Category Archives: Endgame

Boosting a Warcraft Character from Level 60 to Level 90: An Illustrated Guide

Pre-ordering the Warlords of Draenor expansion gives your account the ability to boost any character on your account to level 90. You can boost a level 1 character all the way to the top, or you can level them up to 60 and then apply the boost. Additional boosts may be purchased for $90.

Why bother leveling a character all the way to 60 when you could just apply it right away? One word: professions. If you choose to boost a level 60 character who has already learned two professions- even if they’re sitting at 1/600 skill points- those will immediately max out to 600. Professions can be very lucrative, but leveling them can cost you thousands and wipe out the tidy profits associated with them at end game.

I pre-purchased the Warlords of Draenor expansion as soon as it became available, and after an awful lot of hemming and hawing, decided to use my free level 90 boost on my Paladin, Acima, who had stalled out while leveling in the 40’s and never really recovered. I already had all the professions leveled on other characters, so I wanted to choose the best ‘overlap’ profession for money-making cooldowns. After asking around on Twitter and doing a bit of research, I decided to make her an alchemist/herbalist. I already had a Transmutation-specialized Alchemist on my Shaman, and many Twitter friends suggested Acima should pick up the Flasks specialization.

Click on the images to enlarge.

Level 60 to Level 90 Character Boost: An Illustrated Case Study

Character: Acima
Class: Paladin
Spec: Protection

DisciplinaryAction_BoostTo90_Warcraft_Standard

Note the changes to the spell bar; everything has been moved around.

Disciplinary Action | Warcraft Guide Boost to 90 from 60: Changes to UI

Character Pane view at 60 (left) and after boosting to 90 (right)

Class Specialization: The primary specialization is chosen at the loading screen; secondary class specialization (dual spec) was reset.
Reputations
: No reputations change. No Pandaria reputations are learned if you did not already know them.
Talents: All Talents reset and all were opened to level 90
Glyphs: All glyph slots were opened and all glyphs reset. No new glyphs are learned.

Disciplinary Action | Warcraft Guide Boost to 90 from 60: Changes to Talent Pane

Talents are reset and opened to 90

Disciplinary Action | Warcraft Guide Boost to 90 from 60: Changes to Glyphs

All glyph slots are now open; no new glyphs are learned.

Professions: I chose Alchemy and Herbalism; no new recipes are learned.
Profession Specialization: If you choose Engineering or Alchemy, you will not learn a specialization.
Secondary Professions: Cooking, First Aid, and Fishing
Secondary Boosts: Only First Aid was boosted to 600. Cooking and Fishing remained at 1/600.

Disciplinary Action | Warcraft Guide Boost to 90 from 60: Changes to Professions - Alchemy and Herbalism

Your primary professions are boosted to 600, but no recipes or specializations are learned.

Quests: Your account-wide quests remain active, and the quest A Flash of Bronze, which gives your character access to the Timeless Isle, is added to your log book.

Disciplinary Action | Warcraft Guide Boost to 90 from 60: Quest Log pane

The Timeless Isle quest ‘A Flash of Bronze’ is added to your quest log.

Gear: All gear replaced with 483 iLevel items; item ‘look’ is the same as the Mists of Pandaria items purchasable from ‘Adventuring Supplies’ vendors throughout Pandaria.
Bags: All existing bags are replaced with Embersilk Bags. Everything is emptied out of your bags, and then mailed back to your character (from you to you).
Flying: Character learned Flight Master’s License, Cold Weather Flying, Expert Riding (level 60), and Artisan Riding (level 70), but NOT Master Riding or Cloud Serpent Riding

Disciplinary Action | Warcraft Guide Boost to 90 from 60: Changes to Bags

Bag contents are removed and mailed to your character; bags are replaced with 22-slot Embersilk.

The Boost Process: Once your character is level 60, if you’re choosing to get her there for the profession boost, you may click on the gold shield to the left of your character list in the WoW character login page. From there, the level boost process moves forward. Your character is deposited in the Eternal Vale at either the Shrine of Seven Moons or the Shrine of Seven Stars, depending on your faction.

Disciplinary Action | Warcraft Guide Boost to 90 from 60: Boost Leveling Process Screenshots

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The Discipline Priest Handbook

A Short and Complete Manual of Healing as a Discipline Priest

Permanent Link to the most up-to-date version of the Discipline Priest Handbook

Not everyone dedicates the entirety of their Warcraft life to the incomparable experience of being a Discipline Priest.

I can’t explain it, but there it is.

Recently the difficulties associated with playing an alt- long-forgotten, rolled to fill some raid niche that evaporated, miraculously reaching the level cap by picking flowers- were brought home to me when I picked up my dusty mining druid and determined to shape him into a lean mean healin’ machine.

Things went badly. Okay, more than badly. I didn’t know what to spec, I had no idea what a healing rotation even looked like as a druid, and I was- to my shame- booted out of my first pug after two rounds of trash.

To my delight and pathetic gratitude I stumbled upon Tree Bark Jacket’s wonderful Resto Druid Cheat Sheet. Specs immediately become clear, spells made sense, and I stopped wearing cloth.

I asked Keeva of Tree Bark Jacket if I could steal her layout to similarly assist those 85 Disc Priests who needed similar help -the short, sweet version of How To Disc- and she graciously allowed me to lift whatever I could carry.

May this be of some use to you in your new- or continuing- journeys as a priest.

Godspeed, noble Discos!

The Discipline Priest Handbook

Spec Smite Spec:
Sample Smite Spec, WowheadNon-Smite Spec:
Sample Non-Smite Spec, Wowhead
Talent Specs
Stat Priority Intellect >> Spirit >> Haste > Crit > Mastery Stats Guide
Stat Goals Stack Spirit and then Haste (to @12.5%) at lower gear levels.Stack Crit and then Mastery at higher gear levels.
Enchants
Rotation Smite Spec:

  • All of the Non-Smite Spec information, plus…
  • Smite a hostile target five times to proc Archangel
  • Use Archangel to return mana and buff healing

Non-Smite Spec:

  • Apply Power Word: Shield and Prayer of Mending to the tank just before she pulls. Keep Shield up on the tank.
  • Re-apply Prayer of Mending to the tank whenever it expires
  • Optional: Apply PW:Shield to a DPS who is taking a lot of damage, or to yourself
    *ProTip: When you get aggro, use your Fade ability.
  • Small Heal: Renew (HoT)
  • Medium, Fast Heal: Penance
  • Large, Slow Heal: Greater Heal
  • Group Heal: Prayer of Healing
    *ProTip: Use Inner Focus every time it’s off cooldown before a Greater Heal or Prayer of Healing.
  • Use Hymn of Hope and Shadowfiend to regen mana
Rotations
Glyphs Smite Spec:

  • Primary: Glyph of Penance, Glyph of Power Word: Shield, Glyph of Power Word: Barrier (or Glyph of Renew)
  • Major: Glyph of Mass Dispel, Glyph of Divine Accuracy, Glyph of Fade
  • Minor: Glyph of Shadowfiend, Glyph of Fortitude, Glyph of Fading

Non-Smite Spec:

  • Primary: Glyph of Penance, Glyph of Power Word: Shield, Glyph of Power Word: Barrier (or Renew)
  • Major: Glyph of Mass Dispel, Glyph of Dispel Magic, Glyph of Desperation
  • Minor: Glyph of Shadowfiend, Glyph of Fortitude, Glyph of Shackle Undead
Glyphs
Reforging Destroy:

  • Hit
  • Parry
  • Dodge
  • Expertise

Take:

  • Spirit
  • Haste
  • Crit
  • Mastery
Gems & Reforging
Gems When in doubt, gem for Intellect.Primary Gems:

  • Red = Intellect gems
  1. [Brilliant Inferno Ruby]
  • Yellow = Critical, Haste, and Mastery gems
  1. [Smooth Amberjewel] Critical Strike
  2. [Quick Amberjewel] Haste
  3. [Fractured Amberjewel] Mastery
  • Blue = Spirit gems
  1. [Sparkling Ocean Sapphire] Spirit

Secondary Gems:

  • Green
  1. [Zen Dream Emerald] Mastery + Spirit
  • Orange
  1. [Potent Ember Topaz] Int + Crit
  2. [Reckless Ember Topaz] Int + Haste
  3. [Artful Ember Topaz] Int + Mastery
  • Purple
  1. [Purified Demonseye] Int + Spirit
Consumables
  • Elixirs
  1. [Flask of the Draconic Mind] +Int
  2. [Flask of Flowing Water] +Spirit
  • Food
  1. [Fortune Cookie] or [Seafood Magnifique Feast] +Top Stat
  2. [Severed Sagefish Head] +Int
  3. [Delicious Sagefish Tail] +Spirit
  4. [Basilisk Liverdog] +Haste
  5. [Baked Rockfish] +Crit
  6. [Lavascale Minestrone] +Mastery

And don’t forget [Superior Mana Oil] for that little extra edge.

Professions
  • Tailoring: +580 Intellect chance or +580 Spirit chance (cloak embroider)
  • Jewelcrafting: +81 Intellect (3 red gems)
  • Alchemy: +80 Intellect (mixology)
  • Engineering: +80 Intellect (bracer enchants & tinkers)
  • Enchanting: +80 Intellect (2 ring enchants)
  • Blacksmithing: +80 Intellect (bracer & glove sockets)
  • Inscription: +80 Intellect (shoulder inscription)
  • Leatherworking: +30 Intellect (bracer enchants)

For theorycrafting, more in-depth discussion, and alternative ideas, visit the PlusHeal.com Priest Forum or the Elitist Jerks Discipline Priest Forum.

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Beginning Raid Leader Resources for Cataclysm

Most guilds out there, even if they want to raid, have gotten just about as far as… Magmaw. The vast majority of guilds haven’t gotten even him down yet.

The elite raiding core of the game may be chomping at the bit for Firelands, but the majority of us are still cooking dinner, dropping small humans at school, picking them UP from school, doing laundry, washing dishes, studying for exams, and, if we have the time, gearing for raids- to say nothing of actually running the raids themselves.

For guilds and groups that are just now starting to look at Magmaw, or have progressed only a few raid bosses into Cataclysm, most raid guides do nothing more than give you a wicked bad case of gear envy.

So for those of us who have more enthusiasm than time, can reliably expect someone to take a bio break to change a diaper, and run their dailies for points once in a blue moon, I’ve compiled a selection of indispensable real-life raid leader- and raider- resources:

1. Boss Blueprint: You’re standing in the middle of Blackwing Descent, trying to communicate to your DPS (who are assuredly not listening) that they need to go THERE and then HERE and then run THAT way when everything turns to steam, when it hits you: These damn colored floor flares are never, ever going to get your point across.

What you need is Boss Blueprint, a drag-and-drop online Strategy creator that you can easily customize and then mail out to your raid team. It’s so easy it’s stupid.

The beauty of Boss Blueprint is that you can do it at work, and then email it to your raiders, who can then look at it at work- which, as we all know, is the only place where any Real-Life Raider has time to think about strategy.

I'm realize I'm only amusing myself

 

 

2. Deadly Boss Mods: Everyone on your team should realistically have this. I realize there are some people who get all bent out of shape about add-ons, but… c’mon. C’mon.

When you look up ‘deadly’ on Google, the first suggestion that pops up is ‘boss mods’. Doesn’t that say it all? (PS- I don’t know why almost as many people are searching for ‘deadly women’, but it can’t mean anything good.)

DBM gets you out of the bad, reminds you to stand in the good, and shouts at you when it’s time to run away. Yes, that’s right: DBM is your mother.

 

3. Boss Loot Lists: Everyone likes to be encouraged to raid, and what better way to encourage your raiders than to remind them the phat lewts they might get their grubby paws on if they can actually remember to make it to the raid on time?

Just go to Wowhead, type in the name of the boss you’re attempting to kill, scroll down to ‘Drops’… and mail that list to your raiders. I guarantee your attendance will improve.

As an added bonus, Wowhead lists a nice, simple strategy for each boss, as well- a guide to create that Boss Blueprint image you’ll be sending around to the group?

For your ease and convenience, I’ve linked the normal raid bosses here:

BLACKWING DESCENT:
Magmaw
Omnotron Defense System: Arcanotron, ElectronMagmatronToxitron
Maloriak
Atramedes
Chimaeron
Nefarian

BARADIN HOLD:
Argaloth

BASTION OF TWILIGHT:
Halfus Wyrmbreaker
Double Dragons ValionaTheralion
Ascendant Council
Cho’gall
Sinestra

THRONE OF THE FOUR WINDS:
Conclave of Wind
Al’Akir

4. Email and Prosper: REMEMBER: With a group of mature gamers who have complicated lives and not nearly as much time as they’d like, email is a great way to get in touch with them. We can all read email at work. As most of us are blocked from viewing game websites, this is your best chance to get in front of your raid team when they have time to actually listen.

If a raider doesn’t want to give you their personal email address, fine: have them create a new one on Yahoo or Gmail and then forward it to their work address.

DO NOT put links in your email. If you want them to see anything, copy and paste it. Darned Websense, ruining our fun…!

Don’t overload them with emails, but one before each raid night is great. Include:
– The loot list, right at the top, to get everyone psyched

- A list of every person’s character name and their role, to remind everyone that they are important to the success of the team as a whole
Example:
Zacariah – Main tank (warrio)
Zoe – Off tank (bare)
Zebidiah – Healing Zachariah (disco)
Zusterke – Healing Zoe (pally)
Zoot – Healing Raid (tree)
Zounds – Ranged DPS (warlock)
Zeke – Ranged DPS (huntard)
Zabra – Ranged DPS (mage)
Zorym – Melee DPS (d nugget)
Zasha – Melee DPS (d nugget)

- A SHORT strategy (I find Wowhead’s length is good) with pictures you create at Boss Blueprint illustrating each stage or major change.

List people by name to tell them what they are doing at each stage. You may have to replace them, but at least everyone will know who is being replaced.

And when you have an entire raid yelling at a puggee to do exactly the same thing, it will- shock!- occasionally sink in.

 

IN CONCLUSION…

Just because you’re not finished with every boss in the game doesn’t mean you can’t raid and raid well. You have the inestimable bonus, with your group, of having actual fun.

Wiping is not fun. Losing is not fun. Knowing what’s going on, what your raid expects from you, and where you ought to be is. As a good raid leader, your job is to make it easy for everyone to come and have fun with you.

Now get out there and take down Magmaw!

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SmiteSpec v. ShieldSpec: Builds & Rotations at 85

I’ve put together this little down-and-dirty guide to discipline priest healing because being a Disc Priest these days is, truly, complicated.

The main source of this complexity lies in the fact that Disc Priests are now essentially two distinct specs: the SmiteSpec and the ShieldSpec.

The variance in style of the two versions of disc priesting is pretty pronounced, so disc priests tend to lean quite heavily toward their favorite version of discipline. It’s created something of a rift in the Disc community. Much shouting and pulling of beards.

ShieldSpec focuses on shielding, doling out standard priest healing spells, and managing a variety of cooldowns (Inner Focus, Power Infusion, Rapture) to return mana. It functions similarly to how Discipline worked throughout Wrath of the Lich King.

Pros: Similar to the Wrath disc healing style and thus familiar to Wrath Discos. Intuitive.

Cons: (Possible) lower mana return. Boring.

SmiteSpec is based on an entirely new healing mechanic for Warcraft. SmiteSpec disc priests use a combination of offensive, DPS (primarily Smite) spells for mana return and indirect healing spells, coupled with more classic Discipline direct healing spells (including Shield).

Pros: New and different way to heal, unique to Discos. (Possible) higher mana return. Wings (WANGS!).

Cons: Focus diverted between DPS targets and healing targets. Minimal DPS damage. Unfamiliar mechanism.

Personally, I’ve been running the two specs simultaneously to see which better fits my needs/playstyle, and I have to confess that I lean more towards the ShieldSpec. However, both are viable and fun Discipline Priest options.

Sample ShieldSpec Build
View Liala’s Current ShieldSpec Build

Click to Embiggen

 

Sample ShieldSpec Rotation

With this build, I like to Shadow Protection/Fortitude everyone pre-fight. The low-cost instants of Inner Will are worth more to me right now than Spellpower (plus I think the increased movement speed helps me stay out of AoE trouble).
For a rotation I generally bubble (Power Word: Shield) the tank, hit him with Prayer of Mending, then watch. If another DPS is taking a lot of damage, I’ll throw another bubble and a Renew on him or her, and then go back to refreshing Prayer of Mending and bubble on the tank. For a big, quick tank heal I use Penance; for a slow, big tank heal I use Greater Heal.

If damage is going all over the place, I use Inner Focus and then Prayer of Healing; if damage is focused on the tank, I use Inner Focus and then Greater Heal. I use Inner Focus on every cooldown religiously.

Sample SmiteSpec Build
View Liala’s Current SmiteSpec Build

Click to Embiggen

Sample SmiteSpec Rotation

[Incoming!]

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Discipline Priest Builds for 4.0

Check out our guide to Disc Priest Gear in Cataclysm

These builds are now active in patch 4.0.3. You can add onto them- without respeccing- in Cataclysm, when the level cap increases to 85 and you can pick up the last four talent points. Consider them a starting point for experimenting with all the fun new elements of the disc priest!

Check out DA’s main priest: Liala’s Current Build and Stats at WoW Armory

SAMPLE BUILD #1: The Standard Shielding Disc Priest (aka SHIELDSPEC)

Interactive Talent Calculator for Build #1

This build includes many talents familiar to WotLK disc priests, including Improved PW:Shield, Grace, Rapture, and Divine Aegis, among others. I’ve also picked up a few new talents:

  • Darkness: Improves spell Haste by 3% (Shadow)
  • Power Word: Barrier: Summons a barrier in a certain location that shields any friendly target within it.
  • Soul Warding: Reduces cooldown on PW:Shield by 2 seconds.

This build should feel very familiar to current Disc Priests. For variation, I’d recommend dropping 2 points of Veiled Shadows (Shadow; reduces cooldown on Fade and Shadowfiend) for two ranks of Inspiration (Holy; increases healing of Holy heal spells).

Recommended Glyphs
Prime: Glyph of Penance, Glyph of Power Word: Shield, Glyph of Power Word: Barrier
Major: Glyph of Mass Dispel … and the rest currently suck for us; try Dispel Magic and Holy Nova, just for giggles
Minor: Glyph of Shadowfiend, Glyph of Fortitude, Glyph of Shackle Undead (I’d switch this one out with Glyph of Levitate, but it’s a personal preference)

SAMPLE BUILD #2: The Smite/Shield Hybrid Disc Priest (aka SMITESPEC)

Interactive Talent Calculator for Build #2

This build is highly experimental; Blizzard clearly wanted PvPing Disc priests to do more damage through the use of Smite, as you can see from the inclusion of a number of new talents (Evangelism, Archangel, and Atonement). This might also be a nice leveling build, enabling a dedicated Disc priest to heal through 5-man instances and solo quest without changing specs. New talents include:

  • Evangelism: Increases the damage and decreases mana cost of Smite, Holy Fire, and Penance each time you cast Smite (or Mind Flay).
  • Archangel: Consumes your Evangelism effect so that, rather than increasing the damage, etc., of your next Smite (see above), restores a percentage of mana and boosts your healing effects.
  • Atonement: Heal a nearby target (or yourself) for 80% (40% for yourself) each time you Smite.

For a possible variation, I’d consider dropping 2 points in Darkness (haste increase) for two points in Veiled Shadows (Shadowfiend and Fade cooldown reduction).

Recommended Glyphs
Prime: Glyph of Penance, Glyph of Power Word: Shield, Glyph of Renew
Major: Glyph of Mass Dispel, Glyph of Divine Accuracy, Glyph of Smite
Minor:  Glyph of Shadowfiend, Glyph of Fortitude, Glyph of Fading (all that Smite-ing’s going to be generating threat that you’ll have to control much more than the Shield build)

Don’t be afraid to play around with the new talents; good luck and have fun!

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Endgame: How To Disc Heal Naxxramas – Arachnid Quarter

There There, Big Fella

The Endgame series covers raiding, emblems, and being the best darn level 80 disc priest you can be.

ONCE UPON A time, you were a level 1 player. Dinosaurs roamed the earth. Van Halen was still together.

But time marches on (just ask David Lee Roth), and your hard work and discipline has paid off. You’re a newly-minted 80, and you’re ready to hit the big time: Raiding.

To even stand a chance in your first real raid, you’ll need to acquire some serious gear. Check out our discussion of New 80 Raiding Gear, then come on back.

Naxxramas is divided into four main quarters: Arachnid, Construct, Plague and Military, plus the final Frostwyrm Lair. The Lair can only be accessed when you clear each of the four main quarters in one session.

Most raiding guilds which are just starting out will focus on one quarter at a time, but be safe and familiarize yourself with the whole raid. If you blow through the Arachnid Quarter and the Guild Leader launches you into the Constructs Quarter without a breath, you’ll be glad you did.

*Standard Disclaimer: This is how I do it as a Disc Priest. You’ll find your own path, young Jedi, but here’s a possible plan of attack until you do. As always, make free use of the comment section to take me to task, suggest alternatives, and dish out the feedback.

Arachnid Quarter

The easiest and therefore (usually) first quarter tackled. You’ll clear trash to get to

Boss 1: Anub’Rekhan

Don’t blow through all your mana on the first trash mob you see keeping everyone topped off and shielded. Your raid leader should know enough to pause for a re-mana before the boss, but a combination of itchy fingers and first-raid nerves may see you way lower on mana than you should be by the first boss without enough time to Kungaloosh it to full. Play it cool, and focus on bubbling your tanks with Power Word: Shield (PW:S). If you’re tank healing, keep one eye open during the trash pulls to see if any non-tank player is taking lots of aggro. This is the player you might have to Renew and PW:S during the bosses. Speaking of which…

Anub’Rekhan causes two types of AoE damage: a line of spikes that causes damage in a straight line from him to his target (and launches you in the air), and a Locust Swarm DoT that stacks… and silences.

Two crypt-keeper adds will also come out during the first few minutes of the fight. Generally the OT takes care of adds while the MT holds Anub’s attention.

If tank healing: Bubble the tanks and slap on a Renew on each a few ticks after you see the adds come out. If you get distracted, you run the risk of getting targeted by the line of spikes; if you find yourself tossed in the air, bubble yourself in air and slap a renew or PoM. Penance the crap out of your tanks if they need a more than a 25% boost; that procs Grace, which gives you a 9% increase to heals. Keep up Prayer of Mending whenever it cools down.

If raid healing: Keep an eye out for targets of the line of spikes. They need a bubble (it cushions their fall even if you don’t hit them before they hit the ground) and a Penance/Renew. If it’s you and another DPS in the air, target him with a Binding Heal to keep you both going.

When the Locust Swarm comes out, it’s your job to move to the center and heal the tanks and melee. Anub slows down just before casting (and an extra add comes out after it’s over). The tank will drag him around the edge of the room: bubble, renew, and penance the snot out of tank/melee as you run to the center of the room. All ranged DPS should be in the center with you. Anyone who’s not is going to start stacking damage, so know who your melees are and bubble/renew them.

Keep an eye out for Agonal Sash, Band of Neglected Pleas, Gloves of Dark Gestures, or Knife of Incision, if you’re a dagger fellow. You’ll be dancing on his grave when the rest of the group runs off through a few mobs, winds through the instance, and ends up in a huge room filled with mobs, a group of nattily dressed mages on a platform, and

Boss 2: Grand Widow Faerlina

Faerlina heads up my favorite fight in Naxx. She’ll hit the three closest players with a Poison Volley, toss out a little Rain of Fire indiscriminately when things get dull, and goes into a Frenzy.

You’ll be killing her four worshippers one after the other to remove her Frenzy effect right after she enters Frenzy. The raid leader will paint each worshipper with a target and call out their kill order (triangle-circle-moon-star is favored in our guild… unless I’m confusing it with a cooties shot again).

Your job is nice and simple: for tank healing, keep the tanks, yourself, and the other healer bubbled, Prayer of Mending on every cooldown and Penance when ready. Toss out Renews if you see your tanks getting poisoned or if it starts raining fire. Flash Heal to make up the difference. For raid heals, keep up as many bubbles as you can, Prayer of Healing the whole party when you see fire raining down, and put out (metaphorical) fires with your Penance.  Keep up Prayer of Mending and it should be no problem.

Once you’ve scooped up Watchful Eye or Sash of Mortal Desire, scoot on down the hall, killing more mobs than ever, and don’t get locked out of the caged deathmatch that is

Boss 3: Maexxna

Maexxna means business. As soon as the tank (or a hapless DPS) engages her attention, the room becomes surrounded with webbing and any disc priest silly enough to hang out on the stone entry to her lair will get caught out in the cold. Luckily you can run straight into the lair- hugging the wall furthest from the giant drooling spider, mind- and hang out there without attracting any attention from her majesty.

Maexxna casts an AoE web spray every 40 seconds that hits everyone inescapably, Posion Shocks a 15-yard cone in front of herself every 10 seconds, Necrotic Poisons any melee target that touches her, and spray-webs random people to the wall every 40 seconds. Oh, and she sends out eight spiderlings every 40 seconds which seem magnetically drawn to healers. Did I mention she frenzies at 30% health to become bigger, faster, and meaner?

For tank healing: You can and should remove Necrotic Poison with Abolish Poison. It reduces the effects of your heals, so just hit Abolish if you see any green-ringed portraits. Poison Shock sprays in a cone in front of Big M; you’re looking at a spike down in tank health every 40 seconds or so. Bubble and Renew (my favorites) are less effective here than PoM, Penance, and Abolish Poison. Bubble yourself, and hit Fade when the spiderlings come out, but under no circumstances worry about the people getting laminated to the wall. Until YOU get laminated to the wall, in which case ping the map to tell a DPS where you are and Penance yourself the minute you get out.

When you get close to the 30% Freakout Moment… load your tank up with heal over time spells, bust out your extra mana juice/Shadowfiend/Hymn of Hope, and at the last moment slap your tank with Pain Suppression.

For raid healing: You can’t heal party members while they’re webbed, so don’t waste your time trying until they’re free. If things get very ugly and you’ve got lots of raiders at partial health, Divine Hymn and Prayer of Healing will help. Don’t forget to use Abolish Poison for every green-ringed portrait, and with any luck (and helping the tank heals pop some HoT onto the tank right before Maexxna hits 30%), you’ll come out of it with most party members intact.

Mop up any remains (or let those speedy Pally and Druid jerks do it, since they’re just going to interrupt your Resurrection anyway), and pounce on the Timeworn Silken Band, Embrace of the Spider, and Pendant of Lost Vocations.

PROCEED TO THE CONSTRUCT QUARTER  ->

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