Category Archives: Disc 101

Disc Priest Cataclysm Gear: Heirlooms

Get Used To The View

ABOUT HEIRLOOMS

If you’ve decided to create a new Discipline Priest as a secondary character, on a server and faction you already possess an 85, the world of heirlooms will open its joyous arms to you. You will do a little wiggle dance, amaze those you PUG with, and level like a speeding bullet.

It’s fast, it’s easy, and it’s the ultimate in leveling or twink gear.

PURCHASING HEIRLOOMS

You can acquire your gear any order you choose, but remember: shoulders, legs, and chest heirlooms add 10% each to your leveling speed, and the cloak and ring add 5%each , so you’ll probably want to get those first.

ENCHANTING HEIRLOOMS

Heirlooms can only be enchanted with enchants that will not make them Bind on Character. This limits the pool of available enchantments severely, but you’ll be able to pick up at least a few enchants to make your new awesome gear even more awesomer…er.

BEST DISCIPLINE PRIEST HEIRLOOMS AND ENCHANTMENTS

CHEST: Tattered Dreadmist Robe
ENCHANT: Enchant Chest: Greater Stats

SHOULDERS: Tattered Dreadmist Mantle
ENCHANT: Master’s Inscription of the Storm Requires Inscription 400.

LEGS: Tattered Dreadmist Leggings
ENCHANT: Spellthreads are not useable on Heirloom leggings. Sorry!

WEAPON: Dignified Headmaster’s Charge
ENCHANT: Enchant Weapon: Spellpower

TRINKET 1: Discerning Eye of the Beast

TRINKET 2: Inherited Insignia of the Alliance (or another Discerning Eye of the Beast)

RING 1: Dread Pirate Ring
RING 2: Gleaming Seal of the Archmagus

CLOAK: Ancient Bloodmoon Cloakguild level 10

HEAD: Tattered Dreadmist Mask, guild level 20

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Disc Priest Cataclysm Gear: Levels 20-30

Wait, are my pits showing?!

ABOUT LEVELS 20-30

Once you hit 20, you’re going to start running an entirely new set of dungeons in LFD. Blackfathom Deeps, Razorfen Downs, Gnomergan- all will open up to your priestly ravaging.

We’re still maximizing:
Spirit > Intellect > Critical > Stamina

Check out our Disc Priest Leveling Guide: Levels 20 – 30

Heirloom gear is not included in this list, but is dicussed here.

ENCHANTING LEVELING GEAR

An exhaustive list of enchantments would be too exhausting to contemplate, so for each piece I simply recommend one enchantment that I think gets the job done and will serve you well for most of your ten levels. Re-enchanting leveling gear is, I think, neither time nor cost effective given the relatively small benefit you’ll enjoy.

BEST DISCIPLINE PRIEST GEAR AND ENCHANTS: LVL 20-30

CHEST

Best In Show: Robe of Doan

Alternative 1: Treebark Jacket
Alternative 2: Black Velvet Robes
Alternative 3:  Mechbuilders Overalls
Alternative 4: Beguiler Robes

Enchantment: [Enchant Chest - Greater Stats] or [Enchant Chest - Major Mana]

LEGS

Best In Show: Blighted Leggings

Alternative 1: Leech Pants
Alternative 2: Silk-Threaded Trousers
Alternative 3:  Gaze Dreamer Pants

Enchantment: [None until Level 50]

FEET

Best In Show: Acidic Walkers

Alternative 1: Moccasins of the White Hare
Alternative 2: Corpse Rompers

Enchantment: [Enchant Boots - Minor Speed] or [Medium Armor Kit]

SHOULDERS

Best In Show: Hann Ibal’s Epaulettes

Alternative 1: Khaz Modan Mantle
Alternative 2: Magician’s Mantle
Alternative 3:  Darkcloth Shoulders BEST BUY!

Enchantment: [None until Level 60]

WRIST

Best In Show: Spidertank Oilrag

Alternative 1: Glowing Magical Bracelets

Enchantment: Enchant Bracer – Mana Regeneration or Enchant Bracer – Greater Intellect

HANDS

Best In Show: Gloves of Old

Alternative 1: Balmy Wraps
Alternative 2: Hotshot Pilot’s Gloves BEST BUY!
Alternative 3: Eldritch Gloves

Enchantment: [Enchant Gloves - Minor Haste]

HEAD

Best In Show: Holy Shroud

Alternative 1: Moonsoul Crown BEST BUY!
Alternative 2: Vishas’ Hood

Enchantment: [None until Level 50]

WAIST

Best In Show:  Warsong Sash

Alternative 1: Girdle of Nobility
Alternative 2: Ghamoo-Ra’s Bind
Alternative 3: Belt of the Hero

Enchantment: [None until Level 70]

BACK

Best In Show: Caretaker’s Cape

Alternative 1: Amy’s Blanket
Alternative 2: Glowing Thresher Cape

Enchantment: [Enchant Cloak - Greater Resistance] or [Enchant Cloak - Greater Defense]

NECK

Best In Show: Crystal Starfire Medallion

Alternative 1: Amulet of the Moon BEST BUY!
Alternative 2: Necklace of Harmony

FINGERS

Best In Show: Deep Fathom Ring

Alternative 1: Heavy Jade Ring BEST BUY!
Alternative 2: The Queen’s Jewel
Alternative 3: Yorgen’s Boon
Alternative 4: Seal of Wrynn

Enchantment: [None until Level 70 and then enchanters only]

TRINKETS

Best In Show: Heirloom only

WEAPON (Staves Only)

Best In Show: Illusionary Rod

Alternative 1: Bloodscalp Channeling Staff BEST BUY!
Alternative 2: Staff of the Blessed Seer
Alternative 3: Kam’s Walking Stick

Enchantment: [Enchant 2H Weapon - Major Intellect] or [Enchant 2H Weapon - Major Spirit] (or Lesser versions of either)

 

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Disc Priest Cataclysm Gear: Levels 60-70

ABOUT LEVELS 60-70

Most of your level 60 to 70 leveling experience will be undertaken in Outland. Quest rewards continue to offer a viable route to gearing your disc priest, but you will, as always, find better gear by running dungeons either with a dedicated group or using the LFG tool.

A great deal of gear becomes available at level 70, when Northrend ‘officially’ opens to your priest, but since you are probably trying to get to 70, I’m leaving all of those out except the BiS pieces.

We’re still maximizing:
Spirit > Intellect > Critical > Haste > Stamina

Check out our Disc Priest Leveling Guide: Levels 60 – 70 (incoming!).

Heirloom gear is not included in this list, but is dicussed here.

ENCHANTING LEVELING GEAR

An exhaustive list of enchantments would be too exhausting to contemplate, so for each piece I simply recommend one enchantment that I think gets the job done and will serve you well for most of your ten levels. Re-enchanting leveling gear is, I think, neither time nor cost effective given the relatively small benefit you’ll enjoy.

BEST DISCIPLINE PRIEST GEAR AND ENCHANTS: LVL 60-70

CHEST

Best In Show: Shroud of Absolution (70+)

Alternative 1: Robes of the Augurer
Alternative 2: Raiments of Divine Authority
Alternative 3: Chemise of Rebirth
Alternative 4: Queen Azshara’s Dressing Gown

Enchantment: [Enchant Chest - Greater Stats] or [Enchant Chest - Major Mana]

LEGS

Best In Show: Leggings of Channeled Elements (70+)

Alternative 1: Khadgar’s Kilt of Abjuration
Alternative 2: Haramad’s Leg Wraps
Alternative 3: Lifegiver Britches

Enchantment: [None until Level 50]

FEET

Best In Show: Slippers of the Seacaller (70+)

Alternative 1: Slippers of Serenity
Alternative 2: Frostwoven Boots BEST BUY!
Alternative 3: Abyss Walker’s Boots

Enchantment: [Enchant Boots - Minor Speed] or [Heavy Armor Kit]

SHOULDERS

Best In Show: Hatefury Mantle (70+)

Alternative 1: Pauldrons of Sufferance
Alternative 2: Terrorcloth Mantle
Alternative 3: Rime Covered Mantle

Enchantment: [None until Level 60]

WRIST

Best In Show: Fury of the Ursine (70+)

Alternative 1: Bracers of Havok BEST BUY!
Alternative 2: Blackstrike Bracers

Enchantment: Enchant Bracer – Mana Regeneration or Enchant Bracer – Greater Intellect

HANDS

Best In Show: Studious Wraps (70+)

Alternative 1: Tempest’s Touch
Alternative 2: Manaspark Gloves

Enchantment: [Enchant Gloves - Minor Haste]

HEAD

Best In Show:  Cowl of the Grand Engineer (70+)

Alternative 1: Evoker’s Helmet of Second Sight
Alternative 2: Destruction Holo-Gogs (Requires ENG 350)
Alternative 3: Cenarion Thicket Circlet

Enchantment: [None until Level 50]

WAIST

Best In Show: Belt of Blasting (70+) BEST BUY!

Alternative 1: Mindfire Waistband
Alternative 2: Sash of Sealed Fate
Alternative 3: Eyestalk Waist Cord

Enchantment: [None until Level 70]

BACK

Best In Show: Cloak of the Betrayed (70+)

Alternative 1: White Remedy Cape
Alternative 2: Ogre Slayer’s Cover
Alternative 3: Cloak of the Necropolis
Alternative 4: Cloak of the Black Void BEST BUY!

Enchantment: [Enchant Cloak - Greater Resistance] or [Enchant Cloak - Greater Defense]

NECK

Best In Show: Vindicator’s Pendant of Reprieve (70+)

Alternative 1: The Sun King’s Talisman
Alternative 2: Winterfall’s Frozen Necklace

FINGERS

Best In Show: Kharmaa’s Ring of Fate (70+)

Alternative 1: Band of Eternity
Alternative 2: Violet Signet
Alternative 3: Spiritualist’s Mark of the Sha’tar
Alternative 4: Band of the Guardian

Enchantment: [None until Level 70 and then enchanters only]

TRINKETS

Best In Show: Will of the Red Dragonflight (70+)

Alternative 1: Neltharion’s Tear
Alternative 2: Rejuvenating Gem

WEAPON (Staves Only)

Best In Show: Amani Divining Staff (70+)

Alternative 1: Soulseeker
Alternative 2: Serpentcrest Life-Staff
Alternative 3: Atiesh, Greatstaff of the Guardian (very hard to get)

Enchantment: [Enchant 2H Weapon - Major Intellect] or [Enchant 2H Weapon - Major Spirit] (or Lesser versions of either)

 

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Disc Priest Cataclysm Gear: Levels 40 – 50

ABOUT LEVELS 40-50

At the end of your 40’s, the grind might start to get to you. If you’re hearing voices, become enraged at every tank you pug (without due cause, because certainly we are all enraged at our tanks), and begin to consider re-speccing Shadow, you may want to consider taking some time out to work on your professions. This is a good set of levels in which to do that.

We’re still maximizing:
Spirit > Intellect > Critical > Haste > Stamina

Check out our Disc Priest Leveling Guide: Levels 40 – 50

Heirloom gear is not included in this list, but is dicussed here.

ENCHANTING LEVELING GEAR

An exhaustive list of enchantments would be too exhausting to contemplate, so for each piece I simply recommend one enchantment that I think gets the job done and will serve you well for most of your ten levels. Re-enchanting leveling gear is, I think, neither time nor cost effective given the relatively small benefit you’ll enjoy.

BEST DISCIPLINE PRIEST GEAR AND ENCHANTS: LVL 40-50

CHEST

Best In Show: Coldtouch Phantom Wraps

Alternative 1: Robes of the Exalted
Alternative 2: Robes of Insight
Alternative 3: The Postmaster’s Tunic
Alternative 4: Death’s Head Vestment

Enchantment: [Enchant Chest - Greater Stats] or [Enchant Chest - Major Mana]

LEGS

Best In Show: The Postmaster’s Trousers

Alternative 1: Necropile Leggings
Alternative 2: Threadbare Trousers
Alternative 3: Frostweave Pants BEST BUY!

Enchantment: [None until Level 50]

FEET

Best In Show: Maleki’s Footwraps

Alternative 1: Boots of the Full Moon
Alternative 2: Fire Striders
Alternative 3: The Postmaster’s Treads

Enchantment: [Enchant Boots - Minor Speed] or [Heavy Armor Kit]

SHOULDERS

Best In Show: Soulstealer Mantle

Alternative 1: Thuzadin Mantle
Alternative 2: Kentic Amice
Alternative 3: Mooncloth Shoulders BEST BUY!

Enchantment: [None until Level 60]

WRIST

Best In Show: Dryad’s Wrist Bindings

Alternative 1: Sublime Wristguards
Alternative 2: Tearfall Bracers

Enchantment: Enchant Bracer – Mana Regeneration or Enchant Bracer – Greater Intellect

HANDS

Best In Show: Shadowy Laced Handwraps

Alternative 1: Jumanza Grips
Alternative 2: Gordok’s Handwraps

Enchantment: [Enchant Gloves - Minor Haste]

HEAD

Best In Show: Eye of Flame

Alternative 1: The Postmaster’s Band
Alternative 2: Bad Mojo Mask

Enchantment: [None until Level 50]

WAIST

Best In Show: Sash of the Burning Heart

Alternative 1: Deathmage Sash
Alternative 2: Grimgore Noose
Alternative 3: Thuzadin Sash

Enchantment: [None until Level 70]

BACK

Best In Show: Spritecaster Cape

Alternative 1: Heliotrope Cloak
Alternative 2: Archivist Cape
Alternative 3: Denmother’s Cloak
Alternative 4: Icy Cloak BEST BUY!

Enchantment: [Enchant Cloak - Greater Resistance] or [Enchant Cloak - Greater Defense]

NECK

Best In Show: Anastari Heirloom

Alternative 1: Horizon Choker
Alternative 2: Ruby Pendant of Fire BEST BUY!

FINGERS

Best In Show: Seal of Rivendare

Alternative 1: Murmuring Ring
Alternative 2: Brainlash
Alternative 3: Cyclopean Band
Alternative 4: Gem Studded Band BEST BUY!

Enchantment: [None until Level 70 and then enchanters only]

TRINKETS

Best In Show: Emissary’s Watch

Alternative 1: Mindtap Talisman
Alternative 2: Figurine – Ruby Serpent BEST BUY!

WEAPON (Staves Only)

Best In Show: Glowing Brightwood Staff

Alternative 1: Moonshadow Stave
Alternative 2: Stoneflower Staff
Alternative 3: Zum’rah’s Vexing Cane

Enchantment: [Enchant 2H Weapon - Major Intellect] or [Enchant 2H Weapon - Major Spirit] (or Lesser versions of either)

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Disciplinary Action on the WoWphiles Podcast

WoWphiles made the tactical error of inviting Liala from Disciplinary Action on to their show to discuss the changes to the Discipline Priest class in 4.0. We had a great time talking about disc healing and you can check out the podcast in its entirety at the WoWphiles site (and once and for all answer the burning question: is Liala really a burly northern Canadian woodsman or a Japanese schoolgirl?).

WoWphiles is inviting three spec experts per episode until they get through them all. This, the first of their podcast series, explores Disc Priests (with yours truly), Survival Hunters with Bliky from One Man Raid, and Protection Warriors with my personal Prot guru, Linedan from Achtung Panzercow.

If you’ve already listened to the show and would like more information on the topics I discussed, please check out:

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Reforging And Gems for Discipline Priests in 4.0

Be sure to check out our Discipline Priest Builds for 4.0

The 4.0.1 pre-Cataclysm patch introduces us to the wonderful world of reforging. Blizzard describes it thusly:

Originally a magic brought to the citizens of Azeroth by the Highborne, reforging will provide a new means for players to customize their gear in World of Warcraft: Cataclysm. NPCs offering reforging services will be located in all major cities, ready to assist in customizing items by altering the stats they provide. Players can use reforging to modify an item’s stat values, or to undo any previous changes and allow different customization choices.

So, how do you get all your gear in top working order as a discipline priest? By using this handy guide, of course!

GENERAL GUIDE TO STATS

Intellect > Spirit > Mastery > Haste (to 25%) > Crit
If you’re running out of mana, use: Spirit > Intellect > Crit > Mastery > Haste (to 25%)

Temporary Edit: Don’t bother with Mastery right now in 4.0.1. The return on your investment is very, very low for the time being.

You Want…
Intellect: Size of your mana pool
Spirit: Regeneration rate of your mana pool
Critical Strike: The chance a spell will provide be critical (larger than normal)
Haste: The speed at which you cast spells
Mastery: A bonus to your talent tree specialization (mana regen, healing bonus, and PW:Shield bonus for us disc priests)

You Don’t Want…
Agility
Strength
Dodge
Parry
Hit Rating
Expertise

GUIDE TO GEMS

Good Gems:
Anything ‘Brilliant’ (+intellect)
‘Energized’ (+haste, +spirit)
‘Forceful’ (PvP only; +haste, +stamina)
‘Misty’ (+crit, +spirit)
‘Nightmare Tear’ (+all stats)
‘Potent’ (+intellect, +crit)
‘Purified’ (+intellect, +spirit)
‘Quick’ (+haste)
‘Reckless’ (+haste, +intellect)
‘Smooth’ (+crit)
‘Sparkling’ (+spirit)
‘Timeless’ (PvP only; +intellect, +stamina)
‘Turbid’ (PvP only; +spirit, +resilience)
‘Wilful’ (PvP only; +intellect, +resilience)

Bad Gems:
‘Accurate’          ‘Bold’                ‘Champion’
‘Deadly’             ‘Defender’        ‘Deft’
‘Delicate’           ‘Etched’            ‘Fierce’
‘Flashing’          ‘Glinting’           ‘Inscribed’
‘Jagged’             ‘Lightning’        ‘Lucent’
‘Mysterious’     ‘Nimble’            ‘Polished’
‘Precise’            ‘Radiant’           ‘Regal’
‘Resolute’         ‘Resplendent’   ‘Rigid’
‘Shifting’           ‘Solid’                ‘Sovereign’
‘Splendid’         ‘Stalwart’          ‘Steady’
‘Stormy’           ‘Subtle’             ‘Veiled’

GUIDE TO REFORGING

You can’t change the four primary stats (Stamina, Intellect, Agility, and Strength), but you can modify the eight secondary stats (Spirit, Hit Rating, Expertise Rating, Critical Strike Rating, Haste Rating, Mastery Rating, Parry Rating, and Dodge Rating).

So far, there are no Mastery gems; if you want Mastery stats on your gear, reforging is currently the only way to get it.

You can find yourself on wowarmory.com and check out your stats- they’re under your feet. Look at your overall ratings and see where you need improvement, then reforge to pick up anywhere you have low ratings.

Reforgers are located in every capital city; just ask a guard with a map icon for directions.

You Want…                               You Don’t Want…
Spirit                                              Parry
Haste                                              Hit
Critical Strike                                Dodge
Mastery                                         Expertise

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The Discultimate Leveling Guide: Levels 40 to 50 In Five Days

Level Forty To Fifty: Tanaris Is For Lovers!

BY LEVEL FORTY, you should have this whole healing thing well in hand. Whether you’ve taken up with a sympathetic tank and the two of you terrorize the countryside, or you’ve become a past master of the Looking For Dungeon Tool, this stretch of leveling road is an opportunity to truly hone your craft.

Your Satchel of Helpful Goods these days will contain items for your shoulders and fingers; with two fingers, you’ll likely make out with three free blues in this leveling section, rather than two. Don’t forget and accidentally purchase those expensive, uber-sexy shoulders right when you ding 40.

Acquiring higher-end (read: more expensive) crafting mats should drive much of your choices about where to level. Mats for items in the 200-300 level range can be more expensive than top-tier crafting mats, and buying them on the auction house is likely going to bankrupt you (unless that tank you found happens to double as your sugar daddy). To add insult to injury, much of what you’re crafting at these levels isn’t going to sell for much, if anything. Mageweave in particular is tough on the pocketbook at this point, but can be farmed successfully in Felwood at this level. Tanaris becomes particularly profitable for miners and skinners from these levels forward, and you can quest there to boot.

And don’t forget to pick up your Journeyman riding skill and a sweet new mount when you hit 40.

QUICK FACTS

TALENTS

  • 40    5/5 Mental Strength
  • 41    1/2 Focused Power
  • 42    2/2 Focused Power
  • 43    1/3 Enlightenment
  • 44    2/3 Enlightenment
  • 45    3/3 Enlightenment
  • 46    1/1 Power Infusion
  • 47   1/3 Improved Flash Heal
  • 48   1/3 Focused Will
  • 49   2/3 Focused Will
  • 50   3/3 Focused Will

ROTATION

  • Shield/Renew tank
  • Flash Heal small damage
  • Greater Heal big damage
  • Shield specific DPS/yourself if they’re consistently taking a lot of damage
  • Spam Fade if you’re taking a lot of aggro
  • Power Infusion on yourself at 25% of your mana level

QUEST AREAS

  • Feralas (40-50)
  • Tanaris Desert (40-50)
  • Badlands (35-45)
  • The Hinterlands (40-52)
  • Stranglethorn Vale/Searing Gorge (43-50)
  • Feralas (40-50)
  • Tanaris Desert (40-50)
  • The Hinterlands (40-52)
  • Searing Gorge (43-50)
  • Azshara (45-55)
  • The Blasted Lands (45-55)
  • Felwood (48-55)

LEVEL 40-50 SPELLS

40 – GREATER HEAL

A slow casting spell that heals a single target for X to Y.

Slow and big. Big and slow. Though the name couldn’t be more boring, and it is a spell geared towards Holy priests, this is a handy spell to rely on when you know your tank is about to take a massive damage hit. Also useful for topping yourself up from near-zero after a particularly nasty solo leveling run-in.

48 – PRAYER OF FORTITUDE

Power infuses all party and raid members, increasing their Stamina by X for 1.00 hour.

Prayer of Fortitude, like the later Prayer of Shadow Protection and  Prayer of Spirit, is a party-wide buff that uses one Devout Candle as its reagent. You’ll be casting all three before every raid and instance, and it’s useful not to have to stand around and hit five people individually with Power Word: Fortitude. Party-wide buffs are your responsibility as a good healer, so do stock up on the candles.

LEVEL 40-50 TALENTS

MENTAL STRENGTH

5 out of 5 points: Increases your total intellect by X%.

Continuing from last time, you’ll finish picking up these talents at 41, 42, and 43. At this point, your mana pool can handle the drain of mana that all those more powerful spells will require.

FOCUSED POWER

2 points: Increases damage and healing done by your spells by X%. In addition, your Mass Dispel cast time is reduced by Y sec.

Focused Power is a no-brainer, now that it increases your healing by 2% with the first rank and 4% with the second rank. Mass Dispel also gets a boost, but that will come in handy more in the Icecrown Citadel fights than in the earlier instances.

ENLIGHTENMENT

3 points: Increases your Spell Haste, and Spirit by X%.

It’s popular these days to pooh-pooh Spirit, but its importance to the size of your mana pool is undeniable. As mana management becomes more of an issue,  Spirit’s importance grows. As you level, mana pool size is more important than it is during raiding, when gear can pick up the mana slack, so pick up both levels here. And in no universe is more haste not a good thing!

POWER INFUSION

1 point: Infuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%. Lasts 15 sec.

Though I hesitate to add anything to your casting bar so early on, I go for Power Infusion this early in the game to give every aspiring Disco priest an opportunity to remember to use it. Power Infusion is a fantastic ability, but with its long cooldown and slightly obscure usage, its easy to forget to mash it when needed. Part of the reason you’re leveling as a Disco is to really learn to use your spells to their best effect: picking up Power Infusion early will hopefully increase your use of this, the most underutilized of utility spells.

IMPROVED FLASH HEAL

1 out of 5: Reduces the mana cost of your Flash Heal by X% and increases the critical effect chance of your Flash Heal by Y% on friendly targets at or below 50% health.

Start pushing points into a very unexciting but useful talent that improves your Flash Heal substantially by the time you take all five points (which you will, in the end). Though unsexy, you’ll be glad you did.

FOCUSED WILL

3 points: After taking a critical hit you gain the Focused Will effect, reducing all damage taken by X% and increasing healing effects on you by Y%. Stacks up to 3 times. Lasts 8 sec.

Finish out your talent tree to 50 by picking up all three ranks of Focused Will. Though ostensibly a PvP talent, if you find yourself running a lot of PUGs with tanks who can’t hold aggro, or solo/duo leveling, you’ll be glad you did. This makes it onto my list of essential talents in the as you finish up towards fifty solely because when you hit level 60, the Outlands instances you’ll be running introduces you to a massive influx of Death Knight tanks who have little to no experience tanking. There are exceptions of course, but chances are enormous that you’ll be on the receiving end of a larger number of hits than ever before. It’s nice to roll with the punches.

LEVEL 40-50 TALENT TREE

By level 50, then, your talent tree will look like this:

Discipline Priest Talent Tree, Level 40 to 50

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The Discultimate Leveling Guide: Levels 30 to 40 In Five Hours

Levels Thirty To Forty: Alterac Mountains? But I'm Squishy!

IT SEEMS LIKE just yesterday you were languishing for your mount, navigating the troublesome world of the Dungeon Finder for the first time, and exalting in your first Satchel of Helpful Goods. Now the feeling of excitement is waning, perhaps (Tumultuous Cloak of the Bandit AGAIN?), but the 30 to 40 grind actually has quite a bit to recommend it.

From levels 20 to 30, your Satchel of Helpful Goods contained back and waist items, so you could safely ignore spending money on those upgrades. From levels 30 to 40, however, your bag will give you items for your neck and hands. Whatever else you do, don’t bother getting that snazzy, expensive necklace upgrade right when you hit 30!

This stretch of leveling road is an absolutely excellent time to get serious about your trade skills, particularly cooking, which will pay off with real money in the long run, and fishing, which will make cooking even more profitable. Selling high-end buff foods before raid nights- Firecracker Salmons, Giant Feasts- will pad your pocket most comfortably.

At level 30, you’re high enough level to breeze through the primary gathering skill spots (you do have one gathering skill, right?) with ease.  This is the perfect time to visit them. You should also keep your hands on all the wool and silk you’re accumulating to turn in to capital city Quartermasters for increased faction reps.

QUICK FACTS

TALENTS

  • 30    1/1 Soul Warding
  • 31    1/5 Holy Specialization
  • 32    2/5 Holy Specialization
  • 33    3/5 Holy Specialization
  • 34    4/5 Holy Specialization
  • 35    5/5 Holy Specialization
  • 36    1/5 Mental Strength
  • 37    2/5 Mental Strength
  • 38    3/5 Mental Strength
  • 39    4/5 Mental Strength
  • 40    5/5 Mental Strength

ROTATION

  • Shield/Renew tank
  • Flash Heal small damage
  • Greater Heal big damage
  • Shield specific DPS/yourself if they’re consistently taking a lot of damage
  • Spam Fade if you’re taking a lot of aggro
  • Inner Focus at 25% of your base mana

QUEST AREAS

  • Arathi Highlands (30-40)
  • Desolace (30-40)
  • Thousand Needles (30+)
  • Stranglethorn Vale (30-45)
  • Hillsbrad Foothills (20-30)
  • Arathi Highlands (30-40)
  • Desolace (30-40)
  • Badlands (35-45)
  • Stranglethorn Vale (30-45)
  • Dustwallow Marsh (35-45)

LEVEL 30-40 SPELLS

30 – MIND CONTROL

Controls a humanoid mind up to level X, but increases the time between attacks by 25%. Lasts up to 1 min.

Feel like being a DPS for a hot minute? Healing failPUGs got you down? Why not mind control a nearby enemy and use him to bash the brains out of his companions! Fun for the whole family! … Except, you know, if you need to, say, heal someone. Absolutely a Shadow-only spell unless you’re just having a larf or solo leveling.

30 – PRAYER OF HEALING

A powerful prayer heals party members within 30 yards for X to Y.

Finally, something useful. When you hit 30, the long slog of no new spells you’ve endured since 20 is finally broken. PoH is worth waiting for. It’s pretty great in 5-man PUGs when all of your party members take damage at once from some AoE, but it really shines in raids. You can target any raid member and heal their entire party, wether or not you’re in it. Hit your ‘Inner Focus’ cooldown just before using PoH to obliterate its long-ass casting time and staggering 48% of base mana cost.

30 – SHADOW PROTECTION (Buff)

Increases the target’s resistance to Shadow spells by X for 10 min.

Until level 56 and 60, when you pick up Prayer of Shadow Protection and Prayer of Spirit, respectively (which buffs the entire party at once), you’ll have to individually cast this buff on every member of your party (including yourself, natch). But there’s a lot of shadow damage out there and SP comes in handy, as do all your buffs. Don’t skimp on buffing, as you’re the one who’ll pay the price for people taking more damage.

30 – DIVINE SPIRIT (Buff)

Holy power infuses the target, increasing their Spirit by X for 30 min.

See Shadow Protection.

32 – ABOLISH DISEASE

Attempts to cure 1 disease effect on the target, and 1 more disease effect every 3 seconds for 12 sec.

Pre-Cataclysm, casting Abolish Disease didn’t cost you mana unless there was actually a disease to dispel, meaning you could smack it down any time someone looked peakish (just in case). In Cataclysm, however, you pay the price for casting even if you have no diseases to dispel. Sadly, you’ll have to learn what icons stand for disease and what icons stand for poisons to make this an effective, mana efficient spell.

34 – LEVITATE

Allows the target to levitate, floating a few feet above the ground. While levitating, the target will fall at a reduced speed and travel over water. Any damage will cancel the effect. Lasts 2 min.

Though I thought of this as a ‘slow fall’ spell for years, its greater utility is actually the ability to travel over water. This can save you vast swathes of time while leveling through Outland, and with a minor glyph- Glyph of Levitate- you can eliminate the Light Feather it normally costs to cast. An under-appreciated but very useful little trick!

40 – GREATER HEAL

A slow casting spell that heals a single target for X to Y.

Slow and big. Big and slow. Though the name couldn’t be more boring, and it is a spell geared towards Holy priests, this is a handy spell to rely on when you know your tank is about to take a massive damage hit. Also useful for topping yourself up from near-zero after a particularly nasty solo leveling run-in.

LEVEL 30-40 TALENTS

SOUL WARDING

1 point: Reduces the cooldown of your Power Word: Shield ability by 4 sec. and reduces the mana cost of your Power Word: Shield by 15%.

Nothing says happiness to a disco priest like shielding more and harder. If you use this spell and Rapture, a later talent, together, you’ll be returning truly unseemly amounts of mana to yourself.

HOLY SPECIALIZATION

5 points: Increases the critical effect chance of your Holy spells by X%.

Yeah, yeah, yeah- we’re not Holy. I get it. But think about all the Holy spells you use that could benefit from going all the way into Holy Specialization: Lesser Heal, Smite, Heal, Flash Heal, Greater Heal, Binding Heal, Holy Fire, Prayer of Healing, Circle of Healing, and Holy Nova. So there.

MENTAL STRENGTH

2 out of 5 points: Increases your total intellect by X%.

Increasing your Intellect grows the power of your spells. I don’t go straight for this talent in all five points yet because having too much Intellect can make your spells so powerful that they drain your mana pool too quickly; give it until levels 41 and 42 to take the next two levels, when your mana catches up to your power.

LEVEL 30-40 TALENT TREE

By level 40, then, your talent tree will look like this:

Discipline Priest Talent Tree, Levels 30 to 40

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Disc 101: Working With Other Healers

I know.

We’re imba.

Sooner or later, though, if you want to have chance of running 10-man raids, you’ll have to learn to get along with at least one other healer in a group. Working with other healers is a ton of fun, especially when you’re running with skilled individuals who do things totally differently but get fantastico results and make your job easier.

Getting along with your healing team is the single most important thing you can do to improve your success rate in raids. Learn to love them, listen to what they have to say, and always throw them a bonus heal.

They might even make you look better, if such a thing is possible! Then you can all retire to Ironforge for a beer amidst the cheers of your raid group for their healing team.

Understanding is the key to success!

Raid Healing Crib Sheet

Disc Priest & Paladin

Spells They Use:

Holy Light. Beacon of Light. Cleanse.

How This Affects You:

Holy Paladins are exclusively tank healers. If you don’t wanna be a tank healer, *footstomp*, tough shit. Unless there’s a shaman lurking around the back and you get to have that off-tank all to your lonesome, you WILL be the raid healer.

This is the trickiest combination of healers.

Neither of you have much in the way of group heal spells (oh, wait, what’s this under a rock? Circle of Whatnow?)- Paladins have none- and by the time your raid DPS’s get to 25% health it may already be too late to save them. And there’s not even another Disc Priests’ Penance bouncing around to help you out. You’re on your own completely, so be prepared to do a metric ass-ton of casting.

Keep Power Word: Shield up on all your targets. Start off with a rotation and then stick to it- “Click- shield, click-shield, click-shield”. If a DPS is taking damage, throw a Renew on them and keep moving. Watch who’s taking the most damage and hit that person with your Penance (sad fact: it may be you). Don’t bother bubbling the Pally, who has plenty of self-healing spells… besides which you’ll quite simply be too busy to bubble them.

Unlike the Marines, you may be leaving a man behind. On the plus side, your healing rotation gets much easier when you have one less person to keep alive!

Bonus Tip: Cast ‘Inner Focus’ before you slam down that last-ditch ‘Circle of Healing’. And pretend we don’t both know that if you’re doing that, it’s already too late.

Disc Priest & Shaman

Spells They Use:

Chain Heal. Healing Wave. Rip Tide.

How This Affects You:

Restoration Shamans are well-rounded raid healers. Congratulations! You’re bubbling the tanks.

It’s important to note that their Healing Stream Totem only heals the people in their party; Chain Heal, however, hits raid-wide. Shamans’ single-target heal spells are their Healing Wave and Rip Tide. Their raidwide heals aren’t as strong as a Druid’s, but they do have more flexibility to top up DPS who are taking more damage than the rest of the raid, which is reassuring if you run with one eye on the raid.

You’ll be perfectly fine just paying attention to your tanks without worrying too much about what’s happening in the raid, though bubbling the Shaman is a gentlemanly gesture which is always appreciated.

Bonus Tip: Stand within 30 yards of their Mana Tide Totem for better mana regeneration, and praise the Gods for giving you a Shammy.

Disc Priest & Disc Priest

Spells They Use:

Power Word: Shield. Penance. Flash Heal.

How This Affects You:

This can be a disaster waiting to happen, but it doesn’t have to be. The biggest issue here is that you’ll both end up trying to shield the same target that’ll screw up your cooldowns on Weakened Soul, or that you’ll place Penance on the same person.

This combination is particularly brutal when one or both of you don’t stick to your healing assignments.

Not sticking to the assignments means that on your frantic rotation through your raid group (let’s say you’re raid healing), you find that another shield is already up on one of your DPS. Now that person is off the scheduled clock- you don’t know how long that shield’s been up, how long it’ll be up, or how long the Weakened Soul will last, so you skip that dude and keep going. But it messes up your momentum, that DPS will invariably go without shielding for a while as you go on to the rest of your rotation, and it messes with your flow, man, your fuckin’ FLOW!

Don’t be that Disc priest.

With any other healer, you’re a saint for throwing a few raid bubbles on hard-hit DPS targets as you wait for your assigned tank’s bubble to wear off. With another Disc healer, you are just making them MAD.

Stick religiously to your assignments if you’re thrown in with another Disco. Keep Penance up on your targets (only your targets! You don’t want to hit the same person the other priest just hit and waste it). If you have the time and mana to assist on some non-assigned heals, you may feel free to dole out some Flash Heals.

Remember, if everyone in the raid just took a few huge hits, another disc priest cannot effectively heal them all at once. This isn’t like playing with a Shammy who has one enormous long Chain Heal she’s just on the verge of finishing; if you see seriously empty bars, you must help out your fellow Disc by Flash Healing the snot out of the second-worst damaged.

It’s the Code of the Discos.

Bonus Tip: Let each other know when you’re about to cast Hymn of Hope. Stand close to each other if possible. Trade off to ensure that the priest who’s casting is shielded, and you both get the most mana out of those two Hymns that you possibly can.

Disc Priest & Holy Priest

Spells They Use:

Prayer of Healing. Prayer of Mending. Circle of Healing.

How This Affects You:

A Holy Priest can perform single-target heals, but hopefully your Holy Priest will relish his role as a raid healer.

Lots of PUGing and LFD, though- especially if he’s overgeared- may have seduced your Holy into some bad habits: namely, using disc spells as quick fixes. This can be legendarily bad if it happens when you run together.

With any luck, your Holy Priest will not try to bubble. If they do, you’re going to have to figure out a way to ask them as politely as possible to stop. This is a recipe for disaster as it will screw up your Weakened Soul cooldown rotation and is a terrible waste of his mana to boot.

Otherwise, Holy priests make excellent raid companions. Do, do bubble them whenever you can; for some reason, I see Holy healers go down before any other healer class, and a fairy loses its wings every time a priest dies.

Bonus Tip: You both have Fade. Use it!

Disc Priest & Druid

Spells They Use:

Healing Touch. Nourish. Rejuvenation. Wild Growth.

How This Affects You:

Druid healers have lots and lots of loooooong HoTs (Heals Over Time). They are, to my mind, on the absolute other end of the healing spectrum from us fast and flashy disc healers. This is definitely a good thing: You perform triage, they keep up steady infusions.

You may find it helpful to keep up a bubble on the one DPS who is taking a ton of damage, simply because the Druid repertoire is very light on single-target heals. Tossing a Flash Heal or Penance on a DPS whose health is falling way behind everyone else’s will get you very far indeed with your tree.

The problem you may have with healing with a druid is mainly personal. It’s incredibly hard for me to see several low health bars and not do anything about it, ohmigod STAN, ohmigod he’s DYING *flash heal! flash heal! flash heal!*. The problem is internal. We aren’t patient, or we wouldn’t be Disc priests.

Trust your druid to keep on top of it. Repress the desire to bubble spam the raid when you’re tank healing (and you will be tank healing, if there’s a druid in the group). If you absolutely must, just avoid looking at any health bars that aren’t assigned to you. Be at one with nature, and compliment your druid’s foliage.

Bonus Tip: Always, always, always keep a bubble up on the druid healer. Yes, I know it’s not your assignment. No, I don’t care.

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Holier Than Thou: Basic Priestsources

The web abounds with resources for priests, but separating out the wheat from the chaff can be an exhausting slog. The following is a brief but comprehensive list of priest-centric resources that don’t suck, won’t give you a virus, and don’t try to sell you gold.

GENERAL REFERENCE

- PlusHeal: Extensive forums for all healer types, with excellent priest-specific boards.
World of Matticus: A group-run blog from multiple healing perspectives.
BobTurkey: Theorycrafting and healer math.
Spiritual Guidance at WoW.com: A dual-author column focusing on priest healers on Mondays and priest DPSers on Wednesdays. The healer writer is dull as ditchwater, but the shadow priest is ace.

DISCIPLINE

- Disciplinary Action
Tales of a Priest
– Righteous Orbs

HOLY
Priest Is The Word
Holy Form
Holy Fire Spec: A blog dedicated to DPSing in a Holy spec. So weirdly fab I had to include it (though even he admits he’s not a meter-topper).

SHADOW

- Pugnacious Priest
Misery
Twisted Faith: A super-helpful comprehensive guide to raids, leveling, and the like.

ADD-ONS

- Vudho is an excellent healer add on but can be (well, was for me) extremely intimidating to start using. Check out Tamarind’s idiot-friendly guide to Vudho setup at Righteous Orbs.

Have a great go-to blog or guide? Share the love here!

Reposted from the Mortem Vitae Sequens guild priest guide.
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