderpads of Knowledge’s Pursuit

Enchantment: [None until Level 60]

WRIST

Best In Show: Cuffs of Absolution

Alternative 1: Bracers of Absolution
Alternative 2: Verdisa’s Cuffs of Dreaming

Enchantment: Enchant Bracer – Mana Regeneration or Enchant Bracer – Greater Intellect

HANDS

Best In Show: Maggotproof Gloves

Alternative 1: Gloves of Tyri’s Power
Alternative 2: Handguards of Defiled Worlds

Enchantment: [Enchant Gloves - Minor Haste]

HEAD

Best In Show: Aurelian Mitre

Alternative 1: Cowl of the Grand Engineer
Alternative 2: Hood of Hexing

Enchantment: [None until Level 50]

WAIST

Best In Show: Beauty’s Silken Ribbon

Alternative 1: Belt of Blasting BEST BUY!
Alternative 2: Anetheron’s Noose
Alternative 3: Spellfire Belt BEST BUY!

Enchantment: [None until Level 70]

BACK

Best In Show: Periwinkle Cloak

Alternative 1: Eagle Ray Cloak
Alternative 2: Burned Gatherings
Alternative 3: Tattered Cape of Antonidas
Alternative 4: Twitching Shadows

Enchantment: [Enchant Cloak - Greater Resistance] or [Enchant Cloak - Greater Defense]

NECK

Best In Show: Pipefish Cord

Alternative 1: Acanthia’s Lost Pendant
Alternative 2: Hyjal Savior’s Pendant
Alternative 3: Pendant of Sunfire BEST BUY!

FINGERS

Best In Show: Kibble

Alternative 1: Anthia’s Ring
Alternative 2: Ring of the Great Whale
Alternative 3: Signet of Transformation
Alternative 4: Shadowmight Ring BEST BUY!

Enchantment: [None until Level 70 and then enchanters only]

TRINKETS

Best In Show: Witching Hourglass

Alternative 1: Figurine – Sapphire Owl BEST BUY!
Alternative 2: Mercurial Alchemist Stone (Requires Alchemy)
Alternative 3: Frenzyheart Insignia of Fury

WEAPON (Staves Only)

Best In Show: Cerith Spire Staff

Alternative 1: Angerfang Staff BEST BUY!
Alternative 2: Steelspark Staff BEST BUY!
Alternative 3: Razorwind Staff BEST BUY!

Enchantment: [Enchant 2H Weapon - Major Intellect] or [Enchant 2H Weapon - Major Spirit] (or Lesser versions of either)

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Disc Priest Cataclysm Gear: Levels 10-20

Disc Priest Leveling Gear, Levels 10-20

But Wait'll You See It On An Orc!

ABOUT LEVELS 10-20

The first ten levels truly do breeze past; it feels like only five minutes ago you were running errands for the blue space goats on your crashed outlier ship- and it was. But times change, and with them we must venture out beyond the structured and harmless world of our priestly infancy and into the Great Big World, where creatures attack you on sight.

As you move through levels ten through twenty, gear becomes more critical. The turning point truly is at 15, when you become eligible for dungeons, have a few talent points to assign, and can .

At this point, you’ll be challenged to find anything with decent Crit on it, and most gear will have less Spirit than you’ll want, but don’t fret. Maximize Intellect, grab Crit wherever you find it, don’t fear Spirit gear (you’ll get that stuff with less of a fight from the mages), and throw in a little Stamina to increase your survivability.

At this point, we want:
Spirit > Intellect > Critical > Stamina

Check out our Discultimate Leveling Guide: 0 – 20 In Six Seconds

FINDING & PURCHASING GEAR

Particularly for the first forty or so levels, the fastest way to gear up will be through the Auction House. If you’re playing the well-funded priest alt of a high roller, all well and good. If this is your only character, you are, as the British say, for it.

I’ve tried to include gear that comes from a variety of sources that may not be the absolute top stat gear to provide the non-high-rollers with a selection of gear that allows for some variation in following quest lines, and just plain personal preference (I refuse to set foot in Silithus, for example, no matter what Discipline Robe Of Shazaam might be there).  And for those of you with a Daddy Warbucks alt suppling you with a steady stream of allowance packets, or far-reaching hopes, there’s a ‘Best In Show’ category as well.

Heirloom gear is not included in this list, but is dicussed here.

ENCHANTING LEVELING GEAR

An exhaustive list of enchantments would be too exhausting to contemplate, so for each piece I simply recommend one enchantment that I think gets the job done and will serve you well for most of your ten levels. Re-enchanting leveling gear is, I think, neither time nor cost effective given the relatively small benefit you’ll enjoy.

SECRET TIP O’ THE DAY: I always carry two extra pairs of gloves with me at lower levels. I buy the cheapest gloves I can find and then enchant one with [Enchant Gloves - Herbalism] and one with [Enchant Gloves - Mining] (my two professions), then make a macro to slip them on quickly. When I hit that “just a little too high!” herb or mine, I’ve got them in the bag and ready to go.

BEST DISCIPLINE PRIEST GEAR AND ENCHANTS: LVL 10-20

CHEST

Best In Show: Tree Bark Jacket

Alternative 1: Corsair’s Overshirt
Alternative 2: Robe of the Moccasin
Alternative 3:  Grey Woolen Robe BEST BUY!
Alternative 4: Robes of Arugal (20+)

Enchantment: [Enchant Chest - Greater Stats] or [Enchant Chest - Major Mana]

LEGS

Best In Show: Darkweave Breeches

Alternative 1: Shimmering Trousers
Alternative 2: Buccaneer’s Pants
Alternative 3: Colorful Kilt BEST BUY!

Enchantment: [None until Level 50]

FEET

Best In Show: Spidersilk Boots

Alternative 1: Bright Boots
Alternative 2: Sanguine Sandals
Alternative 3: Woolen Boots BEST BUY!

Enchantment: [Enchant Boots - Minor Speed] or [Medium Armor Kit]

SHOULDERS

Best In Show: Ghostly Mantle

Alternative 1: Slime-encrusted Pads (20+)
Alternative 2: Rose Mantle
Alternative 3: Reinforced Woolen Shoulders BEST BUY!

Enchantment: [None until Level 60]

WRIST

Best In Show: Bright Bracers

Alternative 1: Mindthrust Bracers (non-PvP only)
Alternative 2: Greenweave Bracers of Healing/ Eagle/ Owl
Alternative 3: Ivycloth Bracelets of Healing/ Eagle /Owl (20+)

Enchantment: Enchant Bracer – Mana Regeneration or Enchant Bracer – Greater Intellect

HANDS

Best In Show: Bright Gloves

Alternative 1: Serpent Gloves
Alternative 2: Gold-flecked Gloves
Alternative 3: Gnoll Casting Gloves

Enchantment: [Enchant Gloves - Minor Haste]

BACK

Best In Show: Tumultuous Cloak of the Sorcerer (from Satchel of Helpful Goods)

Alternative 1: … of the Elder
Alternative 2: … of the Moon
Alternative 3: Pearl-Clasped Cloak BEST BUY!

Enchantment: [Enchant Cloak - Greater Resistance] or [Enchant Cloak - Greater Defense]

HEAD

Best In Show: Lucky Fishing Hat

For engineers…
Alternative 1: Shadow Goggles
Alternative 2: Green Tinted Goggles

Enchantment: [None until Level 50]

NECK

Best In Show: Brilliant Necklace

Alternative 1: Ornate Tigerseye Necklace
Alternative 2: Thick Bronze Necklace

FINGERS

Best In Show: Ring of Iron Will (A) / Totemic Clan Ring (H)

Alternative 1: Black Widow Band (non-PvP only)
Alternative 2: Deep Fathom Ring (20+)
Alternative 3: Lavishly Jeweled Ring
Alternative 4: Ring of Defense

Enchantment: [None until Level 70 and then enchanters only]

TRINKETS

Best In Show: Minor Recombobulator (Requires Eng 140)

Alternative 1: Rune of Perfection (20+)

WEAPON

Best In Show: Emberstone Staff

Alternative 1: Twisted Chanter’s Staff
Alternative 2: Crescent Staff
Alternative 3: Icicle Rod (20+)

Enchantment: [Enchant 2H Weapon - Major Intellect] or [Enchant 2H Weapon - Major Spirit] (or Lesser versions of either)

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