Category Archives: Cataclysm

Your Turn: Moving Desktop Wallpaper for Gamers

Introduction to Moving Wallpapers
Moving Wallpaper Pack #1: Warcraft and Skyrim
Moving Wallpaper Pack #2: Reader Requests, World of Warcraft

Moving Wallpaper Pack #3: Mists of Pandaria, World of Warcraft coming soon!
Moving Wallpaper Pack #4: City Collection, World of Warcraft coming soon!

We’ve been hard at work with our beta testers (special thanks to @Rezznul) to specialize the gamer animated desktop wallpapers for a wide variety of desktop computers.

While we’re working on perfecting the technical side of the experience, I thought it would be fun to open the process up to the community, getting your feedback for the next set of wallpapers.

Just email disciplinaryaction@yahoo.comwith a screenshot from World of Warcraft, Skyrim, or Star Wars: The Old Republic that you think would make a good moving desktop background. We’ll take a look at all the submissions at noon on Sunday, July 1, and turn one (or possibly several) into animated wallpapers.

Good luck!

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The Discultimate Leveling Guide: Zero to Twenty in Five Seconds

Levels One Through Twenty: The Early Years

Of Certain Interest: The Discultimate Gear Guide, Levels 0-10 and Levels 10-20

IF ONLY IT did take five seconds, my little discipline priestlings. But hope springs eternal, and while it may take longer than five seconds, you can zwish through your first 20 levels with only minor inconvenience and light bruising without once being tempted to walk the sad path of Shadow Priest ( I see you there, with your finger on the button! Don’t do it, you fool!).

Grind your way up to level 10, enjoying the sights and sounds of your native land for a mere hour. Take a moment to savor the transitory ease of leveling, and then bounce into 11 with a good basic understanding of your introductory Discipline spells and talents.

It’s worth thinking at this point about whether you’ll be willing to respec often, perhaps as the healing alt of a moneyed character, or whether you’ll need this spec to go the distance (translation: you’re a cheap bastard), pulling into 80 without once changing your course.

In this guide, I’ll be outlining specifically how to stay disciplined the whole long road. Leveling as a Disc Priest is challenging, certainly compared to leveling as a Shadow Priest, but I think provides unparalleled opportunities to learn your Disc character inside and out.

I’m also assuming that your leveling will be a combination of Random Dungeon Findering and solo questing. I used to argue strenuously against using quests to level as a Disc Priest, but with the pacing of the new Cataclysm quests, I’ve done exactly that five or six times now (what can I say? I’m a fool for love!). With a little bit of know-how, solo questing as a Disc Priest is not only possible, but gleefully dangerous.

And we’ll not be taking on Discipline PvP- at least, not yet.

Patience, my pets.

THE FACTS

Talents are the choices that you make on your character Talent Tree screen. You get to allot one point every two or so levels. Abilities are the spells that you learn from a trainer, which show up in your spellbook. You can drag abilities to your quickbar to cast them more rapidly.

TALENTS

ABILITIES

GLYPHS

  • None

The Big Idea: You can get into a Dungeon Finder group quickly and easily as a healer, but I’m assuming you’ll be splitting your time between instancing and questing. Power Word: Shield will be your go-to spell in both places; you’ll use it to protect the tank in instances, as well as using it on yourself while questing.

As you solo quest, you’ll need a bit of oomph behind your Shadow spells. As Disc, though, oomph is severely lacking. Because of that, I highly recommend picking up Twin Disciplines as soon as possible to increase the effectiveness of your damage spells while questing (and, incidentally, your healing spells while instancing).

After all, there’s only so much abuse you can take from low-level cloth-geared LFD warrior tanks, amirite?

Discipline Priest Build at Level 20

 

ROTATION IN INSTANCES

  • Buff all with Shadow Protection and Power Word: Fortitude, and yourself with Inner Will
  • Shield the tank and hit him with a Renew *just* as he starts to run forward, then sit and drink just before they draw aggro (you’ll spend a lot on drinks, but it’s worth it to top off at the beginning of every fight)
  • Flash Heal small damage
  • Greater Heal big damage
  • Shield specific DPS/yourself if they or you are consistently taking a lot of damage
  • Use Fade often. Tanks don’t have a lot of threat tools yet.
[Instance Toolbar Image Coming Soon!]

ROTATION IN QUESTS

  • Buff yourself with Shadow Protection, Power Word: Fortitude, and Inner Fire
  • Cast Holy Fire (or Mind Blast, if you don’t have Holy Fire yet) at your target, then cast PW: Shield on yourself. Immediately cast Shadow Word: Pain and then SmiteSmiteSmiteSmite
  • If you’re running out of mana, use your wand (I know, I know)
  • When your bubble wears off, renew it unless your target is at less than 20% health
[Questing Toolbar Image Coming Soon!]

QUEST AREAS

  • [Your Racial Starting Area] (0-10)

If you play a Horde character, I highly, highly recommend that as soon as you hit level 10 you get your butt over to Brill, outside of Undercity, and begin the beautifully epic/hilarious Forsaken quest chain, which will take you through to level 35 without pausing for breath.

If you’re Alliance, move with speed to Darkshore (you can get to Darnassus by taking a boat from Stormwind Harbor, then take the boat to Lor’Danel) for the revamped Cataclysm quest chains there. It’s no Dark Lady, but hey.

ALLIANCE:

  • Westfall (10-15)
  • Bloodmyst Isle (10-20)
  • Darkshore (10-20)
  • Loch Modan (10-20)
HORDE:
  • Azshara (10-20)
  • Ghostlands (10-20)
  • Northern Barrens (10-20)
  • Silverpine Forest (10-20)
ALLIANCE & HORDE:
  • Ruins of Gilneas (14-16)
  • Redridge Mountains (15-20)
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Warcraft Basics: Organizing & Planning for Classes and Professions

Download Character Spreadsheet Template  (Excel)

There’s nothing I love more than a plan.

When you have a plan in Warcraft, you can organize your limited resources to the very best of your ability. When you’re playing, that resource is almost always time; whether you want to pick flowers or move to the top of your raid rotation, you’ll maximize the bang for your minutes with just a little bit of groundwork.

As you continue to play you’ll begin to accumulate a number of characters. They may be spread out over a number of servers, or they may be grouped on one or two. Personally, I’ve found that I maximize the support my characters can give one another if they are grouped by faction: One server holds only Alliance characters, another has only Horde.

When I level a new class or grind professions, I want to ensure I have as little overlap as possible on the same server. If I already have a high-level Herbalist and Alchemist, for example, I can use her to provide all of the herbs for a new Inscription alt. Instead of picking up herbalism, the new alt now can take an additional profession that I don’t already have- say, Enchanting- and provide all of my characters with more money in the long run.

I created a simple Excel file to track my alts, their levels, and their professions:

Character & Profession Tracking: Some information has been changed to protect the guilty

I separate each set of characters out by realm, and add a note in front of the realm name to denote if the characters there are all either (A)lliance or (H)orde:

The overall organization of the spreadsheet is by realm

Next, I fill in the character information. The current level of the character, an abbreviation for their class, and name are all filled in, and sorted by level. I try to ensure I have only one character of each class type per realm (my personal exception to that is disc priests, who are distributed at fixed levels through multiple realms for testing):

Character Levels, Class and Names: Needs moar paladin

The next section to tackle is the Professions. Here, professions are distributed into primary and secondary chunks to keep the information clear. Not every character will keep the same profession over time; frequently, I’ll level a character as a dual-gatherer to maximize XP, then switch over to their permanent profession at a higher level. I use ‘x’ to denote professions a character needs to drop and ‘!’ to indicate which ones they need to pick up. Using this method lets me quickly see if I’ve accidentally doubled up on a profession in a certain realm, or if there are any gaps. The professions I already have are bolded, and the ones I still need are un-bolded:

Matching Characters to their Professions

In the last section I leave space to add any notes to myself about plans I have for this character- Does he need to do a certain daily? Did I tell myself that Warlock needed a certain rep?- which I often find I think about when looking at the spreadsheet, but can’t remember when I’m actually in the game. This is also a good place to note the appropriate zone for each character’s level (Zones by Level):

Note to Self: Plan World Domination

Finally, I make a note to myself which heirlooms are on this realm. The character currently wearing the heirloom is marked with a matching, bold ‘H’ to remind me where I’ve left it- I’ve had to email Blizzard customer to track down lost heirlooms too many times to want to do it again. It’s sometimes useful to know who will be the fastest leveler when looking at your spreadsheet:

Did I transfer those heirlooms to another realm, or are they at the bottom of a bank alt's bags?

You can download the Excel file template to create your own Character Spreadsheet here. With any luck you’ll be maximizing your professions- and profits- in no time at all!

Good luck!

4.2 Gear For Disc Priests: Firelands, The Regrowth & The Molten Front

Raiders and non-raiders alike have opportunities to snag some excellent iLevel 378 (and 391) gear in patch 4.2. If you’d like to gear up for raiding but don’t have a dedicated team, throw yourself into the new Mount Hyjal daily quest hub to cover yourself with epic purpz before trying out for a slot on a raiding team.

Disc priests have pretty terrible itemization on the Firelands raid drops, so gird your loins to beat the shit out of encroaching mages, spriests, and the like for your gear.

Please see also: Disc Priest Cataclysm Gear: The Beginning Raider

Temporary Note: Gear with locations of ‘Unknown’ will be filled in as more information becomes available and/or 4.2 goes live.

Gear by Slot . Gear by Drop Location

____________________________________________________________________________

Gear By Slot

Weapon . Wand . Off-Hand . Chest . Shoulders . Hands . Wrist . Back . Legs . Feet . Waist . Head . Neck . Rings . Trinkets

WEAPON

Item

iLevel

Stats

Location

Chelley’s Sterilized Scalpel 378 Dagger, One-Hand
289 – 539 Damage
Speed 1.50
(275.9 dps
+262 Stamina +175 Intellect
Equip: Increases your critical strike rating by 118 (0.66% @ L85).
Equip: Increases spell power by 2333.
Equip: Increases your mastery rating by 113 (0.63 @ L85).
UNKNOWN
Chelley’s Sterilized Scalpel (Heroic) 391 Dagger, One-Hand
327 – 608 Damage
Speed 1.50(311.5 dps)
+296 Stamina +197 Intellect
Equip: Increases your critical strike rating by 133 (0.74% @ L85).
Equip: Increases spell power by 2636.
Equip: Increases your mastery rating by 128 (0.71 @ L85).
Crystallized Firestone Vendor
Lightforged Elementium Hammer 365 BoE
Mace, Main Hand
Speed 1.90650 – 1208 Damage(488.9 dps)
+155 Intellect +103 Spirit +232 Stamina
Equip: Increases your mastery rating by 103.
Equip: Increases spell power by 2066.
Crafted Items:
Blacksmith
Funeral Pyre 378 Staff, Two-Hand
Speed 2.401250 – 2321 Damage(744.0 dps)
+388 Intellect +611 Stamina
Red Socket
Socket Bonus: +10 Intellect
Equip: Improves critical strike rating by 288.
Equip: Increases your mastery rating by 225.
Equip: Increases spell power by 2334.
Firelands Raid:
Beth’tilac
Funeral Pyre (Heroic) 391 Staff, Two-Hand
597 – 897 Damage
Speed 2.40(311.5 dps)
+689 Stamina +440 Intellect
Red Socket
Socket Bonus: +10 Intellect
Equip: Increases your critical strike rating by 324 (1.81% @ L85).
Equip: Increases spell power by 2633.
Equip: Increases your mastery rating by 256 (1.43 @ L85).
Heroic Firelands Raid:
Beth’tilac
Ko’gun, Hammer of the Firelord 384 Mace, One-Hand
428 – 797 DamageSpeed 2.10(291.8 dps)
+277 Stamina +185 Intellect +134 Spirit
Equip: Increases your haste rating by 105 (0.82% @ L85).
Equip: Increases spell power by 2467.
Firelands Raid:
Ragnaros
Ko’gun, Hammer of the Firelord (Heroic) 397 Mace, One-Hand
484 – 900 DamageSpeed 2.10(329.4 dps)
+312 Stamina +208 Intellect +151 Spirit
Equip: Increases your haste rating by 118 (0.92% @ L85).
Equip: Increases spell power by 2783.
Heroic Firelands Raid:
Ragnaros
Sho’ravon, Greatstaff of Annihilation 397 Staff, Two-Hand
764 – 1147 DamageSpeed 2.90(329.4 dps
+730 Stamina +466 Intellect
Red Socket
Socket Bonus: +10 Intellect
Equip: Increases your critical strike rating by 249 (1.39% @ L85).
Equip: Increases spell power by 2786.
Equip: Increases your mastery rating by 357 (1.99 @ L85).
Heroic Firelands Raid:
Ragnaros
Smoldering Censer of Purity 378 Staff, Two-Hand
640 – 961 DamageSpeed 2.90(275.9 dps)
+611 Stamina +388 Intellect +310 Spirit
Red Socket
Socket Bonus: +10 Intellect
Equip: Increases your haste rating by 186 (1.45% @ L85).
Equip: Increases spell power by 2334.
UNKNOWN
Smoldering Censer of Purity (Heroic) 391 Staff, Two-hand
722 – 1084 DamageSpeed 2.90(311.5 damage per second)
+689 Stamina +440 Intellect +349 Spirit
Red Socket
Socket Bonus: +10 Intellect
Equip: Increases your haste rating by 213 (1.66% @ L85).
Equip: Increases spell power by 2633.
UNKNOWN

WAND

Scorchvine Wand 378 1324 – 2461 Shadow Damage
Speed 1.80(1051.4 dps)
+192 Stamina +128 Intellect +86 Spirit
Equip: Increases your mastery rating by 83 (0.46 @ L85).
UNKNOWN
Scorchvine Wand (Heroic) 391 1495 – 2778 Shadow Damage
Speed 1.80(1186.8 dps)
+217 Stamina +145 Intellect +98 Spirit
Equip: Increases your mastery rating by 94 (0.52 @ L85).
Crystallized Firestone Vendor
Stinger of the Flaming Scorpion 378 1251 – 2324 Fire DamageSpeed 1.70(1051.4 dps)+192 Stamina+128 IntellectEquip: Increases your critical strike rating by 90 (0.50% @ L85).Equip: Increases your mastery rating by 77 (0.43 @ L85). Firelands Raid:
Majordomo Staghelm
Stinger of the Flaming Scorpion (Heroic) 391 1412 – 2623 Fire Damage
Speed 1.70(1186.8 dps
+217 Stamina +145 Intellect
Equip: Increases your critical strike rating by 102 (0.57% @ L85).
Equip: Increases your mastery rating by 87 (0.49 @ L85).
Heroic Firelands Raid:
Majordomo Staghelm

OFF-HAND

Globe of Moonlight 365 +301 Stamina +201 Intellect
Equip: Increases your critical strike rating by 134 (0.75% @ L85).
Equip: Increases your mastery rating by 134 (0.75 @ L85).
UNKNOWN
Goblet of Anger 378 BoE
+341 Stamina +227 Intellect +137 Spirit
Equip: Increases your haste rating by 160 (1.25% @ L85).
Firelands Raid:
Shannox
Goblet of Anger (Heroic) 391 +384 Stamina +256 Intellect +154 Spirit
Equip: Increases your haste rating by 181 (1.41% @ L85).
Heroic Firelands Raid:
Shannox
Molten Scream 378 +341 Stamina +227 Intellect
Equip: Increases your hit rating by 144 (1.20% @ L85).
Equip: Increases your critical strike rating by 156 (0.87% @ L85).
Firelands Raid:
Baleroc
Molten Scream (Heroic) 391 +384 Stamina +256 Intellect
Equip: Increases your hit rating by 162 (1.35% @ L85).
Equip: Increases your critical strike rating by 176 (0.98% @ L85).
Heroic Firelands Raid:
Baleroc

CHEST

Robes of the Cleansing Flame 378 1391 Armor
+611 Stamina +368 Intellect +261 Spirit
Yellow Socket
Blue Socket
Socket Bonus: +20 Intellect
Equip: Increases your mastery rating by 243 (1.36 @ L85).
Tier 12
See below for set bonuses
Robes of the Cleansing Flame  (Heroic) 391 1491 Armor
+689 Stamina +420 Intellect +295 Spirit
Yellow Socket
Blue Socket
Socket Bonus: +20 Intellect
Equip: Increases your mastery rating by 277 (1.55 @ L85).
Heroic Tier 12
See below for set bonuses
Robes of Smoldering Devastation 378 1391 Armor
+368 Intellect +611 Stamina
Red Socket
Blue Socket
Socket Bonus: +20 Intellect
Equip: Increases your mastery rating by 280.
Equip: Improves haste rating by 218.
Firelands Raid:
Beth’tilac
Robes of Smoldering Devastation (Heroic) 391 1491 Armor
+689 Stamina +420 Intellect
Red Socket
Blue Socket
Socket Bonus: +20 Intellect
Equip: Increases your haste rating by 251 (1.96% @ L85).
Equip: Increases your mastery rating by 316 (1.76 @ L85).
Heroic Firelands Raid:
Beth’tilac

SHOULDERS

Mantle of Closed Doors 378 1043 Armor
+454 Stamina +282 Intellect
Yellow Socket
Socket Bonus: +10 Intellect
Equip: Increases your critical strike rating by 211 (1.18% @ L85).
Equip: Increases your mastery rating by 167 (0.93 @ L85).
Firelands Raid:
Baleroc
Mantle of Closed Doors (Heroic) 391 1118 Armor
+513 Stamina +322 Intellect
Yellow Socket
Socket Bonus: +10 Intellect
Equip: Increases your critical strike rating by 238 (1.33% @ L85).
Equip: Increases your mastery rating by 191 (1.07 @ L85).
Heroic Firelands Raid:
Baleroc
Mantle of the Cleansing Flame 378 1043 Armor
+454 Stamina +282 Intellect +201 Spirit
Blue Socket
Socket Bonus: +10 Intellect
Equip: Increases your haste rating by 183 (1.43% @ L85).
Tier 12
See below for set bonuses
Mantle of the Cleansing Flame  (Heroic) 391 1118 Armor
+513 Stamina +322 Intellect +227 Spirit
Blue Socket
Socket Bonus: +10 Intellect
Equip: Increases your haste rating by 209 (1.63% @ L85).
Heroic Tier 12
See below for set bonuses

HANDS

Fingers of Incineration 384 +480 Stamina +300 Intellect
Red Socket
Socket Bonus: +10 Intellect
Equip: Increases your critical strike rating by 215 (1.20% @ L85).
Equip: Increases your haste rating by 188 (1.47% @ L85).
Firelands Raid:
Ragnaros
Fingers of Incineration (Heroic) 397 961 Armor
+542 Stamina +341 Intellect
Red Socket
Socket Bonus: +10 Intellect
Equip: Increases your critical strike rating by 243 (1.36% @ L85).
Equip: Increases your haste rating by 214 (1.67% @ L85).
Heroic Firelands Raid:
Ragnaros
Grips of Altered Reality 378 869 Armor
+282 Intellect +454 Stamina +187 Spirit
Red Socket
Socket Bonus: +10 Intellect
Equip: Improves haste rating by 197.
Crafted Item:
Tailoring
Handwraps of the Cleansing Flame 378 +454 Stamina +282 Intellect +206 Spirit
Blue Socket
Socket Bonus: +10 Intellect
Equip: Increases your haste rating by 172 (1.34% @ L85).
Tier 12
See below for set bonuses
Handwraps of the Cleansing Flame (Heroic) 391 932 Armor
+513 Stamina +322 Intellect +233 Spirit
Blue Socket
Socket Bonus: +10 Intellect
Equip: Increases your haste rating by 196 (1.53% @ L85).
Heroic Tier 12
See below for set bonuses

WRIST

Firesoul Wristguards 378 +341 Stamina +227 Intellect +158 Spirit
Equip: Increases your haste rating by 140 (1.09% @ L85).
UNKNOWN
Firesoul Wristguards (H) 391 652 Armor
+384 Stamina +256 Intellect +178 Spirit
Equip: Increases your haste rating by 158 (1.23% @ L85).
UNKNOWN
Wristwraps of Arrogant Doom 378 608 Armor
+341 Stamina +227 Intellect
Equip: Increases your critical strike rating by 137 (0.76% @ L85).
Equip: Increases your haste rating by 160 (1.25% @ L85).
Firelands Raid:
Majordomo Staghelm
Wristwraps of Arrogant Doom (Heroic) 391 652 Armor
+384 Stamina +256 Intellect
Equip: Increases your critical strike rating by 154 (0.86% @ L85).
Equip: Increases your haste rating by 181 (1.41% @ L85).
Heroic Firelands Raid:
Majordomo Staghelm

BACK

Flowing Flamewrath Cape 378 695 Armor
+341 Stamina +227 Intellect +160 Spirit
Equip: Increases your mastery rating by 137 (0.76 @ L85).
Avengers of Hyjal Rewards:
Friendly
Wings of Flame 378 695 Armor
+227 Intellect +341 Stamina
Equip: Improves critical strike rating by 144.
Equip: Increases your mastery rating by 156.
Firelands Raid:
Alysrazor
Wings of Flame (Heroic) 391 745 Armor
+384 Stamina +256 Intellect
Equip: Increases your critical strike rating by 162 (0.90% @ L85).
Equip: Increases your mastery rating by 176 (0.98 @ L85).
Heroic Firelands Raid:
Alysrazor

LEGS

Leggings of Billowing Fire 378 1217 Armor
+368 Intellect +611 Stamina
Yellow Socket
Yellow Socket
Socket Bonus: +20 Intellect
Equip: Improves haste rating by 284.
Equip: Improves critical strike rating by 212.
Firelands Raid:
Alysrazor
Leggings of Billowing Fire (Heroic) 391 1304 Armor
+689 Stamina +420 Intellect
Yellow Socket
Yellow Socket
Socket Bonus: +20 Intellect
Equip: Increases your critical strike rating by 244 (1.36% @ L85).
Equip: Increases your haste rating by 320 (2.50% @ L85).
Heroic Firelands Raid:
Alysrazor
Legwraps of the Cleansing Flame 378 1217 Armor
+611 Stamina +368 Intellect +291 Spirit
Red Socket
Yellow Socket
Socket Bonus: +20 Intellect
Equip: Increases your critical strike rating by 198 (1.10% @ L85).
Tier 12
See below for set bonuses
Legwraps of the Cleansing Flame (Heroic) 391 1304 Armor
+689 Stamina +420 Intellect +329 Spirit
Red Socket
Yellow Socket
Socket Bonus: +20 Intellect
Equip: Increases your critical strike rating by 229 (1.28% @ L85).
Heroic Tier 12
See below for set bonuses

FEET

Coalwalker Sandals 378 BoE
956 Armor
+282 Intellect +454 Stamina
Yellow Socket
Socket Bonus: +10 Critical Strike Rating
Equip: Improves critical strike rating by 208.
Equip: Improves haste rating by 172.
Firelands Raid:
Shannox
Coalwalker Sandals (Heroic) 391 1025 Armor
+513 Stamina +322 Intellect
Yellow Socket
Socket Bonus: +10 Critical Strike Rating
Equip: Increases your critical strike rating by 235 (1.31% @ L85).
Equip: Increases your haste rating by 197 (1.54% @ L85).
Heroic Firelands Raid:
Shannox
Endless Dream Walkers 378 BoE
+282 Intellect +454 Stamina +197 Spirit
Red Socket
Socket Bonus: +10 Intellect
Equip: Improves haste rating by 187.
Crafted Item:
Tailoring

WAIST

Embereye Belt 378 782 Armor
+454 Stamina +282 Intellect
Blue Socket
Socket Bonus: +10 Intellect
Equip: Increases your critical strike rating by 208 (1.16% @ L85).
Equip: Increases your haste rating by 172 (1.34% @ L85).
Avengers of Hyjal Reward:
Honored
Majordomo’s Chain of Office 384 808 Armor
+480 Stamina +300 Intellect
Red SocketSocket Bonus: +10 Intellect
Equip: Increases your haste rating by 214 (1.67% @ L85).
Equip: Increases your mastery rating by 182 (1.02 @ L85).
Firelands Raid:
Ragnaros
Majordomo’s Chain of Office (Heroic) 397 865 Armor
+542 Stamina +341 Intellect
Red Socket
Socket Bonus: +10 Intellect
Equip: Increases your haste rating by 243 (1.90% @ L85).
Equip: Increases your mastery rating by 206 (1.15 @ L85).
Heroic Firelands Raid:
Ragnaros
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Patch 4.1: New Gear for Discipline Priests

With the arrival of patch 4.2, Discipline Priests came into a few new items that rival tier gear and- perhaps more importantly- can be achieved with 5-man heroic Zul’Aman or Zul’Gurub runs.

Non-tier gear can assist greatly in gearing up to raid progressively if you’re low on Valor points, or have bad luck with the drops, or for non-raiders to keep up with raiders if you want to stay in shape to jump in later.

All of these drops have some combination of Intellect, Spirit, Spellpower, Critical Strike, Mastery and Haste. None has Hit.

Good luck!

BACK
Spiritcaller Cloak 353
Zone: Zul’Gurub | Boss: Zone Drop

CHEST
Hexing Robes 353
Zone: (H) Zul’Aman | Boss: Daakara

Robes of Dissention 353
Zone: Zul’Aman | Boss: Quest Reward for Warlord of the Amani

FEET
Boots of the Ursine 353
Zone: (H) Zul’Aman | Boss: Nalorakk

HANDS
Charmbinder Grips 353
Zone: Zul’Aman | Boss: Zone Drop

HEAD
The Hexxer’s Mask 353
Zone: (H) Zul’ Gurub | Boss: Jin’Do

LEGS
Leggings of Ancient Magics 353
Zone: (H) Zul’Aman | Boss: Akilzon

OFF-HAND
Lost Bag of Whammies 353
Zone: Zul’Gurub | Boss: Zone Drop

RING
Signet of Venoxis 353
Zone: (H) Zul’Gurub | Boss: High Priest Venoxis

Soul Drain Signet 353
Zone: (H) Zul’Aman | Boss: Hex Lord Malacrass

SHOULDER
Claw-Fringe Mantle 353
Zone: (H) Zul’Gurub | Boss: High Priestess Kilnara

WAIST
Sash of Anguish 353
Zone: (H) Zul’Gurub | Boss: High Priestess Kilnara

WAND
Touch of Discord 353
Zone: (H) Zul’Gurub | Boss: Blood Lord Mandokir

WEAPON
Amani Scepter of Rites 353 (1H mace)
Zone: (H) Zul’Aman | Boss: Daakara

Voodoo Hexblade 353 (1H dagger)
Zone (H) Zul’Aman | Boss: Zone Drop

Legacy of Arlokk 353 (2H staff)
Zone: (H) Zul’ Gurub | Boss: Jin’Do

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The Discipline Priest Rotation in 4.06 & 4.1: Raids and Instances

Some very major changes came down the pipe for Discipline priests in WoW’s 4.1 update. Our bubbles got stronger, but  don’t last as long. Prayer of Healing got a nerf; Renew got a buff. Prayer of Healing gives a better Divine Aegis bonus. It’s time to re-examine the rotations we use in instances and raids.

I’m not usually one for a ‘rotation’ guide, but as I’ve been leveling a mystifying druid lately- and desperately looking for such a thing as I do (a bear can be a warrior tank OR a rogue?!)- I’ve come to look more kindly on the idea of looking at someone’s rotation with associated explanation. As such, these are not hard rules about what you must be casting, but rather a starting point to get you comfortable enough with your arsenal of spells to build upon.

For reference, my spec and current gear is here on the Armory.

INSTANCES, NORMAL OR HEROIC

1. When you zone in, cast Inner Will on yourself, and Power Word: Fortitude and Prayer of Shadow Protection on your group.

2. Before the tank begins to run (or as he’s running, if he won’t give you a ready check), cast Power Word: Shield and Prayer of Mending on the tank.

3. When the tank begins to take 15%+ damage, hit Inner Focus and then Greater Heal. Keep Power Word: Shield up on the tank at all times. Try to keep Prayer of Mending up on the tank; it’s useful to have your sound on for this, as you can hear the jingly-shoosh noise it makes as it jumps from target to target. When the noise stops, I reapply the Prayer of Mending.

For big heals, use Penance. For small heals, use Flash Heal or Renew. Personally, I never, ever use Flash Heal and would be hard-pressed to find it on my quickbar, but we’re all supposed to shun Renew (I LOVE IT!).

Every time Inner Focus comes back up, hit it and use Greater Heal on the tank.
Every time Pain Suppression comes up, use it on the tank.
Every time Power Infusion comes up, use it on yourself.

Don’t be afraid to apply a Renew to the tank if the group as a whole is taking heavy damage and your attention is split; it will give you a small buffer of heals if you look away from the tank’s health for longer than you should.

4. As you’re keeping your bubble and PoM up on the tank, watch to see who else in the group is taking damage. In a good group that’s the tank and possibly yourself; in a great group, it’s just the tank! Back in reality, though, it’s probably going to be you, the tank, and another melee DPS.

Put a bubble on the melee DPS who is taking the damage, and possibly a Renew for insurance. Use Penance on the melee if they’re taking a lot of damage, but hopefully you won’t have to do that too often.

If you’re taking a lot of party-wide damage, don’t be afraid to put out a few more bubbles. We’re not back to the Wrath days of being able to spam Power Word: Shield on every group member all the time, but it’s still our best tool. Trust your Prayer of Mending to hit lots of targets, healing as it goes, if you’re taking a lot of group damage, and keep it up at all times.

If you can spare it, use Inner Focus and then Prayer of Healing as your big group heal, but don’t expect miracles. It’s slow and it does not do a whole lot of healing. At best it’ll keep everyone alive long enough for Penance and Renew and PoM to make the rounds to pick everyone back up.

5. Keep the tank alive, and then yourself alive. If the tank goes down and you have a tough melee DPS like a DK, they are now the tank. Treat them thusly.

RAIDS

1. During the buffing/eating/waiting for people to pee phase, buff the group with Power Word: Fortitude and Prayer of Shadow Protection. Use Inner Will on yourself.

2. Ask for healing assignments. Druids and shaman should be on the raid; discipline priests and paladins should be on the tanks. Holy priests can go either way*.

If you’re running 10 mans, you’re going to be running with two or three healers.

If you have two healers, one of you should be assigned to the tanks and one to the raid. Ask to be assigned to the tanks (unless your other healer is a paladin, which is going to suck for everyone).

If you have three healers, a healer each should be assigned to the tank and off-tank, and the third should be on the raid.

If you’re assigned to the raid despite the maximum amount of QQ you can generate, don’t panic and see below.

*Disclaimer: I’m going to get a lot of crap for this in the comments, and I’d like to  deflect some of that by recognizing that (a) Paladins are not crap raid healers, as much as I dislike them as people, (b) discipline priests used to be perfectly fine raid healers, but now we simply are not, and (c) if you have no druid or shaman you are not completely screwed, just mostly screwed.

3. Don’t forget to flask and eat.

4. TANK HEALING: On the plus side, tank healing in raids is much easier in lots of ways than healing an instance because in theory you’re going to be focusing on one person; at the same time, it can be more challenging because you don’t have complete control over the healing of the raid that you have in an instance.

This leads to a healer-centric phenomenon that I think of as the Savior Complex. You’ve slogged through 85 levels of misery, the lone healer of your group, and you’ve become conditioned to save EVERYBODY ALL THE TIME! The fate of the world rests on your shoulders!

The problem with trying to save everyone in a raid is that you simply can’t, of course. You have to actually trust other healers, those useless bastards, to do their job. It’s incredibly difficult to let go of the fear that everyone will die if you don’t heal them, but let go of it you must.

If you are healing both tanks, three people exist in the raid: the main tank, the off-tank, and you.

You cannot spare the mana to assist anyone else in the raid, with the possible exception of a bubble every now and then on the raid healer. If the boss gets loose and starts savaging a DPS or two with no regard to the tank waving his hands up and down, sure: you can jump in and start healing that DPS. The raid has just gone all weird, and no one’s going to blame you for wiping it.

However, there’s a big difference from the boss actually getting well and truly loose and really focusing on a DPS, and occasionally turning around to playful maul a DPS with his amusing razor-sharp claws just for the fun of it. The only way to know the difference is to run the fight a few times, or watch a few different versions of it on YouTube. (“Is he hunting down that deeps or just playing? Oh, just playing- Magmaw, you fool for comedy!”).

Until you get a feel for that part of the fight, just focus on your assigned tank(s) and self. No one else.

When the tank begins to take 15%+ damage, hit Inner Focus and then Greater Heal. Keep Power Word: Shield up on the tank at all times. Keep Prayer of Mending up on the tank at all times.

For big heals, use Penance. For medium heals, use Heal. For small heals, use Renew.

Every time Inner Focus comes back up, hit it and use Greater Heal on the tank.
Every time Pain Suppression comes up, use it on the tank.
Every time Power Infusion comes up, use it on yourself.

Keep a bubble up on yourself and possibly on the other healers if they need it.

5. RAID HEALING: You’re not completely screwed, believe it or not, if you’re assigned to heal the raid. Take a deep breath and remember that these guys aren’t going to be taking nearly the damage that the tanks will.

Before you start, look at your raid composition and mentally or physically separate out all the melee DPS. Melee DPS are warriors, DKs, rogues, druids dressed up like cats, and paladins.

I physically move them in my raid frame box to one side (the right, if you must know), leaving myself and the other ranged casters on the left.

The melee DPS will be taking the most damage in most fights, generally because they draw aggro away from the tanks more easily than ranged DPS.

Once you drag all the melee to one side, you’ll see when the fight starts that they’re taking most of the damage among the DPS, and that one or two of them is taking most of that damage. Occasionally a big damage-taker turns out to be something weird like a warlock; in that case, I drag the warlock over to the right with the melee and mentally treat him as a melee for the rest of the raid.

You will not have the attention or mana to heal the other healers in this raid. You also do not have big, raid-wide heals that will incidentally keep them going.

You must warn the other healer(s) that you will not be able to heal them. This is more important than you might think, as some people (paladins) will not be paying attention, not to mention it’s just plain polite.

Now that you’ve effectively erased both tanks and any other healers from your mind, you’re facing a situation that’s actually not unlike healing an instance. You’ll get one (or two) DPS who routinely draw aggro; treat them as your new tank. Bubble the most aggro’d DPS and apply Prayer of Mending religiously (ho ho ho).

For big heals, use Penance. For medium heals, use Heal. For small heals, use Renew.

Every time Inner Focus comes back up, hit it and use Prayer of Healing on the group.
Every time Pain Suppression comes up, use it on your most aggro-ing DPS.
Every time Power Infusion comes up, use it on yourself.

Pray.

IN CONCLUSION

4.a brought the strength back to our bubbles, and I love it for that, but, like you, I hate it for the nerf to the length of bubbles. Disc is a tough spec to master, but so worth it as it just gets stronger and stronger with gear.

If you find yourself really struggling in instances or raids, do ask yourself: is my gear really good enough for this? What can I improve? Is my build all that it can be? Disc priests are extraordinarily gear-dependent- perhaps more than any other class- and it’s impossible to hide behind bad gear in our spec.

Soldier on, noble discos, and keep those bubbles popping!

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Discipline Priest Macros for Cataclysm

Macros are useful ways to bind several actions to one key or quickbar slot. Any class has an infinite variety of ways they could bind spells, actions, or alerts, but I thought it would be useful to share the few macros I use as a discipline priest in Cataclysm.

To use the following macros, load your character in WoW and hit ‘Esc’. Chose ‘Macros’ from the menu, select ‘New’ and paste the code for each macro into the empty space below the icon. Choose a nifty icon, name it, hit save and drag the icon to your quickbar. Done!

If anyone would like to share their own useful disc healing macros in the comments, please feel free!

Power Word: Fortitude +  Shadow Protection +  Buff All:

Inner Will + Alert

/showtooltip Buff All
/tar self
/cast Inner Will
/say Priest buffs applied.

Buff your group and yourself and announce that you have done so. Works in party, raid, or all by your lonesome.

Free Greater Heal:

Inner Focus + Greater Heal

/showtooltip  Free Greater Heal
/cast Inner Focus
/cast Greater Heal

Casts Inner Focus, which decreases the mana cost of your next Greater Heal, Prayer of Healing, or to zero, and then casts Greater Heal on your target.

Self Infusion:

Target Self + Power Infusion

/showtooltip Self Infusion
/tar self
/cast Power Infusion

Casts Power Infusion on yourself to speed your spell cast time and reduce mana cost.

Raidwide Damage Redux:

Power Infusion + Divine Hymn

/showtooltip Raidwide Damage
/tar self
/cast Power Infusion
/cast Divine Hymn

Casts Power Infusion on yourself, speeding the cast time and reducing the mana cost of your Divine Hymn. Good followed with a Prayer of Healing.

Possible Addition:

Inner Focus + Prayer of Healing

/showtooltip Raidwide Damage Plus
/cast Inner Focus
/cast Prayer of Healing

Casts Inner Focus- if it’s not on cooldown- with Prayer of Healing, to make PoH free.

 

Improved Shadowfiend

Acquire Target + Shadowfiend

/showtooltip Improved Shadowfiend
/cast [nopet,harm][nopet,target=targettarget,harm]Shadowfiend
/petattack [harm][target=targettarget,harm]
/petaggressive
/cast [harm][target=targettarget,harm]Shadowcrawl

Summons a Shadowfiend  and makes him aggressive. If a Shadowfiend is already out, it casts Shadowcrawl.

Heal ALL The Things!:

Barrier + Alert + Power Infusion +   Prayer of Healing

#showtooltip Big Barrier Heal
/cast Power Word: Barrier

Next macro:
/raid DPS: Please get under the yellow dome now.
/tar self
/cast Power Infusion
/cast Prayer of Healing

Casts a Barrier, alerts all the DPS to stand inside of it, casts Power Infusion on yourself for speed and reduced costs, and then casts Prayer of Healing on everyone in your party. Be sure you’re in the party with your DPS for this to work as advertised!

Polite Priesting:

Alert + Hymn of Hope

/showtooltip Hymn of Hope Plus
/tar self
/raid Casting mana regen. Mana users, please within 10 yards of %t.
/cast Hymn of Hope

Alerts the raid that you’re about to cast Hymn of Hope to regen mana for everyone within 10 yards of you, then casts HoH.

Resurrection Alert:

Resurrection +  Alert

/showtooltip Resurrection
/y Incoming resurrection on %t.
/cast Resurrection

Casts Resurrection on your target and announces you are doing so in a yell.

Bonus Macro!

Super Suppression:

Target your tank + Pain Suppression + Alert

#showtooltip Super Suppression – YOURTANKNAMEHERE
/tar YOURTANKNAMEHERE
/cast Pain Suppression
/raid Pain Suppression on %t.

This one requires a little customization but is well worth the effort. If you regularly heal a particular tank, put their character name into the macro wherever you see YOURTANKNAMEHERE. The macro will then target your tank, cast Pain Suppression on her (reducing her damage by 40% for 8 seconds) and announce it to your raid.

Useful Sites For Macro Creation:

For some reason, macro sites  are dominated by an unbelievable number of junk sites with viruses and the like. Please use caution when searching for macros on the interwebs.

Wowpedia’s Useful Macros for Priests

WoW 300 Macros: A mess of a site, but the generators are helpful

Wowpedia’s General Guide To Macros

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Beginning Raid Leader Resources for Cataclysm

Most guilds out there, even if they want to raid, have gotten just about as far as… Magmaw. The vast majority of guilds haven’t gotten even him down yet.

The elite raiding core of the game may be chomping at the bit for Firelands, but the majority of us are still cooking dinner, dropping small humans at school, picking them UP from school, doing laundry, washing dishes, studying for exams, and, if we have the time, gearing for raids- to say nothing of actually running the raids themselves.

For guilds and groups that are just now starting to look at Magmaw, or have progressed only a few raid bosses into Cataclysm, most raid guides do nothing more than give you a wicked bad case of gear envy.

So for those of us who have more enthusiasm than time, can reliably expect someone to take a bio break to change a diaper, and run their dailies for points once in a blue moon, I’ve compiled a selection of indispensable real-life raid leader- and raider- resources:

1. Boss Blueprint: You’re standing in the middle of Blackwing Descent, trying to communicate to your DPS (who are assuredly not listening) that they need to go THERE and then HERE and then run THAT way when everything turns to steam, when it hits you: These damn colored floor flares are never, ever going to get your point across.

What you need is Boss Blueprint, a drag-and-drop online Strategy creator that you can easily customize and then mail out to your raid team. It’s so easy it’s stupid.

The beauty of Boss Blueprint is that you can do it at work, and then email it to your raiders, who can then look at it at work- which, as we all know, is the only place where any Real-Life Raider has time to think about strategy.

I'm realize I'm only amusing myself

 

 

2. Deadly Boss Mods: Everyone on your team should realistically have this. I realize there are some people who get all bent out of shape about add-ons, but… c’mon. C’mon.

When you look up ‘deadly’ on Google, the first suggestion that pops up is ‘boss mods’. Doesn’t that say it all? (PS- I don’t know why almost as many people are searching for ‘deadly women’, but it can’t mean anything good.)

DBM gets you out of the bad, reminds you to stand in the good, and shouts at you when it’s time to run away. Yes, that’s right: DBM is your mother.

 

3. Boss Loot Lists: Everyone likes to be encouraged to raid, and what better way to encourage your raiders than to remind them the phat lewts they might get their grubby paws on if they can actually remember to make it to the raid on time?

Just go to Wowhead, type in the name of the boss you’re attempting to kill, scroll down to ‘Drops’… and mail that list to your raiders. I guarantee your attendance will improve.

As an added bonus, Wowhead lists a nice, simple strategy for each boss, as well- a guide to create that Boss Blueprint image you’ll be sending around to the group?

For your ease and convenience, I’ve linked the normal raid bosses here:

BLACKWING DESCENT:
Magmaw
Omnotron Defense System: Arcanotron, ElectronMagmatronToxitron
Maloriak
Atramedes
Chimaeron
Nefarian

BARADIN HOLD:
Argaloth

BASTION OF TWILIGHT:
Halfus Wyrmbreaker
Double Dragons ValionaTheralion
Ascendant Council
Cho’gall
Sinestra

THRONE OF THE FOUR WINDS:
Conclave of Wind
Al’Akir

4. Email and Prosper: REMEMBER: With a group of mature gamers who have complicated lives and not nearly as much time as they’d like, email is a great way to get in touch with them. We can all read email at work. As most of us are blocked from viewing game websites, this is your best chance to get in front of your raid team when they have time to actually listen.

If a raider doesn’t want to give you their personal email address, fine: have them create a new one on Yahoo or Gmail and then forward it to their work address.

DO NOT put links in your email. If you want them to see anything, copy and paste it. Darned Websense, ruining our fun…!

Don’t overload them with emails, but one before each raid night is great. Include:
– The loot list, right at the top, to get everyone psyched

- A list of every person’s character name and their role, to remind everyone that they are important to the success of the team as a whole
Example:
Zacariah – Main tank (warrio)
Zoe – Off tank (bare)
Zebidiah – Healing Zachariah (disco)
Zusterke – Healing Zoe (pally)
Zoot – Healing Raid (tree)
Zounds – Ranged DPS (warlock)
Zeke – Ranged DPS (huntard)
Zabra – Ranged DPS (mage)
Zorym – Melee DPS (d nugget)
Zasha – Melee DPS (d nugget)

- A SHORT strategy (I find Wowhead’s length is good) with pictures you create at Boss Blueprint illustrating each stage or major change.

List people by name to tell them what they are doing at each stage. You may have to replace them, but at least everyone will know who is being replaced.

And when you have an entire raid yelling at a puggee to do exactly the same thing, it will- shock!- occasionally sink in.

 

IN CONCLUSION…

Just because you’re not finished with every boss in the game doesn’t mean you can’t raid and raid well. You have the inestimable bonus, with your group, of having actual fun.

Wiping is not fun. Losing is not fun. Knowing what’s going on, what your raid expects from you, and where you ought to be is. As a good raid leader, your job is to make it easy for everyone to come and have fun with you.

Now get out there and take down Magmaw!

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The 4.1 Nerfs: How To (Keep) Disc Priesting

So… So… So…

Your hair looks pretty. And your robes are nice! And… uh… is that a new wand?

There’s not a lot good to be said for the discipline priest changes coming down the pipe in the 4.1 patch. Atonement now procs with and is helped glyphically by Holy Fire, but as SmiteSpec continues to under-perform in raids, this comes as cold comfort to all disc priests. Smite or not, we want any flavor of disc priest to prosper.

THE GOOD

We’re still gear-dependent, perhaps more than any other class in the game. With the new 353 gear dropping in Zul’Gurub and Zul’Aman, we have potential to pwn the Magmaws and Halfii of the world. So… yeah. That’s theonlyppositive I could think of.

THE BAD

Inner Will lasts until canceled. Divine Aegis lasts 15 seconds, up from 12. But wait! Why is this categorized under bad, and not mildly good? Because these pathetic buffs made it okay for Blizzard to bitch-slap us with…

THE UGLY

Power Word: Shield to last 15 seconds, down from 30 seconds. To add insult to injury: Power Word: Barrier is now on a 3 minute cool down, up from 2 minutes.

So what does all this mean? Basically, that Blizzard doesn’t want you to use your signature ability, because it just Isn’t Done. How presumptuous of us to depend on it, the spell around which our class is based- particularly given our “alternate spec” is a running joke in raids.

We keep going, because that’s what we do, and we focus with all our might on casting while moving and being in the right place at the right time.

Here’s what we’re going to do: We’re going to make a druid love us, and beg for Innervate early and often. Consider stacking Mastery to a greatest degree than ever before, be positively jealous with your bubbles, ignore the DPS as much as you can in all good conscience do it before they rise up in a Boxer Rebellion of hurt feelings and dangling appendages, and, above all, pray.

You know how to pray, don’t you?

You just put your hands together… and Penance.

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